My friend Hamish Wilson emailed me about a new classic roguelike game named Dungeons of Dredmor and it’s being developed by a new indie GNU/Linux friendly company named Gaslamp Games
Here is what Hamish Wilson writes :
A few months back I’ve emailed Nicholas Vining, who I saw making comments on a few websites to the effect that he had worked on the Linux ports of certain games. Curious about who he was, I emailed him. Here is his response:
I was part of the Loki crowd back in 2000; I worked for Loki between June 2000 and about February 2001, half on site and half remotely, back before everything went to hell. In particular, I wrote the Myth II OpenGL renderer, was primarily responsible for the port of Heavy Metal 2000: FAKK 2, and contributed to the usual Loki thingies (SDL, OpenAL, the setup utilities, etc.) More recently, I worked with Mark Kilgard on two OpenGL extensions that are directly used to help port Direct3D applications to OpenGL (and are now part of the OpenGL 3.2 specification), helped with Ryan C. Gordon‘s Mojoshader project, and wrote the new OpenGL renderer for Unreal Tournament III (with Ryan) that I can’t really talk about. I mainly consider myself a graphics programmer these days, but I do enough porting work that I still offer it to people who want to get stuff on different platforms.
Right now, I’m the lead programmer at Gaslamp Games, a small (and Linux friendly!) boutique indie game developer based out of Victoria, B.C., struggling our way towards our first title; we’re at “one week until beta” status, but we’ve been there for awhile, so… yeah, who knows. Hopefully it’s coming out soon.
Oh, and yes, I am still working on the Chzo Mythos. Actually, I am not, but I am (if that makes any sense). Technically, it is complete and the readme and packaging is done. The only thing stopping me is the fact I have still been unable to get any word back from Yahtzee. I will keep trying, but if I do not get anywhere by the end of the month I will explore other options for its release.
About Dungeons of Dredmor
Step into the Dungeons of Dredmor and embrace your destiny. Face monsters the likes of which the world has never seen – the terrifying Swarmies, the undulating Thrusties, and the menacing Brax the Salesdemon. Find treasures like gold, magical weapons and armour, and lutefisk. Worship at the alter of Inconsequentia, the Goddess of Pointless Sidequests. Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.
The Dungeons of Dredmor await. Are you ready for them?
- Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
- Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
- Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tilework.
- Achievements so impossible that you’ll never even figure out what they ARE, never mind how to get them.
- Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
- Did we mention there’s lutefisk?
Thank you Hamish Wilson For The Wonderful News.