Tagged: Amnesia: The Dark Descent

Amnesia: The Dark Descent has been released !
For more information and upcoming contest read here.

Helsingborg, Sweden, 03/9 – 2010
Today Frictional Games, the makers of the Penumbra series, has released a demo for their upcoming first person survival horror “Amnesia: The Dark Descent”. Players with Windows, Mac or Linux all get a chance to experience a small slice of the dread and terror contained in the full game.

The game begins with Daniel awakening in a desolate Prussian castle, without any memories to explain his situation. A letter written by himself, reveals that the amnesia is actually self-inflicted. The mysterious message urges him to seek out and kill Alexander, a man residing deep below the castle. Hunted by a dark shadow, Daniel can see no other way out than to trust his former self. If he is to save his life and mind, he needs to find out what it is all really about. It is his only hope for salvation. A dark descent awaits.

Amnesia: The Dark Descent is a first person horror game with focus on immersion. It is a game where atmosphere and story comes first. Amnesia will be released on the 8th of September and can be purchased in Frictional Game’s own online store as well as most major online retailers.

We would also like to seize the opportunity and inform all that there is a 10% discount on Amnesia if you pre-order. For those who are longing for some horror gaming this weekend, the Penumbra series costs 70% less in our own store and at Gamer’s Gate!

Trailer – Developer Walkthrough
Today we also released a new trailer, it’s a developer walkthrough of the physics interaction in Amnesia. If you ever had problems explaining how the interaction in our games work, perhaps this trailer can be of use to you! Watch it on YouTube!

About Demo
The demo can be downloaded from www.AmnesiaGame.com where it is available as both a direct download and as a torrent.

Platforms: Windows, Mac OS X & Linux.

Languages: English – with localized text for French, German, Italian & Spanish.

Recommended Computer Specifications:

* Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
* NVIDIA GeForce 6 / ATI Radeon HD.
* 2.0 Ghz CPU.
* 1 – 2 GB RAM (depends on OS).
* 500mb of free disk space.

For More information please read the frictional games blogpost about the demo.

LGN’s friend GamingOnLinux aka GOL has opened a new GNU/Linux Gaming Forum which is something that we never had before.
Sure, almost every GNU/Linux distribution forum has a gaming section, but it’s usually more about gaming problems that happen to users with that specific distro and rarely about news or general gaming discussion.
We also have the very good FreeGameDev Forums, but it’s goals are different – it’s only for free software and it’s oriented towards the developers and FOSS gaming projects.

So I’m really hoping that the new general gaming forum will become a success, to “help you register and be productive” GOL made 2 more contests (the 1st one is over) :
1. The first user to reach 50 posts will win a full retail copy of Eschalon Book 2 !!! (ended)
2. On September the 25th GOL will choose a random regular posting member of the forum to win Amnesia : The Dark Descent .

So with those prizes, what are you waiting for ?
Register at the forums and start posting !

Links
GamingOnLinux
GNU/Linux Gaming Forum
GOL’s Second Contest : Eschalon Book 2
GOL’s Third Contest : Amnesia : The Dark Descent
Eschalon Book 2
Amnesia : The Dark Descent
FreeGameDev Forums

I’ve received a newsletter from the developers of the Penumbra series Frictional Games that are now working on Amnesia: The Dark Descent :

My hands tremble as I write this and my mind is left weakened by the things I have witnessed. The contents of this message might be too terrible and unspeakable to believe, but I assure you that it is all very real. For the sake of us all, I urge you, dear Reader, to keep an open mind, and very seriously consider the matters which I am about to disclose.

You might be familiar with “Amnesia: The Dark Descent”, a sort of interactive horror experience supposedly run on Personal Difference Engines. Exposure to it is said to induce nightmares, evoke strong sensations of fear and even reports of involuntary hospitalization has surfaced. Foggy details can be found at its electronic net dwelling, www.AmensiaGame.com, but it proved not nearly enough to satisfy my curiosity. I felt an urge to learn more about this stygian binary apprehension and decided to seek out its infamous creator, Frictional Games. To do so I had to travel to the remote port town of Helsingborg, located in the dark southern depths of Sweden.

