I had the honor to interview Norbert Varga from Digital Arrow who are now developing their cRPG game named “Dilogus – The Winds of War”. And although it’s still in the early stages of development, Norbert Varga promises it NOT to be DNF 🙂 1. Please tell me about your company, how did you started/formed […]
Posts Tagged ‘Interview’
Interview With Norbert Varga From Digital Arrow – The “Dilogus – The Winds of War” Developers.
Posted: 27th December 2010 by Maxim Bardin in UncategorizedTags: Digital Arrow, Dilogus, Interview, Norbert Varga
Interview With Kip Warner About Avaneya
Posted: 26th April 2010 by Maxim Bardin in UncategorizedTags: Avaneya, FOSS, FREE, GPL, Interview, Kip
A few days ago I’ve posted about new FOSS science fiction game under development named Avaneya. Today I publish the interview I’ve made with the project starter Kip Warner : 1. Tell me about your game, you wrote : “Avaneya will combine elements of a science fiction real time strategy, adventure, and some of those […]
Interview With Frictional Games – Amnesia
Posted: 25th November 2009 by Maxim Bardin in UncategorizedTags: Amnesia, Frictional Games, Interview, Penumbra
Frictional Games the developers of the horror Penumbra series recently revealed the title of their next project – Amnesia : The Dark Descent which I wrote about earlier. For this special event I interviewed the developers about their next title. 1. Hello Jens and thank you for the interview, There is a question I ask […]
Interview With Thearrel McKinney From Mangled Eye Studios – The Dark Salvation Developer
Posted: 24th November 2009 by Maxim Bardin in UncategorizedTags: Dark Salvation, Interview, Mangled Eye, Mangled Eye Studios, Thearrel McKinney
As you can probably notice I’ve been very busy with my job as a GNU/Linux and Windows System Administrator in the past month and I didn’t have much time to update my blog. But this is hopefully about to change now… I’ve noticed that many people where interested in Dark Salvation from Mangled Eye Studios, […]
Interview With Konrad From Bitgap – The Xenocell Developers
Posted: 6th October 2009 by Maxim Bardin in UncategorizedTags: Bitgap, Interview, MMORPG, Sci-Fi, Xenocell
I had the pleasure to interview Konrad Kiss from Bitgap who is working on a new Sci-Fi MMORPG named Xenocell which I wrote about earlier. This interview is very long and detailed – so i hope you will enjoy it at least as much as I did. 1. You have developed a web-based game in […]
Interview With Thomas From Basilisk Games
Posted: 22nd September 2009 by Maxim Bardin in UncategorizedTags: Basilisk Games, Book 2, cRPG, Interview, Thomas
Thomas the founder of Basilisk Games and the creator of the Eschalon series has agreed for an interview about Book2 which I wrote about before. 1. Hello Thomas , can you tell us about yourself and your company Basilisk Games ? How many people are working on Book 2 ? Basilisk Games was founded in […]
Interview With Amir From Fanafzar – Garshasp Developers
Posted: 7th September 2009 by Maxim Bardin in UncategorizedTags: Fanafzar, Garshasp, Interview
Recently I’ve interviewed the Fanafzar Game Studios development director Amir about their upcoming game Garshasp, which I recently wrote about. 1. First of all, what can you tell us about yourself and your company ? My name is Amir H. Fassihi. I am the development director for the Garshasp game. Fanafzar Game Studios is a […]
Interview With Koen From Koonsolo
Posted: 4th September 2009 by Maxim Bardin in UncategorizedTags: Interview, Koonsolo, Mystic Mine
Koen Witters the founder of Koonsolo and the developer of Mystic Mine (MM) agreed to answer some questions for us. He was fast to replay and had a very interesting answers. So read and enjoy ! 1. First please tell us about yourself, where are you from and what are you doing in your daily […]
Interview With Michael From Viewizard.
Posted: 20th August 2009 by Maxim Bardin in UncategorizedTags: Astromenace, Interview
Last month I interviewed Michael from Viewizard, the developers of AstroMenace which is a fantastic hardcore space shooter which is available under GPLv3 and is FREE for Linux. The funny thing is that the windows binary actually costs money and although it could be compiled from the source code, it’s still selling ! I’ve asked […]