Tagged: S2games

Heroes of Newerth (HoN)  is a DOTA inspired game that has a native GNU/Linux client (some say it’s much more stable than the Windows client).

HoN begun in 2010 when it officially came out, as a pay $30 , play forever (no monthly fee).

At 2011 HoN went free to play, but new players (with the free account) had a limited pool of heroes each week.

Today HoN finally released all it’s heroes (except the “early access”) for free, to everyone !

So now you can enjoy this game as those you payed for it, and play all 100+ (lost count) heroes for free.

Every 3 weeks a new hero is added to the pool.

Warning  :  this game is highly addictive !

 

Announcement

Today we have an announcement of epic proportions for the HoN community. On Friday, July 20th, Heroes of Newerth will become Free-to-Own, with all heroes released becoming free for all players. This is a major step forward in the development of HoN and after months of careful consideration and direct input from the HoN community, the time has come to make the HoN gameplay experience open to all users.

We agree with the community that HoN is best played with a full hero pool available to all players and that both the new and the longtime, dedicated players alike can benefit from the change. We want players to have the freedom to invite their friends and to recommend heroes based on playstyle and not a free hero pool. Players will no longer be limited by which heroes they can afford, so when a line-up calls for a certain hero, you can answer the call and focus on what’s important in each game of HoN.

This change is equally important in our mission to revitalize the myriad of game modes in HoN. HoN offers so many other fun twists, options, and strategies outside of All Pick that any passionate fan can attest to. We recognize this and don’t want players to be turned away from these modes due to restriction. With all heroes and game modes, players will have the complete HoN experience at their disposal.

Last, but not least, with this change we seek to have a significant impact on the competitive HoN scene. All players will now be on equal footing during competitive play. As a competitive title, we know this is going to be a beneficial change for the scene and we hope you are as excited as we are. We sincerely appreciate all of your support and dedication over the years and for contributing to the success of Heroes of Newerth. This is our way of paying that commitment forward and taking our game to the next level.

To reward the loyalty of our users, all players who purchased a hero for gold coins will be given an exclusive Mecha Gemini Alt Avatar for free. Legacy players will also receive the exclusive Mecha Gemini, PLUS a very special thank you in the form of the Legacy Bonus which rewards Legacy accounts with an extra two silver coins for every ranked (i.e. non-Mid Wars) matchmaking game they play. We will also be restructuring the pricing in the HoN Store. A majority of items will have a price adjustment making a significant amount of content easier to earn with silver coins. Coupling this with the recent increase in silver coin gain from Match Rewards, you will be able to unlock free content faster than ever!

We would also like to take this opportunity to announce that we are also working on an all new “Gated Mode” that will feature a static hero pool of iconic heroes. Gated Mode will offer the perfect controlled environment for players new and old to hone their skills and familiarize themselves with the HoN gameplay experience.

Both the Free-to-Own hero system and repriced HoN Store will be going live with the patch on Friday, July 20th.

Here’s a very special note from Director of HoN, DivA:

“As part of our continuous efforts to make the HoN gaming experience better, we set out to improve our Free-to-Play rotation and Hero unlocking model. After careful deliberation and tremendous feedback and suggestions from our community, we have come to what we all truly believe to be the best solution for enhancing the HoN experience for every one of our players. We are extremely grateful to all of our dedicated players for helping us take this massive step forward, and look forward to all of you joining us in the celebration of HoN’s natural evolution from Free-to-Play to Free-to-Own. It is an amazing privilege for us to entertain all of you, and with decisions like this we hope to entertain millions more moving forward. Thanks again for all of your support, feedback, and passion. Game HoN!”

Mini-FAQ

Will Early Access continue?
Yes, Early Access will still be available in the HoN Store.

Will I continue to receive heroes for free after Early Access ends?
After Early Access ends, the hero will be added to the general hero pool and will be available for free to all players.

What will happen to Verified and Basic?
Verified and Basic will continue to be in place to protect against trolling players and players who create multiple accounts. As with before, you must either reach account level 5 or make a purchase in HoN in order for your account to become Verified.

How does the new Legacy Bonus work?
All Legacy accounts will receive two bonus silver coins upon completing a ranked (i.e. non-Mid Wars) matchmaking game.

What happens if I purchased a hero in the past?
On top of now having access to all heroes for free, players will be refunded for hero purchases made since July 5th. Refunds are scheduled to be applied shortly after the patch on July 20th.

How does this benefit me?

