A few months ago Koen Witters from Koonsolo who brought us Mystic Mine announced that he is working on a new RPG Editor. Today he released the first video showing tilemap editing Koen Witters writes : “Hi, I just uploaded a video to YouTube that shows how to create tilemaps in our RPG editor. The […]
Posts Tagged ‘Koonsolo’
First Video Of Koonsolo RPG Editor, Showing Tilemap Editing.
Posted: 19th August 2010 by Maxim Bardin in UncategorizedTags: Koonsolo
Koonsolo RPG Editor – Website Is Up !
Posted: 7th June 2010 by Maxim Bardin in UncategorizedTags: 2D, Flash, Game Engine, Koonsolo, RPG
A few months ago I’ve posted that Koonsolo the developers of Mystic Mine are working on a new 2d game engine. Now a website about their upcoming “Koonsolo RPG Editor” is up and running. Their game engine will enable non programmers/artists to create their own 2D Flash based games with ease ! More info and […]
More Info On Koonsolo's Game Editor
Posted: 14th March 2010 by Maxim Bardin in UncategorizedTags: Amaranth Games, Game Editor, Koonsolo
Earlier this month I’ve posted about Koonsolo shifting it’s focus from developing the Big Bulldozer (which is now on hold but not canceled) to developing a 2D engine. Today Koonsolo is posting more news about this issue : “First of all I want to thank everyone who emailed me and wished me luck with my […]
Koonsolo Is Shifting It's Focus
Posted: 5th March 2010 by Maxim Bardin in UncategorizedTags: Big Bulldozer, Koonsolo
Koonsolo the developers of Mystic Mine have changed their direction and instead of working on the Big Bulldozer game, they are now developing a tool for creating games … another game engine ? Big Bulldozer however is not canceled, but on hold – till the game creation tool will be released. “ Hi Koonsolo fans, […]
GNU/Linux Users Pay and Buy More !
Posted: 2nd November 2009 by Maxim Bardin in UncategorizedTags: 2dboy, Koen Witters, Koonsolo, Sales, World-Of-Goo
As you might heard 2dboy , the company (of 2 people) behind the indie game World-Of-Goo (WOG) made a birthday sales week, which was extended to 13 days. During the birthday sales users could pay for WOG from 0.1$ to how they valued the game and the company. GNU/Linux desktop users which hold the market […]
GNU/Linux users show their love for indie game – By Koonsolo
Posted: 14th September 2009 by Maxim Bardin in UncategorizedTags: Koen Witters, Koonsolo, Mystic Mine
I’ve just received an email from Koen Witters from Koonsolo the developer of Mystic Mine which I reviewed and interviewed, and he gladly reports that GNU/Linux users buy games, even more then the Windows and MacOS users considering the smaller market share of our beloved OS. Here’s what he writes on his website : Linux […]
Interview With Koen From Koonsolo
Posted: 4th September 2009 by Maxim Bardin in UncategorizedTags: Interview, Koonsolo, Mystic Mine
Koen Witters the founder of Koonsolo and the developer of Mystic Mine (MM) agreed to answer some questions for us. He was fast to replay and had a very interesting answers. So read and enjoy ! 1. First please tell us about yourself, where are you from and what are you doing in your daily […]
Mystic Mine – Review
Posted: 3rd September 2009 by Maxim Bardin in UncategorizedTags: Koonsolo, Mystic Mine, Puzzle
After seeing my blog, Koen the only developer and founder of the gaming company Koonsolo contacted me and was kind enough to give his game Mystic Mine for a review. I was happy to learn that Mystic Mines was developed on GNU/Linux (Kubuntu) using many FOSS. Mystic Mine is a simple yet challenging and a […]