Tagged: The Humble Indie Bundle

The Humble Indie Bundle For Android And GNU/Linux 3 is out now !

Games of this bundle including :

Fieldrunners

Subatomic Studios

Take your towers on the offensive against an endless sprawl of baddies in this tower defense classic. Your goal is to keep your opponents from crossing the battlefield and taking you down. Populate everything in between with deadly towers and create intricate mazes to incinerate, freeze, laser, and electrocute your way to victory.

 

BIT.TRIP BEAT

Gaijin Games

BIT.TRIP BEAT is a charming, retro-inspired music rhythm game. Players must deflect an onslaught of projectiles, each successful deflection resulting in a musical sound. Link ‘em together to get a rhythm going! Every move is crucial, as letting anything through will threaten to disrupt the beat. This is the BIT.TRIP sensation that has — so far — spawned five awesome spin-offs and sequels.

 

SpaceChem

Zachtronics Industries

In SpaceChem, players take on the role of a Reactor Engineer, designing complex reactors that transform raw atoms into the complex chemicals needed to survive sinister threats on the frontier colonies of space. It’s a maddeningly addictive puzzle game, and with the help of the built in level editor, it’s ensured that you’ll have plenty of challenging atomic manipulation at your fingertips.

* Note that the Android version of SpaceChem is designed for devices with a resolution of 1280×800 or greater. Please try this demo on Google Play

 

Uplink

Introversion Software

Break into computer systems and nab valuable, secret information as you take on the role of a hacker for-hire in Uplink. The hacking gameplay in Uplink is textbook cyberpunk, complete with cracking software, credits, and nasty megacorporations. It’s like a puzzle-adventure with all the action taking place between bits and bytes in cyberspace.

* Note that the Android version of Uplink is only compatible with tablet devices.

 

Spirits

Spaces of Play

In this beautiful puzzle-platformer, autumn has arrived and you must help the spirits of fallen leaves find their way home. With only indirect control at your fingertips, you must choose a few good spirits to build stairs, change wind flow, and act as guides for the rest of the spirits, making decisions that may ultimately sacrifice the few to save the many.

 

The Humble Bundle for Android 3

Five amazing games for your mobile delight. We’re bringing you a mountain of entertainment for your Android devices. Pay-what-you-want to get BIT.TRIP BEAT, Fieldrunners, SpaceChem, and Uplink! And if you beat the average price, you also get the beautiful platform-puzzler Spirits! Please note that Uplink and SpaceChem require tablets if your are playing the Android version.

Love your desktop? So do we. Buying the Humble Bundle for Android 3 also gets you the games on Windows, Mac, and Linux! For your listening pleasure, each game also comes with an official soundtrack.

Pay what you want. On their own, these fantastic games and their soundtracks would cost to the tune of $52, but we’re letting you name your price!

The games work great on Android, Windows, Mac, and Linux (system requirements here). Note that this is the initial release for many of the Android and Linux versions of the games. Please be patient while the developers fix any 1.0 bugs as quickly as they can, and don’t hesitate to contact us if you run into any issues.

Support vital charities. You get to decide how your purchase is divided: between the developers, the Child’s Play Charity, or the Electronic Frontier Foundation. And, if you choose, a Humble tip for putting this promotion together is much appreciated!

 

Five incredible, best-selling games. Humble Indie Bundle V features five modern masterpieces and their soundtracks. Experience the fear and paranoia of Amnesia: The Dark Descent; the intensity and impact of LIMBO; the zany characters of Psychonauts; the future-retro, audiovisual concoction of Superbrothers: Sword & Sworcery EP; and, for customers who pay more than the average price, the exquisitely crafted action-RPG, Bastion.

Please note that LIMBO DOESN’T have a native GNU/Linux client and it uses Wine to run on GNU/Linux, so when you contribute – think about what you give to the developers of this game (you can divide your contribution as you see fit).

Avadon: The Black is an old school crpg game created by the legendary Spiderweb Software which created many other old school crpg’s.
Avadon was recently featured on The Humble Indie Bundle.
For everyone who might missed this great offer there is the chance to buy the GNU/Linux version from Gameolith.