  1. All game modes will become available to all players, no tokens or passes required. This means you should see shorter queue times on your favorite modes outside of All Pick.
  2. All players will be on a level playing field. HoN is a competitive game and having access to more than 16 heroes is crucial to a fair gaming experience.
  3. New players will now have the ability to play heroes and learn how best to utilize their abilities through gameplay, rather than trying to figure it out playing against them.
  4. When you invite your friends to play the game, you know that your friend will be able to have the same experience as you.

So what are you waiting for  ?!  create a HoN account and start playing !

 

The major update to HoN is now live and available for free to anyone who purchased HoN (or will purchase) .
This remarkable update offers some ground breaking changes, there is also a huge 2.0 patch Q&A available which got some interesting info.

== Team Matchmaking ==

- Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.
- Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.
- Matchmaking will be disabled initially, we’ll enable it when we’re ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.

== Cosmetic Store ==

- With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.

- Cosmetic upgrades include:
* Alternate hero avatars
* Taunt
* Account icons
* Alternate announcer packs
* Name color options.
* Account Symbols

== New 3v3 Map: Grimm’s Crossing ==

- A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm’s Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.

- Features of the new map:
* 2 lanes that are very close together
* Only one set of towers outside of each base
* Small, tightly packed map
* Neutral creeps spawn only in the middle section of the map
* No elevation at entrances into bases
* 1 rune spawn location in the center
* Towers’ armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map.
* Twin teleporters for quick transit and fun surprises
* It’s a winter wonderland! Try the snow weather on this map!

== New Game Mode: Casual Mode ==

- This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game’s core identity, delivering a version that can be embraced by new and veteran players alike.

- Changes from Normal Mode to Casual Mode are as follows
* Exp range from 1000 to 1300
* Removed gold loss on death
* Increased hero bounty
** Hero base gold bounty: from 200 to 300
** Hero gold bounty per level: from 5 to 10
* First blood bonus: from 200 to 300
* Gold bounty per streak: from 50 to 75
* Hero assist gold totals 50% of kill amount, split between all assisters
* Radius assist gold base: from 30 to 0
* Radius assist gold per level: from 5 to 0
* Respawn time per level from 4 seconds to 3 seconds
* Denies no longer deny experience
* Uphill miss chance removed
* Creeps give 1.25x of average normal mode value, no gold fluctuation
* Buildings give 1.5x of average normal mode value, no gold fluctuation
* Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
* Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
* Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
* The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
* Buyback costs are at 1.75x normal mode values
* Towers’ armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.

== New Interface Features ==

- We have revamped the in-game interface to be more dynamic, informative, and efficient.

- Enhancements include:
* Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!
* Pull down tabs in the upper right for intuitive access to vote functions and game options
* Graphic kill messages for feedback when you net a kill in the upper left.
* A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown!
* Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep’s health bar when you are in range and a purple diamond effect will play when they die if you got experience.
* Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building.
* A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory.

== BETA Map Editor ==

- With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.
- This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
- To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well

== Weather Effects ==

- A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.
- Players can set their preferred weather effect in the interface options or with a chat command. Right now we support “Rain” and “Snow”. The default is “Off”.

- Chat commands are as follows:
* /weather
* /weather None
* /weather Rain
* /weather Snow

- We included a text file with instructions on how to make your own weather effects in the HoN directory

== New Item: Spellshards ==

- It’s time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.
- The wielder’s spells ignore a portion of their enemy’s magic armor, causing increased magic damage.
- After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.
- Components: Great Arcana (1675) + Recipe (1000)

- Stats:
* 6 Intelligence
* 17 Damage
* 10 Attack Speed
* 3/6/9% Cooldown Reduction
* 75% Mana Regeneration
* Causes any Magic damage you deal to ignore 2/4/6 of your target’s Magic Armor. This effect can never cause their magic armor to go below 0.

- Note: The item “Trophy Belt” did not make it into this patch.

== Nemesis and Payback ==

- Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.
- A ‘Nemesis’ against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.
- A ‘Payback’ is given when you kill or help kill your Nemesis.

== New Music ==

- Newerth’s citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!

- New songs:
* The Missing Rune
* Hope
* From The Depths They Rose
* The Chase
* Overrun Lane
* Kongor’s Lair

- Each map now has a custom music soundtrack that plays songs in a pre-determined order.

