Primal Carnage is an upcoming multiplayer first person shooter where the player takes the role of humans or dinosaurs.
It is being developed by the new indie studio Luke Warm Media who also developing the “Light Spire: Fortunes Web” mod for Crysis (which might became a stand alone game some time in the future, currently the development is on hold).
Primal Carnage is planned to be released for GNU/Linux as well as other platforms.
Dinosaurs have been unleashed on an old military controlled island due to an experiment gone awry. A team of mercenaries have been dispatched to contain the threat.
Primal Carnage is a multiplayer first person shooter where players must work as a team to complete game mode dependent objectives. In Primal Carnage, you can play as one of two factions: dinosaurs or humans. Both are filled with special unique classes and abilities that complement and contrast each other.
From Moddb interview :
“What can we expect to do as dinos in-game? Can you eat people? Can I take a bite out of someone sitting on a toilet, for example?
Well although it’s been discussed amongst the team at whether we should allow the human players to sit on a toilet just so we could re-enact that iconic moment from the original Jurassic Park, alas it is probably a feature we’ll be leaving out. Being serious though, as a dino you’ll be able to do all the things you know and love about dinosaurs; Biting, flying, jumping, spitting, and of course bellowing out an ear splitting roar to disorient the human players around. Some dinos will perform a combination of the two. For instance a raptor is an avid jumper, and he may just be able to jump attack humans and chow down.
What dinos will there be to choose from?
Our line-up includes the major favorites from the meat eaters. The Velocilraptor, Pteranodon, Compy, and even the mighty T-Rex will all be playable dinos in our current line-up. Oh yeah, and I can’t forget Dilophosaurus! Also, you will definitely get a good glimpse at a few of your favorite vegetarian dinos as non playable characters including but not limited to Stegosaurus, Brachiosaurus, and Triceratops.
How will the human side be able to handle such fierce competition? (Weapons, vehicles)
An important mechanic to our game play includes a class based weapon system. Each character will have a different load out and set of skills and weapons to use. Without getting into too much detail, each character will have a weapon that is more useful against certain dinos. You’ll see the usual array of weapons, including the Sniper Rifle, Rocket Launcher, Assault Rifle, and Shotgun along with some special varieties of weapons, one of which will shoot a net to trap dinos. Needless to say, there will be quite a bit of variety between the classes. As for vehicles, all I can say is that you’ve got to have some wheels if you want to escape a T-Rex.
What kinds of game modes are planned?
Well of course we’ll have the standard “capture the point” style game play mode. The core of this game play centers on the human team trying to capture points across a map. Each point has a couple of objectives that need to be completed before it can be captured. For instance, a generator might need to be refueled before you can take the point. Once all of the capture points are obtained, the time runs out, or the players are all wiped out, you’ll switch to the dino team to live out those carnage filled dreams we all had as children and do your best to stop the human team from capturing the points. We hope this will encourage both teamwork and a competitive vibe to the game. The other major game play type I’d like to fill you in on is a survivor mode. This is a multiplayer coop mode against NPC dinos where the goal is to stay alive until your vehicle makes it to its destination. I don’t want to give it all away, but there will be stops along the way and more team based objectives to complete
The team and I will be announcing the game engine we are using, screen shots, game play videos and dozens of concept art and renders within the month of January and so on. Along with information on the game, classes, game modes, etc so please watch the game carefully, check for updates and as I know it is a bit early to vote for us, keep it into consideration!
So stay tuned and check their temporary Primal Carnage website for more info and content !
Thank Max Zettlmeissl for letting me know of this game a few days ago…
Concept Art
OOOOOOOHHHHH good news!!!
Great!
Ludicrous, absolutely ludicrous… 😛
Nice to see we are beginning to reap the rewards of Unigine. Hopefully I will be able to run this and Rascal with my hardware upon release…
Deja-Vu:
“Cadillac and Dinosaurs” from Capcom?
According to the boxshot, this game is using the Unigine engine.