I’ve spoken a bit with Jonathan Prior from Gameolith on why should we buy Avadon now, after the HiB is over.
He said that the sales from the Humble Indie Bundle have already covered the cost of the port and that the GNU/Linux version will only be available from Gameolith for the time being.
He also said that this is a test for Gameolith to see if there is money to be made out of GNU/Linux games outside the Humble Indie Bundles.
If they can shift enough units, they can get money from investors for new GNU/Linux ports.
If not, GNU/Linux will cease to be their primary platform and they will concentrate on Windows and MacOS.

So to conclude “If we can get enough sales, then we’ll be able to fund new GNU/Linux ports”.

 

About Avadon: The Black Fortress
Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. Form a band of skilled warriors, explore dungeons, hunt for treasure, learn many unique and powerful skills, and attempt to unravel a conspiracy to destroy your homeland!

Five great nations have banded together to form The Pact. The Pact is defended by Avadon, a secretive sect of spies and assassins. Its agents are everywhere. Its word is law.

You have been recruited as a Hand of Avadon, charged with missions that require swift action and a heavy fist. However, the enemies of the Pact have plans of their own, and Hands of Avadon are being picked off one by one. It will fall to you to struggle to survive and to reveal that plot that could shatter the safety of The Pact and plunge your homeland into chaos.

But beware. Allies are few. Traitors are everywhere. And the closer you come to the truth, the closer their assassins will come to you.

Key features:

  • Epic, Indie fantasy role-playing adventure in an enormous and unique world.
  • Four different character classes, with dozens of unique spells and abilities.
  • Uncover the fascinating history of Avadon and the land of Lynaeus.
  • Many different endings. Your choices will change the world.
  • Dozens of side quests, hidden dungeons, and secrets to discover.
  • Hundreds of magical items to find. Use enchanted crystals to make your artifacts even more powerful.
  • Huge adventure with lots of replay value.

 

 

The Humble Indie Bundle #4

Seven epic games. We’re ready to drop seven new cross-platform, DRM-free games down your digital chimney.
Bandage your fingertips and prepare your mind for the challenges of : Super Meat Boy, Shank, Jamestown, Bit.Trip Runner, and NightSky.
If you pay more than the average price, you’ll also get two massive, well-loved indie favorites: Cave Story+ and Gratuitous Space Battles.

All the seven games make their first GNU/Linux appearance , so show them your love and support them !

Humble Bundle is proud to present the Humble Voxatron Debut, featuring the Voxatron alpha, Lexaloffle Games’ brand new, voxel-based, action-adventure bulletfest!

Pay what you want for the Voxatron alpha and…

Be the first to tackle this voxel-based, old-school-gone-new platform shooter. Pick up your trusty pea gun and shoot your way through more than twenty areas filled with blocky baddies, destructible toys, and palliative powerups.

Get Voxatron’s future content and gameplay updates. As a customer of the Humble Voxatron Debut, you’ll receive access to all of Lexaloffle’s future updates to Voxatron: levels, characters, and more!

Make awesome voxel levels, with monster creation tools on the way! After conquering the alpha adventure, check out the “BBS Levels” for instant-access to user-created content. Want to make your own masterpiece? The Voxde level editor is included with every purchase, granting you the ability to create mind-blowing new environments to share with the world. And soon, Lexaloffle plans to add monster creation tools for designing your own blocky bad guys to populate your creations.

Click here to pick up your Humble Voxatron Debut before time runs out!

Sincerely,
Jeffrey Rosen
Humble Bundle

Ryan Gordon who ported many games to GNU/Linux including those of The Humble Indie Bundle #1 #2 and #3 has made a guest post on the Wolfire Blog :

This is a guest post from Ryan Gordon, announcing the release of Haaf’s Game Engine (HGE) for Mac and Linux. HGE is the 2d engine that powers games such as Hammerfight.

On top of all the other goodness, the thing I love most about the Humble Bundles is how they tend to leave a trail of open source software in their wake.

We’ve seen games opened up, which has made them bloom on exotic platforms the original developers never dreamed of; never mind the iPad ports and the Mac App Store, I’m talking about insanity like Lugaru running on an Amiga, Gish on the Pandora handheld, and Aquaria ported to Sony’s PSP.

