A few months ago I’ve posted about Primal Carnage which is an upcoming multiplayer first person shooter where the player takes the role of humans or dinosaurs.
Now Luke Warm Media the developers of Primal Carnage revealed that they are using the cross platform Unigine game engine and made a new website for their game with lots of new information.
Also it has been confirmed that the game (at least at this early stage) runs on 64-bit and on GNU/Linux (PS, Maxz is NOT me )
About Primal Carnage
Combining the fast paced action of an all out multi-player FPS, and the need to accomplish specific objectives by each team member to complete a section of each level, Primal Carnage® will raise the bar for co-op gameplay.
With immersive, high fidelity sound, stunning visual and enviroments, late night pizza will be the call from your team members as you attack the next level. Can you be the top ranking Merc or Jurassic crew in the world?
Classes
Human Class Summary:
The mercenaries specialize in working together as a squad and rely heavily on their arsenal and equipment.
There is a system in place called the Nemesis System which will easily inform the player of each class’s own strengths and weaknesses.
Dinosaur Class Summary:
The dinosaurs rely heavily on teamwork and unique activated abilities.
There is a system in place called the Nemesis System which will easily inform the player of each class’s own strengths and weaknesses.
Multiplayer Overview:
Power Grid requires the Mercenary team to activate power nodes across the map until they have powered the radio station on the island. The Dinosaurs’ objective is to stop the mercenaries from accomplishing this at all costs.
Player Count: The maximum number of players per game is 20 (10v10). The minimum players to start a game is 10 (5v5). Assuming someone leaves the game during gameplay the game should automatically even out the teams or should be replaced by an AI player until another player joins.
Time Limit: There is a set time limit during which the mercenary players must capture all the points. Failing to do so will cause the mercenary team to lose.
Sub-Mode A: Time will be added when the mercenary team successfully captures a point.
Sub-Mode B: Time will not be added when the mercenary team successfully captures a point, adding greater pressure to the mercenary team.
Score: Score is determined by how many points the human team captures, and an undetermined system will be in place to allow the dinosaur team to accumulate score points.
Rounds: Each game will have a total of 2 rounds, after each round the players switch teams.
Game-Play Mechanics
Human Team Objectives:
human team must work together as a squad, travelling across a large environment capturing key points. These points are captured when the human players hold the point for a designated amount of time. Capture all the points before the time is up to win the round.
a point is captured, the human players can now re-spawn at the captured location once killed.
Dino Objectives
The dinosaur team must work together to take down the human team. The main objective is to stop the humans from activating the capture points at all costs.
Survival mode Overview:
Players team up to test their skills in an epic battle against AI dinosaurs while defending a moving object (train, boat) and completing objectives together to reach the end, where they will encounter a boss battle and be required to use teamwork to succeed.
Survival Rules
Player Count: The limit is 5 players per team. Difficulty is adjusted for teams starting with less than 5 players.
Time Limit: Survival mode consists of a moving vehicle on a track and final destination. Each map will play until the destination is reached or players have been exterminated. Time will vary based on the amount of time it takes the team to complete objectives at key stopping locations throughout the map.
Score: Score is determined by how long the team survives as well as individual statistics for kills, wounded, and other various competitive statistics.
Rounds: Each round consists of an attempt to survive the longest. After the team completes the map, or is exterminated, the map is over and the next on the server list is activated.
“More game modes, maps, information coming soon and is subject to change during development”
Features
Background Story:
Dinosaurs have been unleashed on an old military-controlled island due to an experiment gone awry. A team of mercenaries have been dispatched to contain the threat.
Game Objective:
Primal Carnage is a multiplayer First Person Shooter where players must work as a team to complete game mode dependant objectives.
Details:
Total number of levels: 5 Capture the point / 4 Survival modes
Playable characters: 5 Humans / 5 Dinosaurs
Single player gameplay
Multiplayer game modes
Unlockables
DLC
Achievements
Unigine engine MODSDK + Primal Carnage SDK for mods
Custom content
and much more…
“More game modes, maps, information coming soon and is subject to change during development”
Unigine Corp the developers of the Unigine game engine, also posted an announcement :
“Tomsk, Russia – February 5, 2010 Unigine Corp. announces the licensing of its top-notch Unigine™ engine to Lukewarm Media, an independent game developer. The first Unigine-based project by Lukewarm Media (“Primal Carnage” action shooter) is currently close to the end of pre-production stage.
Primal Carnage
Primal Carnage is a co-operative multiplayer action shooter combining fast paced action with stunning visuals and immersive environment of dangerous and savage jungles.
