Tagged: Torchlight

In the recent years the desktop user-base of the GNU/Linux OS is growing, and with it the demand for native games for this platform.
There are some game developers who port their games to GNU/Linux themselves, but some don’t have the time or knowledge for it.

Luckily we have a few professional GNU/Linux game porters :
Linux Game Publishing
Ryan Gordon aka icculus
Frank Earl (former LGP employee)
Igios (They work with LGP on some project)
Dave D. Taylor (former employee of id software, while he is currently employed at Naked Sky Entertainment, he would be happy to port more games to GNU/Linux as a pay projects).

There is also id software’s Timothee Besset who ports all id’s games to GNU/Linux, but as he works with id software I doubt he could also port other games to GNU/Linux.

The problem, or perhaps the blessing is that all of those people/companies are currently very busy porting games to GNU/Linux and can not except more porting projects at this time.
Therefore I am looking for more people/companies who port games to GNU/Linux.

A few months ago I’ve contacted Steve from Soldak, the developers of the action cRPG games : Depths of Peril, Kivi’s Underworld and (in development) Din’s Curse .
All of those games have a native MacOSX clients and they run on Wine 100%, BUT as we all well know – most GNU/Linux users won’t buy a game that doesn’t have a native GNU/Linux client (for good reasons).
So I’ve managed to convince Steve to port his games to GNU/Linux (which shouldn’t be hard due the the already developed MacOS clients).
The problem is that Steve doesn’t know how to port his games to GNU/Linux and needs help with this issue.
So I’ve tried to find a GNU/Linux game porter for him, that was a harder job then I originally thought it would be…
I’ve contacted LGP, Ryan and Frank, all of which where too busy with other porting projects that they couldn’t even replay to my emails (except LGP which said that they are full of work for at least a year).

Finally yesterday I’ve emailed Igios, which said that they might find the time to port those games because they already have a MacOS client and it would be easier to port them to GNU/Linux.
The ports for Soldak games are not confirmed yet, but Steve has promised to keep me updated on this subject.
If anyone is interested, the thread could be found HERE.

I know of other game companies who think or thought about making a GNU/Linux clients for their games, but they had to abandoned the idea because they didn’t know how to make it and there was no GNU/Linux porters available for the job.

So if you know of any other GNU/Linux porters please replay to this thread and let us know about them.

Also at this notice I would like to thank all the people who asked from Runic Games to make a native GNU/Linux client for their game Torchlight.
While there is no official replay from the developers at this thread, I am sure that they cannot miss it (and i’ve PMed one of the devs again about it).
They are currently busy working on a MacOSX client, so the GNU/Linux port will be considered afterwords.
I am sure that at one point or another there will be a native GNU/Linux client for Torchlight.

Sorry for not updating my blog more often, I’ve started big with 3 updates every week but now I don’t post as much as I used to.
I still have some good ideas to post about, but the “news” stuff is harder to find those days.
If the Windows platform has new games released almost daily, on GNU/Linux things are different.
That is the reason why we have to fight for every game that might have a chance for a GNU/Linux client !

Some time ago I’ve added Torchlight which is developed by Runic Games to the “Games that might have a GNU/Linux client” list on my blog, in the ” Upcoming GNU/Linux games !” section.
I’ve assumed that because Torchlight is based on the Ogre3D engine which is cross platform and because a MacOSX client is already in the works a GNU/Linux client will follow.
I still hold that thought and I’m quite sure a GNU/Linux client will be made at some point by the developers or some other porters or 3rd party company (like LGP or Ryan Gordon).

At 29/10/2009 Torchlight was finally released for the Windows platform and NOW is the time to ask for a GNU/Linux client.
On that day I’ve P.Med one of the Torchlight developers asking about the possibility for a GNU/Linux client :

“Hello

I’ve send an email to runic games a few months ago but got no replay.
I’ve registered to the forums and posted about it but also none got an official replay.
I was wondering if you are planing on porting Torchlight to Linux.
Ogre3D is cross platform and porting the game should be no problem, there are even people who wish to help you do so if you don’t have the time.
Is there a chance for a Linux client for Torchlight ?

Thanks in Advance
Maxim.”

And even got a replay :

“Maxim,
Unfortunately we do not have any linux plans decided at this time. I think some people are trying to get it working under WINE but I have not heard much about it (there are a few threads going on that if you want to look). We do have a FAQ page on the website which does have our official statement on other operating systems too, its a bit far down though.

http://www.torchlightgame.com/faq/#faq18

Thanks”

As you can see it’s not a definite “NO” and they are open to convincing.
That day I’ve posted a thread at Ubuntuforums asking people to let their wishes for a native GNU/Linux client be known at the “Linux client” thread at Runic Games forums, the developers of Torchlight.

Many people have posted at Runic Games Linux thread asking for a native GNU/Linux client for Torchlight, and while no developer have replied yet I am sure they are more positive to the idea then before.

If you didn’t yet post in their thread, please do so – as it’s a small step for the GNU/Linux gamer and a BIG win for the GNU/Linux gamers community.

Why do I even want to invest my time in this game ?
First of all we don’t have many good native cRPG games on GNU/Linux except Sacred Gold and NWN while there are a LOT of cRPG fans among the GNU/Linux gamers community.
For a long time I’ve said that the backbone for GNU/Linux adoption are games, and more games will help more people to convert to GNU/Linux thus making a bigger market share and making more gaming companies think about creating native GNU/Linux clients for their games – breaking the “chicken and egg” barrier.

The second thing is that Torchlight was created by the Diablo1+2 developers from Blizzard !
This must mean something even before reading the great reviews the game got.

The third thing is that while their demo runs on Wine, their full game doesn’t – due to DRM restrictions.
Thus the GNU/Linux users have to pirate Torchlight in order to play it because in the cracked version the DRM “protection” was removed.
That is indeed absurd driving us to be pirates even if we want to support a game we like.

Off course buying a Windows game, even if it runs on Wine 100% doesn’t serve our purposes.

So if you want another great game for GNU/Linux, vote your support at their forums.