We’ve also seen great improvements, optimizations, and enhancements to all the opened games, across hundreds of patches from dozens of contributors.

I got my start in the game industry working for Loki Software, coercing a wild array of titles to run on Linux. Loki was doing something no one had tried to do before, and we found we were missing some fundamental tools.

Out of necessity, we rolled up our sleeves and built toolkits, libraries, utilities and infrastructure to aid in the job. Out of a sense of community, we released the source code to these things. Because it’s what you should do if you can.

Loki didn’t survive, but their open source projects did. Their contributions are still paying off, over a decade later: SDL, built by Loki employees as an answer to DirectX, is still the gold standard for low-level game toolkits on Linux. Over the past decade, it has powered everything from blockbuster commercial games to indie experiments to awesome demoscene showcases. Almost every Mac and Linux game that has appeared on humblebundle.com uses it. The same is true for OpenAL, a 3D audio API which Loki spearheaded back in 2000. Now this library ships on every iOS device, Linux desktop, and Mac computer. It has powered the audio in several generations of Unreal Engine and id Tech.

What I love most about my career is that I get to follow Loki’s crazy, quixotic example.

It’s not enough to just bring games to Linux. Games will come and go. A game may take years of devotion to build, and then maybe it will live on a best-seller list for a few weeks and be forgotten. Ultimately, any given product is just another bullet point: does this run on Linux? Great, but what have you done for me lately? Porting a game isn’t nearly as rewarding as releasing the source code to something you built to help port that game. To that end, today I’m announcing the availability of hge-unix.

Under the hood, Hammerfight uses an engine named “Haaf’s Game Engine” (or “HGE,” for short). HGE has been popular for 2D indie and casual games in the last few years. It provides a decent wrapper over Direct3D and other common Win32 functionality, plus gives you some basic tools like particle systems. It’s an open source project, under a very permissive license, but it’s a big pile on non-portable Windows source code.

I had ported HGE to the Mac a few years ago for Red Marble Games. We used it for several games: Magic Match Adventures, Go Go Gourmet and its sequel. This was an education in the casual market: if we could make these games run on a blueberry iMac with Mac OS X 10.0, by god, we were going make it happen. It was great fun; I had to learn to inch as close to the impossible as I could, and develop the wisdom to know when I was close enough to it. As a benefit, the Mac port of HGE could run on some seriously ancient machines.

When Hammerfight came along for Humble Indie Bundle #3, I didn’t want to reinvent the wheel, so Red Marble and I discussed the HGE work we had already done. They were incredibly supportive, and let me use it as a starting point for Hammerfight. And now, they have graciously allowed me to open source that work, with the revision history intact, so others can benefit from it, too.

hge-unix is built with SDL, OpenGL and OpenAL. It has been known to run on Mac OS X and Linux, PowerPC, x86, and x86-64. It will probably run on any reasonable Unix variant. It might even run on Windows. The original API remains intact; if your project uses HGE for all its functionality, it’s possible that your Windows game will more or less Just Work on Linux and Mac OS X.

You can find details on hge-unix here. For those that want source code (which is currently identical to what we shipped in Hammerfight), point your web browsers or Mercurial client at this URL:

http://hg.icculus.org/icculus/hge-unix/

If you’re a Mac gamer that has enjoyed the Humble Indie Bundles, you should stop by redmarblegames.com and shop around. Red Marble does nothing but Mac games. They’re one of the few true believers, so you should go support them.

If you know someone with a Windows game built on HGE, you may now officially harass them for a Linux port. Just like Loki did ten years ago, I’m giving out the source code to my tools where I can, in hopes that it makes other game developers more successful.

Enjoy!

–ryan.

 

The Humble FrozenByte Bundle has started !
After the MAJOR success of the two previous bundles (which resulted in the release of the source codes of most of the games), the indie game developers started asking to take part in a bundle, and for this third bundle FrozenByte dived in.
Pay what you want now and get five games including : Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw and Splot (the later 2 games will have a GNU/Linux and MacOSX clients soon).