The game is set on an abandoned military controlled island where an experiment gone awry unleashing colossal dinosaurs out of control. A team of tough mercenaries have been dispatched to prove to be indigestible and contain the threat.
A player can choose any of the opposing forces: selecting human side brings the first-person experience, while dinosaurs are controlled from a third-person perspective. With each faction containing unique abilities and each mission having various objectives, Primal Carnage will offer gamers a balanced and highly competitive gameplay experience.
What makes the game unique?
* Primal Carnage is one of the few games based around Dinosaurs (ever wanted to play as a T-Rex?)
* Team focused online gameplay with 5 human and 5 dinosaur playable characters
* Several game modes: Survival (4 variations), Capture The Point, single player storyline
* Arcade style fun that’s simple and easy to pick up and play at any time
* Long term support with DLC
* Mods SDK, custom content support
Primal Carnage is planned for release for the Windows and Linux operating systems in Q4 2010. More info is available on the official website of the game: www.primalcarnage.com ”
“Lukewarm Media is a rare combination of daring talent, passion and experience in game development industry. Being built in less than 2 months, the Unigine-based demo of Primal Carnage has really impressed me. When powered by such a productive team, the game has very good chances to gain significant success. Along with providing our middleware solutions to large established companies, our company has also granted support for a lot of independent companies. Independent development is quite a rocky road, so we will make our best from the technical side, thus helping this willing and audacious team to release their feature-rich game”. – Denis Shergin, CEO of Unigine Corp.
Unigine Engine
Unigine™ engine provides photorealistic 3D render (it works with DirectX 9 / DirectX 10 / DirectX 11 / OpenGL), powerful physics module, object-oriented scripting system with a very rich library (more than 3000 methods out-of-the box), full-featured GUI module, sound subsystem, and a set of flexible tools. Efficient and well-architected framework supporting multi-core systems makes Unigine a highly scalable solution, on which multi-platform games with different hardware requirements can be based.
Currently both the engine and the toolset are available for Windows and Linux platforms. This feature-rich middleware is successfully used in various VR projects as well as in modern games of different genres. Unigine is also the technology base for the first ever and well anticipated DirectX 11 benchmark “Heaven”.
“Working with the Unigine engine has been an inspirational yet fantastic experience. Lukewarm Media feels privileged to work with a support team as dedicated and motivated as the Unigine team. With Unigine’s top-end visual rendering system and support they offer their clients, it’s no question that Unigine will be a top choice for many developers in the coming years. The Unigine engine, with its quick-to-learn toolset, has helped Lukewarm Media bring its ideas to reality. There are a number of other exciting aspects to using the Unigine engine including (but not limited to) its support for DirectX 11, and being able to include the Unigine toolset and SDK for development of custom content and mods. This is a mutually beneficial partnership as it should allow both the Unigine and Primal Carnage communities to flourish. Overall, Unigine is an engine that without doubt has the amount of power needed to get a dinosaur moving!” – Ashton Andersen, Producer – Lukewarm Media
About Lukewarm Media
Lukewarm Media is a newly established independent multimedia design studio. The team has a highly passionate, dedicated and gifted group of artists, programmers and developers who share in Lukewarm Media’s common goal of making high-quality, immersive games that bring gamers to the edge of their seats. The studio has grown exponentially in size since it was founded and with its ever-growing roster of up-and-coming talent, will look to ride the wave with the next generation of game developers in this exciting and always expanding industry.
About Unigine Corp.
Unigine Corp. is an international company focused on top-notch real-time 3D solutions. The development studio is located in Tomsk, Russia. Main activity of Unigine Corp. is development of Unigine™, a cross-platform engine for virtual 3D worlds. Since the project start in 2004, it attracts attention of different companies and groups of independent developers, because Unigine is always on the cutting edge of real-time 3D visualization and physics simulation technologies.
Unigine Corp. is a registered developer of Advanced Micro Devices, Inc. (previously ATI Technologies Inc.), NVIDIA Corporation and Creative Labs Inc. Being a registered developer, the company works closely with hardware vendors in order to provide the best level of performance and stability of its products. The company also has a license to develop tools and middleware for PLAYSTATION®3 platform.
I just posted the news about it already running on Linux and 64-bit to Wikipedia yesterday from the forums (no, I do not have an account there yet), and I just read about the Unigine press release from Phoronix. Still, good news is good news even if you keep hearing about it!
By the way, I am impressed with how they seem to be taking some of the science seriously here. If it was just a Jurassic Park rip-off it would not be as fun.
Maxz is me though.
The planned release is Q4 2010 and beta could start earliest in April 2010.
I’m so looking forward to the SDKs.