- In addition, several music related bugs were fixed:
* Fixed music looping
* Fixed playlist looping
* Fixed music fade-out/fade-in
* When a music track is stopped, it defaults to fading out
* Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched.
* When a music track ends, its memory is now freed

== Other Features ==

- BP bans increased from 3 to 4
- Single draft now has blind pick, meaning you won’t see the other team’s hero picks during hero selection
- Banning draft will now switch bans immediately
- Mid-bar completely redone for HoN 2.0
- Streak stats are no longer recorded for public games
- Fixes for Caldavar so the creeps won’t start in tower range in bottom lane and the middle lane will be more even

== General ==

- Fixed GPM calculations. Gold that wasn’t counted in GPM before:
* Passive
* First blood bounty
* Assists
* Radius bounty
* Was counting how much a player should have lost on death, rather than what he actually lost if he didn’t have enough gold

- Fixed a spot you can hit Kongor from outside of his pit
- You can now also “buy all components” for items without components and it’ll just buy the individual item.
- Swapping the minimap to right side now also swaps the location of attack modifiers
- Added sounds to the pause/unpause countdown
- You can no longer transfer items from your stash onto units that can’t carry items
- Toggling mute on a player no longer /ignores them
- Tweaked effects, voices, and animations of several heroes
- A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)
- Gold will now max at 65535 instead of looping back to 0
- Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)

- Fixed up a lot of the stringtables
- Fixed some divide by zero errors
- Shrunk some giant textures
- Custom Game renamed to Public Game
- Fixed some map textures
- Fixed follow coloring to update when first displayed
- Fixed a crash when viewing match stats containing a null player slot
- Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.
- Follow is now removed when removing buddy
- Fixed model quality change crash
- Fixed Tournament Mode not working on linux client
- Replay_autoSkipPause cvar for auto skipping pauses in replays
- Deleted un-used voice commands

== Bugfixes ==

- Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn’t upgrade. Fixed.
- Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior
- Chipper ult won’t draw on the minimap anymore
- Fayde‘s Burning Shadows now give small clearvision
- Legionnaire‘s ult damage when he doesn’t kill now correctly does Magic damage (was a script error)
- Pharaoh‘s Wall of Mummies will now grab people correctly to the middle
- Tempest‘s Glacial Blasts won’t stun magic immune units or invulnerable units anymore
- Fixed Arachna‘s ult still spawning if the target dies first
- Thunderbringer‘s ult won’t hit illusions anymore
- Vindicator‘s illusions won’t steal int from him anymore and will get the +2 int popup so it’s not obvious who the real one is
- Blacksmith can now hit himself with Frenzy when it multicasts on another target
- Gladiator‘s ult won’t wonk out anymore if he casts it while frozen and can’t turn
- Gauntlet‘s fist won’t wonk out anymore if he casts it while frozen and can’t turn
- Fixed the manacost of Defiler‘s Silence to match the tooltip correctly
- Fixed Thunderclaw and Charged Hammer so they won’t go off on denies
- Added double activate to Blood Hunter Blood Crazy
- Added double activate to Succubus Mesmerize
- Made Succubus ult undispellable
- Made Tablet of Command unbind it’s target
- Warbeast‘s Wolves won’t take the craters they come out of with them anymore

== Neutrals ==

- Neutrals now sleep at night
* They have zero aggro range at night and normal aggro range in the day

Minotaur Neutral Creep:
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

== Heroes ==

- Fixed some effects playing through fog:
* Gladiator Pitfall
* Moraxus Stomp
* Bubbles‘teleport-to-Shell-Surf “water splash”
* BubblesSong of the Sea

Balphagore
- Fixed his illusions from eating creeps

Chipper
- Fixed his ult from drawing on the minimap like silliness

Devourer
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Doctor Repulsor
- Fixed missing tooltip info

Electrician
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Engineer
- Turret now shoots twice as fast and the cap of number of hits removed.
* Damage per bullet starts at 10/20/30/40 and is lowered by 10% for every bullet that hits you
* The push starts at the same it was, but gets weaker the more you are hit
* Snare is still max of 35% from 10 hits

Gauntlet
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Gladiator
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
- Added a glow to the whip

Legionnaire
- Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it

Maliken
- Re-exported and cleaned up voice

Moraxus
- Axes damage from 80/100/120/140 to 60/80/100/120

Myrmidon
- New sounds
- Fixed infinite life weed field
- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
- Fixed a permanent vision bug

Nymphora
- Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.

