Euro Truck Simulator 2 – Italia DLC Released!

Posted: 5th December 2017 by Maxim Bardin in Uncategorized

SCS are excited to announce the release of Italia map expansion for Euro Truck Simulator 2.

This map DLC expands Euro Truck Simulator 2 with our rendition of the beautiful European country Italy with its rich history, modern industry, traditional architecture, and diverse natural environments.

Players will experience the typical features of Italy from behind the wheel. Explore roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. Descend from the height of mountain passes to the shores of the seas, travel from manicured farmland to wilder and more arid places.

The geography and shape of Italy have led to a comparatively high concentration of cities in the Italia map expansion. Local industries contain, among others, famous places like Carrara marble quarries and Europe‘s largest Steelworks in Taranto.

 

Main features

 

  • 11,500 km of new in-game roads
  • 19 new cities, including Rome, Napoli, Palermo
  • Unique new 3D-assets
  • Realistic junctions including ring roads around big cities
  • Many regional industries and companies
  • Typical Italian toll gates and signs
  • Recognizable landmarks
  • Typical Italian architecture
  • Improved vegetation for the Mediterranean climate
  • Interesting new cargoes added
  • New Italia achievements to unlock

Screenshots:

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Useful links

 

 

Euro Truck Simulator 2 Update 1.30 Released!

Posted: 1st December 2017 by Maxim Bardin in Uncategorized

Paving the way for next week’s major map expansion release, here we are with the official Update 1.30 for Euro Truck Simulator 2. We would like to thank everyone for their participation in the Open Beta, your support was awesome as always!

The game should update automatically through Steam. If you have switched to a beta branch, don’t forget to opt out now! On the other hand, if you are concerned with mod compatibility and need to stay on the older version of the game for a time, there are still branches available on Steam giving you access to previous game versions. Update for non-Steam legacy edition of the game and VR-compatible beta build of the game may take a few additional days to get ready.

 

MAIN FEATURES

  • New Generation Scania R-Series and S-Series trucks

With almost two man-years invested in building the new vehicle models and implementing them into the game since the start of the year, this is our most detailed truck ever created.

  • Map improvements – city of Milano was completely remade, the whole northern part of Italy improved

We refreshed the old part of Italy which is already present in the base game to make it fit better with the quality of the upcoming Italia DLC. Consider it a sneak-peek into what it is going to be like.

  • Overhaul of navigation algorithms

New navigation code has been introduced in American Truck Simulator already and it is a huge change that required major programming effort and ended up being a large improvement over the old one. The navigation is now capable of sending the driver back along the same stretch of the road if need be, which may seem trivial, but it actually required a total redesign of the underlying data structures. We are looking forward to your feedback on this.

  • Time zones support

ETS2 now also supports time zones, which is going to be handy for further growth of the map. For now, this change will be affecting the UK only, since other ETS2 countries are in the same time zones.

ADDITIONAL CHANGES

  • ZF-16 transmission supporting upcoming DLC for all trucks that missed similar one
  • Map fitted to correct projection (more exact environment behavior), map panning option
  • Multi-torque engines support (used in DAF engines 2017)
  • Basic engine and transmission info in quick job truck tooltip
  • Trailers with country restrictions are towed only to services in given countries
  • Further polish to DAF, Volvo, and SCANIA trucks
  • Tons of map tweaks and fixes in the base map and older map DLCs
  • New luxury yacht cargo

TOOLS / MOD ACCESS

  • New interactive tool for environmental lighting and weather setting (included in the editor)
  • New interactive tool for traffic behavior and rules debugging (included in the editor)
  • New scene preview tool (included in the editor)
  • New navigation parameters in map data
  • Assistance service parameters in economy data
  • Truck scale weight costs in economic data

 

Dominions 5 – Warriors of the Faith Released!

Posted: 27th November 2017 by Maxim Bardin in Uncategorized

In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood.

The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.

 

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

New for Dominions 5 is that a God’s bless effects can be customized in detail giving a new set of choices for the aspiring Gods. Battles have also received a major change and now feature simultaneous movement for all participating units. Fireballs and arrows will now fly at the same time as everyone is moving and watching large battles will be quicker than before.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

New Features

  • Real time combat
  • Per unit combat logs
  • Design your pretender’s bless effect
  • Priest’s banishment and smite spells will depend on what type of god he follows
  • History playback when game is over, see how dominion spread and provinces changed owners
  • New random maps with bridges and better looking terrains
  • New resource system with recruitment points that encourages recruiting in highly populated areas
  • Fortifications built by starting at the basic type, then upgrading it later
  • New research queue, researching is now one school at a time
  • New movement system
  • Winter shown on map and affects movement
  • Dominion overlay on map to clearly show its boundaries
  • New retreat system, good leaders can prevent units from dispersing in all directions
  • Updated user interface with information more clearly presented than before
  • New 3d-engine with better looking terrain, huge performance increase for good graphics cards
  • More reliable network, now works on less than perfect connections too
  • New nations
  • Some old nations have been reworked and updated
  • More spells, magic items, special abilities, events, monsters, titles, thrones, ….

