Posts Tagged ‘Game Engine’

Help Port Torque 3D To GNU/Linux Via IndieGoGo !

Posted: 21st December 2012 by Maxim Bardin in Uncategorized
Tags: , , ,

Help Port Torque 3D To GNU/Linux Via IndieGoGo ! As I’ve wrote before, Torque 3D was released as open source under the MIT license – however fully porting it to GNU/Linux takes time and money. For this purpose the creators of the engine –  GarageGames started an IndieGoGo campaign. The goal is to FULLY port […]

LGN Trivia Contest Discussion

Posted: 3rd October 2011 by Maxim Bardin in Uncategorized
Tags: , , , ,

several days ago LGN had a Trivia contest asking “What game engine is being used in the largest number of GNU/Linux games ?” I frankly thought that this would be an easy one, but only after several days and two big tips someone managed to guess the engine I thought about. Many readers said id […]

PixelLight is a free source, cross platform 3D engine and framework released under LGPL3 and GPL3 licenses. About PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It’s based on a highly flexible scene graph system that allows you to compose and visualize any type of […]

Koonsolo RPG Editor – Website Is Up !

Posted: 7th June 2010 by Maxim Bardin in Uncategorized
Tags: , , , ,

A few months ago I’ve posted that Koonsolo the developers of Mystic Mine are working on a new 2d game engine. Now a website about their upcoming “Koonsolo RPG Editor” is up and running. Their game engine will enable non programmers/artists to create their own 2D Flash based games with ease ! More info and […]