For those who already own the Shadowgrounds games, you will be happy to know that the GNU/Linux clients have been improved and now you should no longer have crashes (and if you still do, they will fix it).
Also Trine2 is coming to GNU/Linux as well (but it’s not part of this bundle), more info in the little chat I’ve had with Lauri from Frozenbyte :

LGN: Hi !
Lauri/Frozenbyte: Hello!
LGN: Does the bugs in SG and SG:S have been fixed ? (the bugs that crashes the game in some levels)
Lauri/Frozenbyte: It’s been improved for the Mac/GNU/Linux ports
but we haven’t compiled new Windows versions yet, but will do that “soonish”
all updates will come to Steam and other versions as well, we’ve also added physics to original SG.
LGN: I bought those games from LGP, so I’m talking about the GNU/Linux version – but as I understand those bugs were present in the original version
Lauri/Frozenbyte: GNU/Linux version has been updated for this bundle
LGN: So the crashes are fixed ?
Lauri/Frozenbyte: In our tests they didn’t crash at all
but of course when 1000′s of more people join in there might be found new issues, which we will fix.
any bugs will be fixed by the original porting team.
LGN: I remember reading in your forums long time ago that u know about the crashing bugs but do not know why it happens, you gave some save games to “bypass” it.
Lauri/Frozenbyte: Yeah I think that was windows version
with recent improvement there was discovered and fixed some crashes, but it’s old codebase so I can’t guarantee it’s perfect, but we will work out any bugs discovered
LGN: Thats’ great cuz there was a mission in SG:S that kept crashing for me – now I hope to be able to finish it , btw who made the GNU/Linux port this time ?
Lauri/Frozenbyte:It’s the same team who did the original, but they have now learned a lot more :)
they are called Alternative Games
LGN: I thought it’s another company with some old members
btw why there is a Windows only game in the bundle ?
Lauri/Frozenbyte: They have changed their name but it’s the same people :)
it’s a prototype which we were not able to port in time
but the guys are working on it, so GNU/Linux/mac should be coming, it also includes source code so if someone is really keen to get it right now it’s possible :)
LGN: Nice, I’ll definitely contribute for the third time :D
Lauri/Frozenbyte: Thank you! :)
LGN: although I already have most of the games, as with the second bundle
Lauri/Frozenbyte: Well, pay for only the ones you don’t have .. the lowest possible is 0.01 usd :)
LGN: But you deserve it for supporting GNU/Linux
Lauri/Frozenbyte:It’s really up to you.
LGN: I’m not a cheapass ;)
Lauri/Frozenbyte: hehe :)
LGN: Any new projects you porting to GNU/Linux ?
Lauri/Frozenbyte: We’ve aiming to bring all of our games to GNU/Linux as well
so Trine 2, once completed, should be coming to GNU/Linux also, and of course Splot, which is also in the bundle
LGN: Thanks you very much for this wonderful bundle !

Pay what you want. If you bought these four games separately, it would cost around $50 but we’re letting you set the price!
All of the games work great on Mac, Windows, and GNU/Linux.

We don’t use DRM. When you buy these games, they are yours. Feel free to play them without an internet connection, back them up, and install them on all of your Macs and PCs freely. There is no time-limit on your downloads.

You can support charity. Choose exactly how your purchase is divided: Between Frozenbyte, the Electronic Frontier Foundation, or the Child’s Play Charity. Also, if you like this deal, a tip to the Humble Bundle itself would be much appreciated!

So go ahead and Pay What YOU Want for this bundle, those games are extremely fun and worth the original money.

Up till this moment the GNU/Linux users are as usually ahead of everyone with an average of ~$12.
You have two weeks to participate and improve the GNU/Linux users contributions to the bundle so the developers will port more games to GNU/Linux.

Aquaria is the last game from the Humble Indie Bundle project to free it’s sources, the other games being Lugaru, Penumbra Overture and Gish.
Now we need to wait and see (or better yet, do something like code) what comes out of it.
While the sources of those games are free, the content (art and music) is not, therefore you have to buy those games in order to make use of the modified source code, but if you donated to the Humble Indie Bundle – you have no problems.