Upon arrival I was overwhelmed by a distinct sense of discomfort. This feeling escalated as I started to ask the townspeople of Frictional Games’ whereabouts. People seemed to shudder by the mere mentioning of the name, refusing to reveal anything which could lead me in the right direction. Only by bribing a local drunkard was I able to find out more about the creators of “Amnesia: The Dark Descent”. Disturbing details emerged from the old man’s frantic babble, haunting my mind as I followed his directions toward the supposed workshop. Approaching my destination, alleyways grew narrower, edifices more imposing and the townsfolk increasingly withdrawn and repugnant.

After an unnerving stroll I found the sought-for address and faced a derelict building, oozing of decay and eons of neglect. Stepping inside I found the walls filled with strange drawings that grew more and more vexing the further in I got. God knows what drove me, trembling as I was, but my thirst for knowledge was strong and I eventually ventured into the house’s underground quarters. Greeting me there was a picture that truly chilled me to the core. So blasphemous was the eldritch creature painted on the canvas, that a mere glimpse almost put me in a frenzied panic. This was not the work of sane men.

The space opened up into a gloomy room with a row of cells at the far end. I carefully approached one of the barred compartments and lit a match to investigate it closer. An overwhelming rush of fear, so strong that I thought my heart would stop, shot through my veins. The lit match fell from my numb fingers and was immediately snuffed by the damp stone floor. Desperately I scrambled to get out and ran towards the door. In my panic I snatched a few documents and stumbled out of that wicked house, fighting my way through the dark alleys, determined to leave this god forsaken land forever.

As I write this, I am browsing through the documents I found, a couple of which I have attached to this message. I have come across a terrible passage, detailing the date of release for this monstrous creation. On the 8th of September 2010 the stars will align and “Amnesia: The Dark Descent” will be unleashed upon the world. I fear for us all.

You might wonder dear Reader, what startled me so inside that murky cellar. Behind those rotten metal bars, a pair of loathsome eyes stared back at me. The ungodly cellar-room painting was not the work of some twisted mind’s imagination – it was a portrait!

Video :

[youtube=http://www.youtube.com/watch?v=bo053hjMkcs&hl=en_US&fs=1&]

Links :
Frictional Games
Amnesia: The Dark Descent
Penumbra series

A few minutes ago I got a news letter from Frictional Games the developers of the Penumbra series about their next title :

“During the weekend we finished a demo build of our upcoming game Amnesia: The Dark Descent.

“Amnesia? What’s that?”

Oh, Sorry, “Amnesia: The Dark Descent” is the final name for our project that has previously had the work title Lux Tenebras/Unknown.

The demo sent in to the IGF competition is fully playable and full featured – it has everything that the final game will have, with the exception of some missing voice acting, placeholders and work in progress content. It is not the complete game from start to finish, rather it is the first part of the game with everything in place to give the experience of the final game. So that there is no misunderstanding, the demo is only for the IGF judges.

“Sounds great, when can we see some stuff?”

At the start of the year we decided to fully concentrate on the development of the game and we will continue to do so for the rest of the year. There will be plenty of time next year to show and tell what the game will be about before release! We did however make sure to put up a new site for the game, it has some new content as well, Amnesia: The Dark Descent.”

Even more info on the subject could be found at their blog :

“After lots of work and little sleep Frictional Games have entered into the IGF, an international competition for indie games, with our upcoming horror! The game is still a while from being completed, but the build we sent in to the competition is a very important milestone and the first version that gives of a taste of what the full game will be like. When creating a horror game gameplay needs to be tested over longer periods of time (because atomsphere, etc requires long build up) and testing the IGF version of the game tells us that we are on the right track!

At the start of the next year we will see if we managed to get nominated! In case you are wondering, Penumbra Overture entered the 2008 competetion (no nomination) and Black Plague did not enter in 2009 because we had financial backup from a publisher (i.e. not indie). Now that we are back as full indie we can enter again!

Now its back to work again!”

screenshot01

Needless to say that a GNU/Linux version will be made.
So there is something to look forward to, and apparently it’s coming soon…