Posts Tagged ‘OpenGL’

Why You Should Use OpenGL And Not DirectX

Posted: 10th January 2010 by Maxim Bardin in Uncategorized
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A few days ago there was a very interesting article on Wolfire Games Blog, the indie company behind lugaru and Overgrowth who recently collaborated with Unknown Worlds on releasing Natural Selection 2 with Overgrowth + access for all Alphas and Betas for only 40USD. From the article : “More than half of our Lugaru users […]