As with other games Ryan Gordon worked hard to polish and release the source code to the public.

Aquaria goes open source!
By David on June 3rd, 2010
Aquaria has gone open source under the GPL! Now all four of the games that pledged to open in the Humble Indie Bundle are officially open source — the others are Lugaru, Gish, and Penumbra Overture. I am especially excited about the modding possibilities for Aquaria because of its excellent level editing tools. Here’s a video showing an early version of the editor:

I show off their editor more in the beginning of the Aquaria Design Tour

This kind of freeform layer-based manipulation is the basis for most modern 2D games, so it’s important to have good tools. Having access to a user-friendly editor like this could be a big head start both for Aquaria modifications and for separate total conversion projects.

I would like to thank the developers of Aquaria, Gish, and Penumbra for releasing the source code to their awesome games, as well as Ryan Gordon for handling all of the logistics and details to make it actually happen. There have already been a lot of work done on the games, and we are going to be highlighting some of the coolest patches from the early contributors over the next few weeks — and hopefully more as they come!

Details from Ryan Gordon
Aquaria is now open source, rounding out the Humble Indie Bundle! If you want to explore this codebase, here’s what you need to know:

Getting the source:
You can grab the source from the Mercurial repository here:
http://hg.icculus.org/icculus/aquaria/
Everything you need to know about Mercurial can be learned from Joel Spolsky’s tutorial at http://hginit.com/ … it’s a fast read, and funny, too.
While many Mercurial and git clones will likely pop up, this repository will be updated with good patches, changes, fixes, and improvements from the community.

Getting the game data:
The game data is not shipping with the source code. Please buy a copy of the game (your copy from the Humble Indie Bundle will work just fine).

The code:
…this is almost the exact code that shipped for the Mac OS X version in the Humble Indie Bundle, with the (disabled anyhow) Steamworks and DRM code stripped out. The Linux version was built from a slightly older version of this code, but this code still builds on Linux. This hasn’t been tested on Windows, and Ryan likely broke it in (hopefully) small ways. There’s little doubt that any issues will be corrected within a few hours, though.

Mailing list:
There’s a mailing list that can be used for discussion of the Aquaria source code. You can subscribe and read list archives here:
http://icculus.org/mailman/listinfo/aquaria

Things worth doing right away:

  • Make the game 64-bit clean. It’s mostly there, but there are some pointers cast to ints and passed around in Lua that have proven difficult to track down. The initial code release needs to be built as 32-bit to work.
  • Improve the achievement code. Ryan added a quick-and-dirty thing to replace Steamworks. Make this a full part of the in-game UI.
  • Fix that bug that’s been bothering you.
  • Clean out some source files that aren’t actually used any more.
  • Build a mod.
  • Add some cool shaders and effects.
  • Render real 3D meshes for some of the characters.
  • Fix the “Li’s twin” bug: (bug 4495).

Links
Aquaria Goes Open Source ! – The Original Post
Aquaria
Ryan Gordon
Aquaria Source Code
Aquaria Mailing List
Humble Indie Bundle

After the huge success of the Humble Indie Bundle, and the raise of over 1 Million Dollars in donations – the games in this “project” are “freeing their sources”.
After Lugaru and Penumbra Overture freed their sources, Gish is now following their example.
The source is under GPL and can be downloaded from here.

As always Wolfire Games write about this on their blog :

Gish goes open-source
By John on May 30th, 2010
As promised in the Humble Indie Bundle, the classic indie game starring your favorite 12-pound ball of tar, has now had its secret sauce released under the GNU General Public License. Ever wonder how Gish’s famously fluid physics system was put together? Well now you can take a look for yourself. Alex Austin has just made the source code available for download here.

[youtube=http://www.youtube.com/watch?v=5WzGQQOIcp8&hl=en_US&fs=1&]
Gish Trailer: Watch on YouTube

This is really exciting. Who knows what crazy mods may emerge? The first project that pops into my head is making Gish a 13-pound ball of tar but I have a feeling Gish fans will be way more creative than that. What are you waiting for? Go check out the source!

Links
Gish
Gish’s Source Code
Humble Indie Bundle