Fishing Cactus the developers of many games meant for digital distribution platforms have announced that they are porting their game engine Mojito to GNU/Linux :

“With the mondial crysis, it’s important to think about the people who are in need. They maybe can’t buy a fully functional Mac or an expensive Windows license…
Luckily, they can discover the joy of working with the open-source “OS for the poor”, Linux!
We have already improved the most current platforms on the market with our kickass Mojito Engine, and we are now currently working on the Linux version.
And just because we like you guys, readers of this blog, we will offer you the exclusivity of the year : the first screenshot of a not-so-mysterious project, running on Ubuntu!”

This hopefully means that all their titles will be ported to GNU/Linux as well !

About Fishing Cactus
Fishing Cactus is a privately held company located in Mons, Belgium that was established by four industry veterans in 2008.
With a core team which combines 30 years experience and 15 released titles, Fishing Cactus creates compelling and high quality games tailored towards digital distribution platforms such as iPhone, XBLA, WiiWare, PSN, DSiWare. We create games from both original ideas as well as from existing game designs or licenses.

Founded in the ashes of 10tacle Belgium in 2007, Fishing Cactus is a premium independent game development studio dedicated to provide high quality digital games. We aim to create compelling games across different types of handheld consoles and digital distribution platforms featuring both original IPs or existing brands.

Before creating Fishing Cactus, the founders have been working for several years at 10tacle Belgium at key positions on Totems (X360, PC) and Urban Race (X360, PC). We are the same people who created the amazing S.E.S.S (Semantic Environment Sensing System) engine which was running behind Totems.

Gathering a team with nearly 30 years combined experience and more than 15 released titles on a wide range of consoles and genres, Fishing Cactus applies an alternative approach to traditional game development focusing its productions on smaller scale and more human projects. We put a strong emphasis on appealing graphics, innovative gameplay experiences and teams autonomy following agile methodologies principles. On top of this approach, the studio runs worldwide scattered playtests facilities which fuels our games at every step of the production process.

Fishing Cactus acts as a new type of game development studio on the market, releasing its games exclusively on digital distribution platforms. Such platforms include Microsoft Xbox Live Arcade, Sony Playstation Network, Nintendo WiiWare, Apple App Store, Nintendo DSiWare or PC platforms such as Valve’s Steam or Garagames InstantAction. On top of fully fledged game development, we also provide a wide range of targeted services to publishers and other game developers. Since September 2009 we also have a dedicated Natal team which is highly skilled in 3D camera technologies thanks to past experience and projects.

Fishing Cactus is an official Microsoft, Apple and Nintendo developer.

Are you looking for a bunch of talented developers with relevant game industry background and strong development skills for a project which fits our philosophy? You don’t have to look elsewhere, you found your team! Please plan a budget for extra root beers to fuel our thirsty team and contact us right now.

Links
Fishing Cactus
Games
announcment

Thank TheAncientGoat from the freegamer channel at the freenodes server for the news.

  1. naikon says:

    Poor Linux users?

    I feel sorry for the windows users more 😉
    Google or the NYSE sure as hell aren’t poor.