Tagged: RPG

Shadow Remnants is an epic adventure that brings back the genre of tactical RPGs, so if you like games like Final Fantasy – this game might be for you !

Their goal is $75k and they have 25 more days to reach it, currently they gathered ~$3,400 – so you can help them make this game a reality.

 

Update : GNU/Linux port at launch !!!

 

Shadow Remnants is a turn-based tactical role-playing game for the PC. As you travel through the vast country of Avatia, you will battle against the tides of corruption to uncover an ancient power with a dreadful secret. Using the wide range of character classes at your disposal, assemble a band of followers to aid you in battle. Make your way to the very heart of corruption, crushing your foes with both magic and sheer physical might.

You will find yourself in the midst of epic boss fights that will require skill and timing to overcome.

You will find yourself in the midst of epic boss fights that will require skill and timing to overcome.

If you enjoyed Final Fantasy Tactics, Disgaea or other similar titles then you are not alone. The turn-based tactical RPG genre is a great one…so, why does it feel so neglected? We decided to create a game to reignite the excitement that these games brought us. We feel that infusing unique classes, non-linear talent trees, a crafting system, randomized encounters, epic boss battles, our soul fragment system, multiplayer and a lengthy single player campaign with dozens of side quests will make one awesome game.

In Shadow Remnants, you play as Drake, whose family was slaughtered by invading Entarians two years ago. Now a foot soldier in the royal infantry, he fights for vengeance. The closer he gets to the truth, the less he’s sure who the enemy is. The war, the royal family’s involvement in a cover up and the corrupt power within the relics — nothing is as it seems.  The land of Avatia is plagued with evil and shrouded in darkness. Uncover the truth, unearth the ancient artifacts… Fight the darkness.

  • 13 unique classes which become available through a tree-style unlock system to allow maximum player customization and a wide range of party compositions
  • 2 skill trees for each class, allowing for control over a specific character’s focus
  • A crafting system that allows you to use raw materials obtained in battle to forge new gear
  • Turn-based combat on vibrant 3d battlefields where character skills, gear, timing and positioning all affect the outcome of a fight.
  • Online multiplayer where you can take your party head-to-head against other players and compete for rare crafting materials and rankings
  • Epic boss battles which will require every ounce of skill and strategy that you have at your disposal
  • Soul Fragments drop at random when an enemy is slain. After you collect a certain amount, you will learn a new spell from the soul.
  • A new and challenging gameplay mechanic that allows the player to directly influence the effectiveness of your abilities and spells by timing a charge meter. The closer the meter is to the critical zone, the more powerful the attack.

Shorebound Studios is a small indie studio founded by Jonathon Davis and Ryan Berkani. Our mission to create high-quality, immersive games. We want to give players enjoyable and worthwhile experiences that they will remember. Our backgrounds range from training simulations software for the government to engine and game development. Jonathon has been in the gaming industry for eight years and has designed three of his own multi-platform engines and has launched two games for the iPhone/iPad, Moonlight Minions and Pastry Pig.

Although we have made significant progress so far, we have been funding this out of pocket and the money has disappeared. We simply cannot afford to go forward and make the game we have been dreaming about for years. Where will the money go? It will provide hot pockets and ramen noodles to our team and cover asset costs such as models, animation, textures, sound effects, music, concept art, etc.  If you are interested in the project or you love the turn-based tactical RPG genre, we ask that you help us out. We cannot do this without you!

Our powerful editor will allow players to create their own custom maps

Our powerful editor will allow players to create their own custom maps
The awesome Shadow Remnants T-Shirt reads "Backer" on the back! (Design is not final)

The awesome Shadow Remnants T-Shirt reads “Backer” on the back! (Design is not final)

 

 

                        The awesome signed Shadow Remnants poster!

                        The awesome signed Shadow Remnants poster!

