Tagged: Seasons After Fall

Swingswing Submarine the company that is working on Seasons After Fall (release date : when it’s done), has now released a new game called Blocks That Matter, and soon will port it to GNU/Linux.

Blocks That Matter is a puzzle/platformer in which a tiny driller robot travels underground in order to save its creators, kidnapped by someone who wants to steal their work. The robot can drill blocks of matter, collect them, recycle them into new pieces and destroy lines.

Gameplay Footage

Our intention is exactly the same than the one we had when we created Tuper Tario Tros.: we want to create a unique game experience mixing games elements and mechanics. The mash-up concept is a popular genre and that’s something we really like because it allows players to see how games that seem different at first can share the same DNA.

The game will be released in the middle of April 2011 on the Xbox Live Indie Games channel, and a few weeks later on PC, Mac and GNU/Linux. The price isn’t set yet but you can expect it to be available for less than 5 dollars.

Links
Blocks That Matter
Swingswing Submarine
Seasons After Fall
Tuper Tario Tros

Seasons After Fall aka Seasons is a cute 2D platform/puzzle game made with the 3D program Blender.
The game is developed by 2 French people named William and Guillaume who formed an indie company named Swingswing Submarine and made a Cat their boss ;).

Making a 2D game in a 3D program like Blender actually makes a lot of sense.
Blender is not just a modeling program, it offers a game engine, physics engine and a lot of other useful tools for game creation.
Swingswing Submarine keeps a very good, detailed and up-to-date blog which explains to process of “Seasons After Fall” development.
I loved how they show the process of editing a scene in their game using Blender, or the topology of the levels in 3D vs 2D.
There was even one interesting post in which they explain one level they made and the mistakes they’ve done (and fixed).

Seasons after Fall is a puzzle / platform 2D game in which the player, as a wild fox, travels across the countryside, through forests and rivers, taking advantage of the changing seasons.
The player can switch between seasons at any place, any time, and see how it dynamically affects the environment : freeze rivers in winter, grow trees in summer and disperse spores using the wind in autumn.
He can also interacts with other animals : they will help him explore more places and find secret ones thanks to their unique abilities.

Screen shots

Video