Pebbles
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Sand Wraith
- Fixed an issue with Dissipate that let him get some long range damage
- Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used
- Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive

Soul Reaper
- Fixed him getting mana from hero kills correctly

Succubus
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
- Fixed heroes ulted by her not doing their idle animation after it ends

Tundra
- Fixed his charge and interaction with Moraxus’ Shield

Wildsoul
- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form

== Console Commands / UI Commands ==

* This section is mainly for modders

- StopMusic(true) will now fade out the current music track
* StopMusic() will still stop it instantly

- New console command ‘MusicInfo’
* Displays the name of current track, length of current track, and position within current track

- New console command ‘MusicSeek’
* Allows you to jump to a specific time index within the current music track
* The argument can be in ‘mm:ss’ format, for example 01:30, or in seconds, for example 90
* If the argument begins with ‘-’ then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)

- New console command ‘PlaylistStart’
* Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3

- New console command ‘PlaylistClear’
* Clears the current playlist

- New console command ‘PlaylistNext’
* Plays the next track in the playlist
** Fades out the current music track and fades in the next music track

- New console command ‘PlaylistInfo’
* Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active

HoN 2.0 Trailer

Links
HoN
2.0 Changes
2.0 Patch Q&A

S2Games the supporters of GNU/Linux and developers of Savage and Heroes Of Newerth games, have enabled the paid accounts to give two trial keys to anyone they wish.
Each trial key will let the player play 10 matches !

All you have to do is to register at the GamingOnLinux Forums and post !
Those who will register from today the 14/09/2010 till the end of the month and post at least 10 posts by the end of the month will enter the “contest”.
The winners will be chosen randomly from the posters and be published on 03/10/2010 .
It’s 1 post for ~45 minute of gameplay (on average), and the game is awesome !
Please do not post useless posts or spam, make it interesting.

So if you ever thought about buying HoN, but wasn’t really sure about it ans wanted to try the game, here’s your chance !

The people who registered before today, do not despair !
A random regular poster will win Amnesia: The Dark Descent on the 25th this month.

So what are you waiting for ?! register and start posting !

P.S
I know I’ve said I don’t want to make giveaways (I still don’t like the idea that much), but I got several prizes and so little contests people will actually take part in.
I just have to “get rid of those keys” ;) .

And I didn’t forget about the Amnesia: The Dark Descent contest, I am still thinking about it as I need to find something that people will actually participate in (and I have a few ideas).

Update : HoN Trial Is Now Open For Everyone !

Today the DOTA mod remake Heroes Of Newerth from S2games has gone retail !
S2Games made GNU/Linux clients for their Savage series and HoN is no exception !
It runs pretty good on GNU/Linux and offer a native 64-bit client.

Although the Savage series is free to play (with an option to buy premium stuff) HoN will require one fee of $30 in order to play. (SEA residents can still play for free at the moment).
For an online game one payment for life is not much at all, some online games demand a monthly payment.

Heroes of Newerth Has Launched!
As of 4PM EST (-5 GMT) on May 12th, 2010, HoN has officially launched and gone retail!

We hope that you will continue to support us as we move from a very successful beta to retail. With nearly three million users participating in the closed beta, we had a lot of help testing and have implemented many suggestions from our community.
We’re now working on bringing you more heroes, items, maps and features. HoN will also include team matchmaking, the long-awaited map editor, new modes, and achievements in the near future. HoN, in the words of Marc “Maliken” DeForest, CEO of S2 Games, “will never truly be finished.” This means that you can count on many new additions and features as HoN continues to evolve!

Although the beta has ended the game will continue to evolve :
Here is a sneak peak of things to come:

• Consistent NEW Content Patches
• Arranged Team Matchmaking
• Full Scale Support for Competitive Play (many tournaments and more in-game features to come)
• Achievements
• New Game Modes
• SDK (includes Map Editor) – Empowering players to create their own games and different modes.
• The DREAM Program (propose your own heroes to be included in the next patches of HoN).

About HoN
Heroes of Newerth is a Real Time Strategy/Real-Time Tactics online multiplayer game in which the player controls one of (at the time of writing) 64 heroes (many of whom are DOTA ports) and fights with his team against the other team (all of the team members controlled by humans).
Each hero has 4 different abilities and can level up, up to level 25 by killing other heroes and enemies.
The goal of the game is to destroy the other team’s main building.

There is a GNU/Linux Clan named Keepers Of The Kernel (KotK) you can join !

Screenshots

Video
[youtube=http://www.youtube.com/watch?v=4FY3-JH_AmE&hl=en_US&fs=1&]

Links
Heroes Of Newerth
GNU/Linux Clan Keepers Of The Kernel (KotK)
S2games
DOTA