 

 

If we shoot over our pledge total, we will provide the following rewards:

$85,000 – 15 extra side quests
$95,000 – 50 extra craftable items
$105,000 – 4 extra spells for each class
$115,000 – 2 extra classes
$125,000 – 5 more bosses
$135,000 – mobile port for Android/iPhone and a OUYA port

 

As I wrote earlier,   Legends of Aethereus is a co-op (and solo) action RPG game.

I was hoping that they will get more more of the modest 25k they asked, but as long as it’s funded (~28k) it’s good enough.

Also I want to point out the interview my friend Todd from LinuxGameNews.com had with  Legends Of Aethereus marketing manager Sean Kauppinen several days ago.

 

There are even reachable stretch goals :

Stretch Goal 1 – $27,500.00  

Ouya Elite Developer Package 

This will let us stay connected with OUYA development and see if we can produce some version of LoA that works on the platform. Unity 3D is Android compatible so we hope that we can get something to work on OUYA. We’re also reaching out to them to see if we can setup something more “Official” with them if we hit this stretch goal.

Stretch Goal 2 – $30,000.00 

Exclusive Kickstarter Secret VIP Room 

Only for players that buy the game through Kickstarter. We will have a secret door in your Nexus City-State that only Kickstarter supporters can enter. In this room we will give you bonus materials, gear, weapons, gems and other goodies. Periodically we will add a goody bag in the room so you will get a nice little surprise from time to time. Only available to Kickstarter Supporters.

Stretch Goal 3- $35,000.00 

Legendary Game Designer Scott Foe Designed Quest Line

Legendary game designer Scott Foe from Phantasy Star Online and Reset Generation fame will create a bonus quest line campaign. He’s a friend of ours and has said if we hit this level, he’s in! This new campaign will add hours of extra game play and be downloadable completely free. Of course Scott will add his own touch that will create a whole new twist to the LoA story line.

 

Here is an awesome gameplay video – watch till the end (Not in English).

 

And for those who want to know even more about this wonderful game :

Fact Sheet

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Legends of Aethereus is a high action low fantasy RPG with four player coop and a variety of PvP game types.
Join forces in on-line multiplayer cooperative expeditions as the Inventor, Astrographer or Officer and venture into uncharted wilderness of Aethereus seeking fame, glory and untold riches.
Invite your friends to your own customized Nexus City-State to battle in your arena or just to show off how cool you have personalized your city using the statue-maker, banner creator and other customization features.
Embark on a variety of story driven hand-crafted expedition levels or explore the wilderness through a variety of procedurally generated exploration quests. Design and build new gear and weapons while you develop your character with diverse and expansive skill tree allowing for a multitude of character strategies.

________________________________________________________________

 

Features

-Physics-based combat system including traps, set-up weapons and interaction with environmental objects
-Expedition system combines hand crafted levels with procedurally generated areas that allow for virtual infinite replayability
-The Statue-Maker, Banner Creator and other customization features allow you to personalize your own city environment
-PvP, CO-OP and Single Player combat in your own City-State Combat Arena.
Crafting and Materials system allows for virtual limitless customization

________________________________________________________________

                                                    Character Creator

Character Classes

The Inventor Class is focused on powerful explosives including bombs, rockets, mines as well as other ingenious contraptions…

The Astrographer has a variety of Aethergem based weapons including a flame thrower, Molotov cocktails and other chemical based ordinance.

The Officer is an effective Tank with high powered melee assaults but also has a range of strategic skills such as defensive barriers and punji sticks.

The Character Creator allows you create your own unique player characters with a variety of physical and visual options.

________________________________________________________________

The Nexus City-State is your base of operations. Each player will be able to customize their own city using banner makers, visual options as well as creating personalized statues, using the statue maker game feature.

                                                 The Nexus City-State

________________________________________________________________

The Statue Maker Game Feature allows players to make and pose a variety of statues including that of their characters including equipped gear and weapons.

                                                        Statue Maker

________________________________________________________________

The Extensive Crafting System allows you to design customized gear with a variety of component and material options. This allows for a virtually unlimited amount of strategic options to be explored.

