Haunts: The Manse Macabre will be an DRM-Free, open source (licensed under the Creative Commons Attribution, Non Commercial, Share Alike license (art) and modified version of the BSD license (code)) turn-based horror game.
It’s creators Mob Rules Games are extremely transparent both in development, open source and budget, so you will know for sure where your money goes too.

Haunts: The Manse Macabre is a turn-based horror game that allows you to play either side of the haunting – the dangerous denizens or the intrepid intruders.
We’ve spent $42,500 on development so far and just need another $20,000 to see us through to completion. Mob Rules Games believes transparent business practices are vital to earning your trust, and will make our budget, expenses, sales, and schedule publicly available. Every $5 pledged earns you additional copies of the game, which you can give away or sell as you please. We plan to release Haunts: The Manse Macabre in time for Halloween this year.

The Game

Haunts: The Manse Macabre is a turn-based game for PC/Mac/Linux that allows players to take control of either the haunting denizens that have earned this infamous home its dire reputation or as the intrepid intruders determined to pry loose the Tyree Manse’s dread secrets. It can be played versus another player or versus the AI, online or all alone. A lengthy single-player campaign tells the house’s horrifying history and unlocks new denizens and intruders to use in the game. Scores of maps combined with variable goals, customizable rosters, and a variety of opponents offer endlessly unique and re-playable games.

Each side begins the game by choosing their forces in secret, so that their opponent has no idea what kind of units and abilities they’ll face. The Intruders recruit a squad of three people, each of which can have different equipment and special abilities. There are weapons, psychic or magic powers, special scientific gear, ancient relics, and so on. They also secretly pick what kind of goal they’re trying to achieve by searching the Tyree Manse. The Intruders could be trying to recover an artifact or dark tome, cleanse the house of its evil spirits, or solve one of the house’s many mysteries.

The Denizens will have to defend against any of the goals the Intruders might be after, but the haunters have plenty of surprises of their own. They get to choose the nature of the haunting. Phantasms, Cultists, Abominations, Undying, Psychopaths: each comes with its own set of leaders, servitors, and minions. Creatures range from powerful monsters that can tear a foolhardy explorer to pieces, to small orbs that can spy on the intruders. Each leader has unique powers used to plague the Intruders, which range from temporary pools of darkness, to poltergeist attacks that damage and disorient, to reality warping changes to the house itself.

Players have no idea what their opponent is doing, until they discover it for themselves during the game. Light and darkness have crucial roles in determining how the game plays out, since it’s always in your best interest to hide your movements from your foe even as you try to suss out what they’re up to. With its mercurial maps, hidden agendas, and stealthy maneuvers punctuated by macabre attacks, Haunts: The Manse Macabre builds tension like a great ghost story should. Whether or not it has a happy ending depends, of course, on your point of view.

Every $5 Buys You Another Copy of the Game

For every $5 you give to support Haunts: The Manse Macabre, you will receive a code good for downloading one copy of the game. You can (and are encouraged to) give away the extra codes to friends, to sell them to strangers, or print them out and frame them as a testament to your generosity and fine taste.

So, for example, if you donate $25, you’ll not only get a copy of the game for yourself, but four other copies. That’s one for your best friend as a Halloween present, one for that special someone you’re trying to woo with promises of digital horror, and two that you can sell to other gamers who’re just looking for a good time.

We consider each $5 a pre-sale of the game. We might well ending up actually selling it for a few bucks more than that, but we’re happy as hell to book the sales now. What happens to those copies of the game afterwards is up to you – they’re yours.

Stretch Goals (current pledges at the time of writing of this article :$27,908 )
$27,000 Unlocks The Runner-Up Evil Genius – Achieved !
$28,000 Unlocks the Runner-Up Vampire
$29,000 Unlocks the Runner-Up Psychopath
$30,000 Unlocks the Alternate Creepy Child
$31,000 We’ll look at other Abominations and see what people like.