 

Screenshots:

SCS, the developers of the awesome Truck Simulators “Euro Truck Simulator 2” (Steam) and “American truck Simulator” (Steam) released the very anticipated DLC “New Mexico” to their “American truck Simulator” Game.

MAIN NEW MEXICO DLC FEATURES:

  • Over 4,000 miles of new in-game roads
  • 14 major cities, including Albuquerque, Santa Fe, and Roswell
  • 11 custom rest/truck stops for parking and refueling
  • More than 600 completely new 3D assets
  • Complex and realistic custom-built junctions and Interstate interchanges
  • 8 new company docks and industries
  • Unique landmarks both natural and man-made
  • New Mexico achievements to unlock

 

Screenshots:

Also SCS released a free 1.29 update for American truck Simulator, which includes:

MAIN FEATURES:

  • Map improvements (over 600 miles of new roads) – look for US-101 (CA), I-15, US-93 (AZ), CA-190 and few more.
  • Road events
  • Complete overhaul of navigation algorithms (direction aware, multiple modes)
  • Environmental lighting rebalance
  • Two new trailers (food tank and mobile barrier)

MINOR CHANGES:

  • New road signs (like sign historic Route 66)
  • Time zones support (will be handy in the future!)
  • 4 roads connecting the future expansion to New Mexico
  • reworked/new police cars (including strobe lights)
  • Basic engine and transmission info in quick job truck tooltip.
  • Trailers with state-specific legal restrictions are towed only to services in given states.
  • AI traffic improvements
  • Many many hundreds of small map bug fixes – visual glitches, and speed limits

 

 

 

 

 

Bolt Riley – Chapter 1 is a reggae point and click adventure game for GNU/Linux.
This is the second attempt to fund the game trough kickstarter and this time with 35 hours left and 8k to gather, it looks like they might make it! (crossed fingers).
So we need your help to make this game a reality.
The music is just awesome and the graphics is top quality.
There is even a GNU/Linux aplha demo.

About the game
You play as Bolt Riley, a poor boy from Trenchtown, Jamaica, on his pathway to stardom.

Bolt is struggling to survive and has to deal with a gang of Rude Boys. You go through a journey of self discovery, of love, friendship, and inspiration, where you are introduced to Reggae music, you have to form your band, get inspiration, write and produce your songs and then perform them. The story consists of three parts each focusing on a different aspect of Bolt Riley’s passage into becoming a Reggae legend.

This is the true story of the underdog who breaks out and becomes a worldwide sensation.
Bolt Riley performing for the first time in front of an audience Bolt Riley performing for the first time in front of an audience

“Bolt Riley – Chapter 1” is complete game that’s part of a trilogy series. It has a self sustained story that should last a few hours of gameplay, all depends on whether you click every little thing on the screen or not, and how fast you solve the puzzles, and if you listen to every dialog line in the conversations… Getting a full indie game with hours of unique gameplay and dialog, for only $10, is not that bad.

 

There are only 35 hours left to fund their kickstarter campaign, so make haste!

Revenge Of The Cats: Ethernet is a free experimental online multiplayer FPS with unique gameplay: Alternate between the pure energy “ether form” and the physical manifestation called “CAT”.
Capture territory and defeat enemies using a multitude of weapons, grenades, and target-seeking discs that can be deflected and steered around corners.

The IndieGoGo crowdfunding campaign to resurrect the game as a proper open-source project by re-creating it with a modern cross-platform engine already raised over $1000!
Only $452 are missing right now, and with just one week left, the creator of the game would like to encourage everyone to spread the word about the campaign, so that Revenge Of The Cats: Ethernet can join the ranks of open-source GNU/Linux games.

There were not as much votes as we had hoped for, and maybe some will say it was predictable, but the popular RTS game 0A.D won this month.

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0 A.D.  is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies.

“0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime?

We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.

We put a strong emphasis on historical accuracy while developing 0 A.D. We plan all our units and all our buildings based on reconstructions of how the units and the buildings might have looked like in the ancient world. We even name them in the original languages, such as Greek and Latin. But it’s worth remembering that any game should be fun to play, so, in many cases, we preferred playability over historical accuracy.

0 A.D. is completely downloadable at no cost and always will be. No “freemium” model, no in-game advertising, no catch. This is our iron-clad guarantee.

Although you might find some people selling copies of 0 A.D. on physical media, remember, you will always have the option to download 0 A.D. gratis on the internet, directly from the developers.

0 A.D. is freely licensed software, because we believe everyone should have access to great games, and that everyone can learn from developing them. You can redistribute and modify the game as long as you abide by the GPL. And you can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA.

 

Work on 0 A.D. began in 2001, first as a mod concept for Age of Empires II: The Age of Kings. In 2003 development moved to a standalone game with its own engine, Pyrogenesis. In 2009-2010, the game was released as free, open-source software and and much of the codebase was rewritten.