                      Crafting System

________________________________________________________________

Alana – Captain of the City-Guard is your mentor and contact for the main quest line. This plot line revolves around seeking out seven ancient relics of great power and maintaining power over the nexus.

                                          Alana – Captain of the City Guard

This won’t be easy as the Ghalian Shaman and their minions the Khagal are also frantically searching after the relics…

Not to mention the fact that the Evil Venata Faction is not only planning to find the powerful relics before you … But also plotting to take over the Nexus and maintain totalitarian rule over all of Aethereus.

As a new Recruit in the Nexus City-State Guard you will be charged with protecting all that is good on Aethereus and cast into perilous adventures against powerful forces that will see the fall of the Nexus and the return of tyranny.

               Venata Warrior

________________________________________________________________

As well as embarking on quests and expeditions that you will also be engaging in a variety of game types in the City Arena.

These include PvP, Coop and Single Player game types including: King of the Hill, Death match and Last Stand just to name a few.

                                      Arena Action – Last Stand Game Type

 

Legends of Aethereus : Kickstarter Q&A 1 – Character Attributes

 

Legends of Aethereus : Kickstarter Q&A Procedural Quest Generation

 

So show your support for this great project, pledge and get a wonderful game/s !

Word Realms is a very unique RPG in which you need to put up words from the letters you are given in order to attack, depending on the word and number of letters you will get stronger attacks.

Out of the stretch goal of $100,000 ,already ~$96,100 have been pledged – so there is a very high chance that the project will be funded.
If you pledge $11 you will get the full game (yes there will be a GNU/Linux client), if you contribute more – you will get more things ;)

Gameplay Video

Screenshots

Kitaru is a classical RPG game that being developed with Unity (which now after Wastelands2 doesn’t sound bad for the GNU/Linux users).
The developers promise a GNU/Linux version, but that might be after the game is released.
Also there will be a Windows, MacOS, Android and iOS versions of the game.
The story of the game was developed for 7 years, so it should be really good. (it takes 8-10 hours to finish the game…not bad for a game that also have a mobile version).

Strategy and Gameplay
Kitaru differs from other RPGs with its many mini-games, turn based active-time battles and intuitive touch controls. The epic story of Kitaru unfolds over numerous episodes. The action packed game mixes RPG classics with postmodern storytelling. Kitaru features turn based active-time battles, third person exploration and conversation-driven NPC interactions. Battles are turn based in active time, where every ability has the potential to affect the flow of time for one or more characters. Strategy comes from players using time to their advantage. A command queue allows for macro management. Covert ops, assassinations, diplomatic duties and game-altering decisions are all at the mercy of the players in this intense narrative.

Battle System

Development
The 3D world of Kitaru, its characters, environment and story have been in development for 5 years, however the game itself has only been in development for less than a year. The script was written and rewritten, and finally completed after 2 1/2 years. Over the course of the next 2 1/2 years, all of the 3D modeling and concept art was created while assembling what is now the Kitaru dev team.

Kitaru animated by real actors via motion capture, and the main character is modeled after a real actresses who also voices her

Aoineko Studios
The brains and creativity behind the rich fantasy world of Kitaru, and owner of Aoineko Studios, is Ben Steele. Ben Steele is award-winning artist & director of numerous international film festival awards, as well as, 2005′s “Fragile Machine,” named by Cyberpunk Review, the “Best Animated Film of the Year”. He is also the winner of the Rock Star game upload competitions for digital art. Kitaru and its many unique characters are part of a fully-developed fantasy universe that Ben has written and crafted over the past five years, in the finest detail.
“We are excited to offer the first episodic mobile game of its kind. The quality of the graphics and environments found within Kitaru is at a level not yet achieved on these platforms. This game is being built differently, as hardcore gamers want to see, rather than for studio executives that are looking for easy and safe marketing.”
“I wanted to create a piece of science fiction that incorporated mysticism, philosophy and humor in ways not usually seen. In writing Kitaru, my goal was to show the vital role that sacrifice plays in our life.”
– Ben Steele (Creator of Kitaru, owner of Aoineko Studios)

This is just amazing

Will Kitaru run on GNU/Linux?
Ultimately it will, but we can’t confirm whether it will take a bit more development time. Other Unity3D based games do run on Linux, both through the Google Chrome App Store and in standalone mode using NaCI. Let us know if you would like to help facilitate the Linux conversion or join the Linux beta test team!

