Expeditions: Conquistador which I wrote about earlieris tactical RPG with turn based combat which is similar to the good old classic Fallout games in it’s combat.
Recently they released 3 Let’s Play Expeditions: Conquistador videos which explains the combat in more depth.
So if you were unsure about pledging to this project, I hope those videos will help you decide.
Also note that like in the classic Fallouts – you don’t always have to pick the fighting option and there are also more diplomatic resolutions to game situations.
Expeditions: Conquistador is tactical RPG with turn based combat, like many other games it uses the Unity engine which now supports GNU/Linux.
It’s being developed by Logical Artists and the game already have a playable demo (although unreleased to the public at this stage)
Even at this stage the project is looking great, so if you like tactics and RPG – please consider supporting this project.
A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.
Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.
You will take on the role of a Spanish Conquistador in South America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.
Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role – their morale will change depending on your decisions, they will chime in when you’re weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they’re back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.
Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?
• Engaging and intricately branching storyline with difficult decisions and long-term consequences.
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions – pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability – dynamic endings reflect decisions you’ve made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you’ve lost (or gained!) along the way.
• Detailed and tactical combat – make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management – unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system – barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.