To this date ~860,000 USD have been collected.
We got less then 2 days to reach 1Million USD and see what the next Frozenbyte milestone would be.
I don’t want this third Bundle to be the less successful (although this time it does involves games from only one company).
Thank Anton for letting us know of those wonderful news.
The ability to talk with the Frozenbyte developers via the Humble Frozenbyte Bundle chat has granted me another mini interview and a few insights of things to come…
Here is another mini interview I’ve made with Niina from Frozenbyte :
LGN: Hello ! Niina/Frozenbyte: Hey! LGN: will you continue the tradition and release the source code of all of the “bundle” games when we reach 1 million USD ? Niina/Frozenbyte: No, sorry. The Shadowgroundsgames we MIGHT think about if the bundle sells great enough. Only Jack Claw’s source code (not exactly open source, but the license is quite cool.) is available, which you get immediately when you buy this bundle! LGN: Don’t worry, I’ve already got the bundle for $30, which is fair considering the fact that I already bought the Shadowgrounds games from LGP 😉 Niina/Frozenbyte: Aww man, thank you so much! 😀 LGN: No problem, you already got 0.5 M and you have 11 days left – so I’m sure you will reach at least 1 Million USD . Niina/Frozenbyte: We sure hope so too. LGN: What are your next projects except Splot ? Niina/Frozenbyte:Trine 2, which should be released in the late summer, but other than that… can’t say. LGN: Fair enough, how much money is “great enough” for Frozenbyte to release the sources of the Shadowgrounds series ? I’m asking because the more people know the greater the motivation to gather the money. Niina/Frozenbyte: I understand your reason for asking, but unfortunately I can’t say exact numbers (at least for now). But I am quite hopeful that we’ll get there by the end of the bundle. LGN: Ok. thanks Niina/Frozenbyte: We might announce something before the end of the bundle, so follow us e.g. on Twitter or on Facebook and you’ll see the announcements. LGN: BTW your new game Splot (at least from what we can see now) looks like a downgrade from your older great games. Niina/Frozenbyte: Hahah, oh it’s not a downgrade — you’ll see when it’s released. 😉 LGN: From the screenshots Splot doesn’t looks good compare to the other games Niina/Frozenbyte: Ah, you mean the graphics?
It’s because we like to do new things: even if Splot’s graphics aren’t as cool as Trine’s, the gameplay itself might be even cooler.
Because we like to do new things, it (unfortunately?) means that some people just won’t like everything we do. LGN: In my opinion the Shadowgrounds games were the most fun, shame they crashed so much without the ability to save at will – that really ruined it for me Niina/Frozenbyte: Yeah, there have been complaints about that. But again, it might even be a question of taste. For example, I personally am uber excited about Splot: I love the game idea, the graphics are so cute, and the game itself — having played it myself, it is addicting. 😉 LGN: That might be because you are a female 😉 Niina/Frozenbyte: Hahahah, yeah, it might be because of that, who knows. 😀
Some ladies LOVE Shadowgrounds. 😉 LGN: Really ? I must be in the wrong crowd then 😉 Niina/Frozenbyte: Haha, if only you know how hardcore players some ladies are ;P LGN: Thanks for your time, I hope you will reach your goal and even more – you really deserve it.
So if you want Shadowgrounds series source code to be released, make it happen by contributing to the Humble Frozenbyte Bundle !
“We’re looking for Linux users to test an upcoming Linux version of Trine.
We need people with at least basic Linux experience who are able to run the game and can play the game reasonably soon and provide feedback.
The beta version has a limited playing time of about two weeks.
Minimum requirements are a graphics card with Shader Model 3.0 support (ie. Nvidia GeForce 6 or ATI Radeon x500 or better), with a dual core processor recommended.
If you feel like you qualify, please email email@example.com .
We will then provide further instructions by email.
And if you were wondering, Alternative Games is the nice company that is actually making this Linux port for us.
Special thanks goes out to them as well.”
Joel Kinnunen from Frozenbyte : Hi Reto,
Yes, Trine will be released for Linux at some point.
It’s almost done, but I don’t know when it will be released… might be within a few months, or it might take a bit longer. It’s been a bit slow but it’s coming.
Reto Schneider : Well, that sounds GREAT, thank you. But this rises some new questions:
a) Will there be DRM on it?
b) How will it be distributed? Boxed version? Download (only?)
(Note: I have a small Linuxgaming-shop with boxed and downloadable games, any chance for me to sell this game ?)
c) Do you/Will you need any beta-testers?
d) Maybe too much to ask, but is there already something decided about the coming Trine 2?
Joel Kinnunen from Frozenbyte : Hi Reto,
I’m not 100% sure on all those, we’re not hands-on with the version,
so I can only say that a download version is a sure thing (possibly boxed too but that depends on 3rd parties).
I’ll pass your info to the Linux guys, they may be in touch perhaps (but they’re also quite busy right now).
With Trine 2 we’ll probably have the Linux version available faster than any of our earlier games, but most likely not at launch.
So maybe 1-12 months after launch. We’ll have to see how it goes, and how the first one does on Linux (both sales-wise and also technical problem-wise).
I hope this helps. Feel free to be in touch next month to get an update on this, I’ll probably know a lot more then.
I haven’t yet played the Trine games but I surly hope they aren’t as buggy and unstable as the Shadowgrounds games.
I loved the gameplay of Shadowgrounds, it was pure fun – but it was very unstable and crashed a lot without the ability to save the game at will (and it wasn’t only on the GNU/Linux port, the original Windows version had those problems as well), and Frozenbyte didn’t even fix the bugs, not even a patch – all they did was to give us saved games so we could continue the game without the “problematic levels” – that just drove me nuts.
I hope that they will stand behind the Trine games and make them stable (if they aren’t already).
So after my ranting (sorry I just had to express my “Shadowgrounds Frustration”) there is another indie GNU/Linux friendly company we can count for.
Trine is a physics-based action game where three characters allow clever solutions to challenges created by hazardous puzzles and threatening enemies. The gameplay is based on fully interactive physics – each character’s different abilities and tactics can be used to invent new ways to overcome obstacles and save the kingdom!
Trine Screenshots :
About Trine 2
Trine 2 – Physics-based co-operative action-platforming is back and it’s bigger and better than ever !
Trine 2 Screenshots :
Trine 2 Trailer
Thanks Reto Schneider, one of the editors of Holarse-Linuxgaming and the owner of the GNU/Linux Fun4Tux gaming shop for the great news.