The Kitaru kickstarter campaign ends in 5 days, so this is your last chance to help the development of the project !

Intro

Screenshots

Besides Kickstarter there is also another platform for raising funds for the development of indie project…it’s Indiegogo !

A Russian team called FakeDrake (which I’m hope isn’t fake ;) ) wants to develop a Zombie survival RPG game called ZombieForward built using a costume game engine which supports GNU/Linux.
The game is a sandbox-style survival RPG set in post apocalyptic zombie infested world !
The graphics will be classic Isometric Fallout style (Fallout 1-2, not 3 :) ) in high-definition.

I’ve asked them a few questions about their game :

LGN :
What kind of graphics/music can we expect from the game ?
Do you have some screenshots or demos to show ? (concept art could look so far from the actual game).

What engine are you using (I know it’s written that you will support Linux, but…. will you ;) ) ?

Can you add a digital perk which includes the game and a digital art-book ? (and another perk which also includes a digital music).

Apart from survival, what aspects of RPG can we find in the game, compares to Fallout1/2 for example, like : missions, NPC’s, Party, leveling, influence on the game world by your deeds and the way you solve the quests etc… ?

Thanks
Maxim.

Georgiy Romanov :
Hello, Maxim. Thanks for you questions, here is you answers.
I will not give you a definite answer about NPCs, I will say one thing – they are in the game. Some of them will give the quests (this quests are optional, but without passing them you could lose a lot of fun and some interesting game moments).

RPG elements: As you can see from the description we will give players the opportunity to build their own characters. For this purpose, we’re introducing 8 groups of skills into the game. 2 of which will be main, other – secondary. This will directly affect the play style, because the main skills will allow access to the special objects and skills, not available to the other characters.

Work on the skill will be made up from the improving it and holding on the current skill level. It is pretty hard so you could not creat a real the master of all trades. That’s why we encourage players to invite their friends.
Unfortunately now we have not any screenshots due to the fact that our artist joined us recently.
About music: there will be 2 main areas of musical design: the brutal and not very brutal metal (rock) and the melodic, depressive, ambient.

About our engine: luckily, we’re writing our own one. Thats why we can take care of making it cross-platform enough.
About perks: we’re happy to say that the perks more than $20 will provide access to download digital copies of the soundtrack and art-book. We will add this feature in the nearest update.

 

Hello, Survivor!

What is ZombieForward? It’s a sandbox-style PC game, where player can choose what to do, where to go, etc. The game takes place in the near future, about 2050 year, in the apocalyptic world, due to epidemic, full of zombies who want to kick your ass.

There are enough problems in addition to zombies. You need to look for food, drinking water, or you will die soon, watching status warnings. To kill hordes of enemies you will need some weapon, some of which you can do by your own hands, also you will need healthy sleep and some medicine to cure illnesses.

If you want to survive you will need to use your brain and fight for your life! Other things  you could find in various places, sometimes not even suitable for them!

Will you survive?

What can I do in your game?

  • You can choose one of 24 combined classes of survivors.
  • You can use a lots of amazing found/constructed weapons to fight for your life.
  • You can build your own Stronghold to survive in such a cruel world.
  • You can find/construct vehicle/motorbike/boat/etc. to explore huge, random-generate world.
  • You can do all of it with you best friends, in a close groups. You can travel together or separate into small groups to look after stronghold and explore world at the same time!

What I have to do in your game?

  • You must look for food, drink, medicines, ammo, clothes, etc to survive.
  • You must find safe place to survive, or make some of pther places safe!
  • You have to kill crowds of terrible monsters, fight with the modern deseases.