As of October 2013, 0 A.D. is still in alpha phase, which means an early experimental phase. It is playable, and you can already download and test the game, but some features are still missing. When will 0 A.D. be released? It is very hard to predict. Even after we are done implementing all the features, we will want to conduct extensive beta testing, which can take a while. Information about release dates will be released at the appropriate time.

 

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The Project of the Month is back!

 

Only two days left to vote!!!

Announcement:

 

The Project of the Month was (re)created to raise awareness for individual free game projects and for the the free gaming community in general. Several websites teamed up to make this happen. The supporters of the award are:
Freegamer, Linux Game Database, Rootgamer, Gamin On Linux, Linux Gaming News and Portable Linux Games.
The prize for the Project of the Month is one month promotion provided by the supporting websites. Eligible are free Linux game projects. The voting process and everything else is described in more detail at the Project of the Month page.
In short it consist of two stages:

 

  • nomination stage
    where 10 game projects are nominated by one of the award supporters and a
  • voting stage
    where the winner is decided by approval vote by the community

Every one that has an account at the Linux Game Awards can vote! Go register!

 

The first award will be Project of the Month January 2014! And the short list of 10 nominees is currently created by Freegamer. The online vote for all registered users will be opened 25th of November 2013.

 

The way the Project of the Month will be promoted by the award supporters will follow shortly. Stay tuned.

 

The Linux Game Awards team

 

If you want to support the Project of the Month award or have any other questions you can contact us at: mail at linuxgameawards dot org

 

10 games were nominated for the project of the month, you can vote till the 24th and the winning project will get free ads on the participating GNU/Linux gaming websites (including LGN).

Here is the list:

  • Stunt Rally
  • SuperTuxKart
  • 0 A.D.
  • The Dark Mod
  • Flare
  • Pioneer
  • Simutrans
  • Zero-K
  • Megaglest
  • Hedgewars

So go VOTE!

 

 

4 Days Left To Fund GamingOnLinux Hosting!

Posted: 28th January 2013 by Maxim Bardin in Uncategorized
Tags: , ,

GamingOnLinux aka GOL is an excellent source of news about GNU/Linux gaming and got an active forum and an editable wiki!
This website was recently updated and looking better than ever.

GOL is run by one men named Liam Dawe who sadly is currently unemployed and not sadly, a young and proud father!
Also a big thanks to the contributors and editors for making GOL great.
About a month ago Liam Dawe started a campaign on Indiegogo to fund hosting space for GOL and have only 4 days left.

He is aiming for 600 GBP (British Pounds) and already got 170 (which is something)
600 GBP will enable him to host GOL for more than two years, and as Indiegogo is not kickstarter – Liam can choose to keep the contributions even if it’s not fully funded – so every penny counts!

If you enjoy this excellent website as much as I do, please contribute to it’s continued existence.

From the Indiegogo campaign page:

 

Who are we?
GamingOnLinux.com is one of the main Linux gaming websites that is updated daily by the editors and the community. In the past we have run competitions for people to win games, we review games, interview game developers and so on.

We also run a Wiki open to anyone to edit about mainly crowdfunding games that offer Linux support (the only one of it’s kind currently!).

What We Need & What You Get
£600 would cover just over two years worth of hosting so that rather than worrying about the bill we can worry about the website content to give you more of what you want to hear about!

This is for our own Private Server so we aren’t on a server with hundreds of other websites. It also means we can host other people’s projects without issues as well.
We are currently in the process of revamping the website as well out of our own time and pocket to make it much easier to use and less javascript heavy! So it will load faster and look better.

The Impact
By contributing you will be securing the future of GamingOnLinux.com to continue to break awesome Linux gaming news to you!

Other Ways You Can Help
If you can’t contribute don’t worry! We accept help in many other ways like spreading the word on social networking websites and even just submitting articles to us, it all helps!

We have G+, Twitter and Facebook pages so please let everyone know about them.

SCS Software the developers of Euro Truck Simulator 2 recently posted on their blog about the GNU/Linux client and added some screenshots.

Finally today we see the light at the end of the tunnel – Euro Truck Simulator 2 GNU/Linux port is almost finished. Very soon we should be able to start beta testing it.

About the game

Travel across Europe as king of the road, a trucker who delivers important cargo across impressive distances! With dozens of cities to explore from the UK, Belgium, Germany, Italy, the Netherlands, Poland, and many more, your endurance, skill and speed will all be pushed to their limits. If you’ve got what it takes to be part of an elite trucking force, get behind the wheel and prove it!

 

Game info

  • Transport a vast variety of cargo across more than 60 European cities.
  • Run your own business which continues to grow even as you complete your freight deliveries.
  • Build your own fleet of trucks, buy garages, hire drivers, manage your company for maximum profits.
  • A varied amount of truck tuning that range from performance to cosmetic changes.
  • Customize your vehicles with optional lights, bars, horns, beacons, smoke exhausts, and more.
  • Thousands of miles of real road networks with hundreds of famous landmarks and structures.