Unigine supports GNU/Linux game development with engine license giveaway
Have you ever wanted to develop your dream game with the excellent Unigine engine but didn’t have the money to acquire the license ? now is your chance !
Tomsk, Russia – November 25, 2010 – Unigine Corp. announced a competition to support Linux game development. It will give a free license for its top-notch Unigine engine to an experienced team willing to work on a Linux native game.
A team is welcomed to participate in the competition if it meets the following criteria:
1. It has released a 3D game or has one in development
2. Team members are experienced in Linux software development
3. It is ready to develop a native Linux 3D game
Submissions (with links to released games, team background info and contacts) are to be sent to firstname.lastname@example.org. The competition comes to a close on December, 10.
The winner team will get a free binary license on Unigine engine for a single project on PC platform (Windows / Linux) with full access to technical support and updates.
The teams that will take the 2nd and the 3rd place are granted huge discounts on licensing Unigine.
“I have been using Linux for over than 10 years now and find it a really great platform with a steadily growing market share on desktops. What we see, however, is though this niche market is open to conquer, it severely lacks high-quality 3D games with up-to-date visuals. We are eager to contribute to filling in the gap and boost up Linux game development.
From the very beginning Unigine engine aimed and has been supporting Linux, not to mention our CTO (Alexander Zaprjagaev) is also an experienced Linux developer. Moreover, our internal team is currently working on a cross-platform OilRush game that natively supports Linux. On top of it, we have a bunch of benchmarks (Heaven, Tropics, Sanctuary) released previously for this platform.
That being said, we want to help the seasoned and skillful team to jump-start a Linux game project by providing them with world-class technology completely for free“, commented Denis Shergin, CEO of Unigine Corp.
Unigine is a cross-platform (Windows / Linux / PlayStation 3) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
The engine is a complete out-of-the box solution:
- Photorealistic 3D render
- Powerful physics module
- Object-oriented scripting system
- Full-featured GUI module
- Sound subsystem
- A set of flexible tools
High scalability of Unigine engine is ensured by the efficient and well-architected framework supporting multi-core systems. It allows to successfully develop various VR projects and multi-platform games of various genres on its base.
Unigine engine also powers a well-known Heaven Benchmark, which made a big name by showcasing the hottest DirectX 11 technologies with the breathtaking art content.
PS: Xmas season is drawing near so we are slashing all the base prices for licensing Unigine engine: see the updated pricelist.
About Unigine Corp.
Unigine Corp. is an international company focused on top-notch real-time 3D solutions. The development studio is located in Tomsk, Russia. Main activity of Unigine Corp. is development of Unigine™, a cross-platform engine for virtual 3D worlds. Since the project start in 2004, it attracts attention of different companies and groups of independent developers, because Unigine is always on the cutting edge of real-time 3D visualization and physics simulation technologies.
Unigine Corp. is a registered developer of Advanced Micro Devices, Inc. (previously ATI Technologies Inc.), NVIDIA Corporation and Creative Labs Inc. Being a registered developer the company works closely with hardware vendors in order to provide the best level of performance and stability of its products. The company also has a license to develop tools and middleware for PLAYSTATION®3 platform.
Also Unigine Corp. reports that the development of their upcoming Oil Rush game is going well, but no release date given. (I assume sometime in 2011).