Can I manage my own character?

Yes! We have 4 iconic characters, but if you want to make your own character to play you can do it, using 8 perks, 4 body types, huge amount of beards, haircuts, etc.

This way, you can play as Soldier, Scoundrel, Medic, Engeneer, or make you own!

What kind of graphics do you use?

This game will be mostly like a Fallout, Bastion or Alien Shooter. Isometrical with the sprite objects. But all this will be available in a High Defenition.

When your game will be released?

When it will be done =) But not later then 1st of March 2013. We hope Zombie_Forward will be available to play in 5-6 months.

 

Concept Art

Links
ZombieForward On Indiegogo
FakeDrake

Avadon: The Black is an old school crpg game created by the legendary Spiderweb Software which created many other old school crpg’s.
Avadon was recently featured on The Humble Indie Bundle.
For everyone who might missed this great offer there is the chance to buy the GNU/Linux version from Gameolith.

I’ve spoken a bit with Jonathan Prior from Gameolith on why should we buy Avadon now, after the HiB is over.
He said that the sales from the Humble Indie Bundle have already covered the cost of the port and that the GNU/Linux version will only be available from Gameolith for the time being.
He also said that this is a test for Gameolith to see if there is money to be made out of GNU/Linux games outside the Humble Indie Bundles.
If they can shift enough units, they can get money from investors for new GNU/Linux ports.
If not, GNU/Linux will cease to be their primary platform and they will concentrate on Windows and MacOS.

So to conclude “If we can get enough sales, then we’ll be able to fund new GNU/Linux ports”.

 

About Avadon: The Black Fortress
Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. Form a band of skilled warriors, explore dungeons, hunt for treasure, learn many unique and powerful skills, and attempt to unravel a conspiracy to destroy your homeland!

Five great nations have banded together to form The Pact. The Pact is defended by Avadon, a secretive sect of spies and assassins. Its agents are everywhere. Its word is law.

You have been recruited as a Hand of Avadon, charged with missions that require swift action and a heavy fist. However, the enemies of the Pact have plans of their own, and Hands of Avadon are being picked off one by one. It will fall to you to struggle to survive and to reveal that plot that could shatter the safety of The Pact and plunge your homeland into chaos.

But beware. Allies are few. Traitors are everywhere. And the closer you come to the truth, the closer their assassins will come to you.

Key features:

  • Epic, Indie fantasy role-playing adventure in an enormous and unique world.
  • Four different character classes, with dozens of unique spells and abilities.
  • Uncover the fascinating history of Avadon and the land of Lynaeus.
  • Many different endings. Your choices will change the world.
  • Dozens of side quests, hidden dungeons, and secrets to discover.
  • Hundreds of magical items to find. Use enchanted crystals to make your artifacts even more powerful.
  • Huge adventure with lots of replay value.

 

 

As some of you might know Wasteland 2 is currently being funded on Kickstarter with the initial goal of $900,000.
To this moment $1,157,646 already been raised and it’s still 31 days to go.
Max Zettlmeißl and other GNU/Linux users have requested on Wastlands2 forums a native support for our beloved OS bringing valid arguments on why they should support us.
Brian Fargo finally agreed to make a native GNU/Linux client if (when) 1.5 Million will be raised.
#Linux users. We’ve heard your requests, and will include a Linux version (in addition to more content) at $1.5 million in pledges.

About
Wasteland 2 is an upcoming post-apocalyptic role-playing video game from Brian Fargo and InXile Entertainment.
It will be the sequel to 1988′s Wasteland

So if you want to help make the GNU/Linux native client a reality AND preorder the game for a low price of $15 (or more if you want to donate), then please support Wastelands2 on Kickstart !

Thank you Max Zettlmeiß for MAKING those great news come truth.

Links
Wastelands2 Kickstart Page
Brian Fargo Twitter Announcement
Wastelands2 Forum

Kitty Lambda will soon release their action RPG The Real Texas which is be available for GNU/Linux.

About
While holidaying in England, an ordinary rancher from Texas is trapped in an abandoned castle.
There he finds a portal to a town called Strange, whose residents are somehow all stuck in a purgatory dimension of Texas.
The Real Texas is an epic action RPG with gun combat, lots of secret items and areas, NPC day/night cycles, bosses, puzzles, dungeons, zombies and cross-dressing.

Awesomely Explorey
Sam finds himself in The Strange Texas, which is really just a sort-of satire of our own world.
When you’re not shooting stuff you’ll be rooting through people’s houses, collecting items, and getting clues from NPCs.
Objects usually have a few purposes, and while there are definite solutions to the main quests in the game, there’s also lot of optional secret-hunting and easter eggs, if you’re into that kind of thing.

FPS Control, Retro Vibe
The Real Texas is a bona-fide old-school top-down adventure game, but with guns instead of swords. It controls like a first person shooter where you aim with the mouse and move with the keyboard.
There’s no health bar; instead, combat is intuitive and takes a blend of strategy, reflexes, and luck.
The pace is quick and things stay interesting: you’re never left to slog it out, but always hunting for the right rhythm.

Technical Mumbo-jumbo
The Real Texas has modest system requirements; you’ll need a computer that has basic 3D graphics and a decent processor.
If you bought your computer in the past 5 years or so, or even if it’s a little bit older, it should do the trick.

Screenshots

Trailer

The Real Texas – Official Trailer #2 from Calvin French on Vimeo.

Links
Kitty Lambda
The Real Texas

The GNU/Linux binary was released at 9th of April but no GNU/Linux gaming website reported about it, so I think it could count as “news” ;)

The A.Typical RPG is a quirky game that seeks to put you in the role of a college student having the weirdest week of his life as he shapes his destiny, while trying to keep a social life and decent grades. With hand drawn graphics and retro-yet-modern music players will have to play football, cheat on exams, use raw emotions to sway people’s opinions, brawl with bullies, rebel against teachers and much more!
Can our hero save the world? Can he pass the exams coming up next week? Is the world in any danger at all? Can he face the girl of his nightmares? The game plans to answer this and many other questions.Get ready for an experience that is – well, atypical.

Contains mundane yet exciting situations, tactical gameplay, hand drawn art, modern yet retro music, branching storyline and lots of awesomeness!
This game makes an exam feel like an epic battle. Beat that, Call of Duty!

While the graphic could be much better the game offers unique approach to dialogs.
Instead of picking up the sentence you want to say like in most RPG’s you can pick emotions and tone of voice with the sentence to get a different results.

Gameplay Video

A.Typical RPG Gameplay Sneak Peek from Arvind Raja Yadav on Vimeo.

Links
The A.Typical RPG
Linux Binary

The indie game developers Jugilus who developed Little Space Duo are working on a new game called Legions of Ashworld.

From the blog :
I think it is time to say something about my next game. I have been working on and off on it for almost a year and although it is not yet finished, a lot has been done.

The game is called Legions of Ashworld and it can be classified as a wargame. Some of its characteristics also approaches genres like RPG and adventure. It features quite specific gameplay which is inspired by the old 8bit title The Lords of Midnight (and its on-line fan based adaptation called Midnight/MU). My game will expand on the base concept and many new gameplay mechanics should provide fresh and compelling gameplay experience.

Legions of Ashwold is a fantasy wargame. It is put on one vast land, inhabited by different races and many mysterious places. When a major conflict arise, a player will have to gather an army and lead it toward victory (or defeat ).

The concept of Legions of Ashworld is based on scenarios , which can be single-player or multi-player. I plan to provide one major single player scenario and few multiplayer scenarios for the release version. Of course, scenario based concept also means that custom scenarios will be possible!

A lot more could be said about this game. I will share some thoughts in future, but for now, here is the first screenshot!

Thanks to Grzegorz Budny for finding those news

Links
Blogpost about Legions of Ashworld
Jugilus
Little Space Duo