Tagged: Tactics

Telepath Tactics is the third game in the Telepath series (which also includes Telepath RPG: Servants of God and Telepath Psy Arena 2 ) from Sinister Design , and like the other games – it will also support GNU/Linux.

Telepath Tactics (like the other games in the series) is a deep turn based tactical combat which explained in more depth in the following video :

 

What is Telepath Tactics ?

 

Fantasy tactics with mod support, manipulable battlefields, a Fire Emblem-style campaign and hotseat multiplayer.

The Kickstarter presentation

Imagine that Fire Emblem and Disgaea had a baby, and that baby turned out to be a prodigy…

“With destructible buildings, bridge construction to create new flanking opportunities and the ability to throw people into lava, it sounds like Telepath Tactics may contain all that is necessary for my tactical needs.”Adam Smith, Rock Paper Shotgun

“The gameplay recalls Sega’s Shining Force series, mixed with a bit of Advance Wars — as a fan of both, I definitely approve of the direction this one’s taking!”The Indie Games Blog

“Like all games of war—digital and otherwise—you must learn how to use the terrain to your advantage. You can smash through walls, rob the high ground, build bridges, and lay down explosives. You can also back your foes into undesirable puddles of stuff, like water and lava. For a change, try flinging your best friend off a cliff.”GameZebo

Telepath Tactics is the first tactics game where I felt competitive in a good way and had a great time whether I was winning or losing. I love the use of environmental effects in TT and they’ve led to some interesting land grab battles where it was more about controlling, deforming, or transforming the maps to win than directly battling my opponent.”Phil Tibitoski, Octodad

 

The Game

Telepath Tactics is a turn-based tactical RPG in the tradition of Fire Emblem and Disgaea. It features a single player campaign with well-written characters embroiled in a tale of war and political intrigue, as well as 2-to-6 player multiplayer with support for hotseat play (i.e. you and your friends playing together in the same room, Super Smash Brothers style).

 

Setting

Telepath Tactics takes place in a fantasy-steampunk universe that averts most of the tropes you’re used to from these sorts of games. Magic doesn’t exist: instead, there is psionics and steam-powered technology reliant on a volatile, crystalline substance called vibra. Cavaliers don’t ride horses: they ride giant, armored praying mantises. There are no elves, no dwarves, no goblins, no dragons: it’s just humans and a few other, entirely original sentient races (such as the shadowlings, disembodied floating heads that quite literally feed on human suffering).

 

Gameplay

Telepath Tactics takes a highly deterministic approach to combat mechanics. Attack damage is 100% predictable, and attacks always hit unless there is some intervening factor (such as the attacker having been blinded, or the target having some special defensive status effect). In this regard, it is very much a game of skill akin to chess—chance will seldom determine the outcome of a battle.

Telepath Tactics borrows liberally from the best tactics games around to provide a wide variety of available strategies. Throw enemies off of cliffs; push enemies into water or lava; fling friends across gaps; set your enemies on fire; freeze them; blind them; cripple them; stun them; use hit-and-run tactics with cavalry and bowmen; teleport; grab item drops; stick your ranged units on the high ground to boost their effectiveness; the list goes on and on.

Telepath Tactics also brings fresh new environmental manipulation mechanics to the table. Push boulders, barrels and tables in the way to block off certain routes; build bridges to create new routes across water or lava; build barricades to brunt an incoming attack; destroy walls, doors and bridges to open up or close off routes of attack; shoot through open windows; place down explosive charges to create a trap for an unwary opponent. Telepath Tactics supports all of this and more.

The enemy AI in Telepath Tactics is aggressive and reactive. The enemy will not just sit around the battlefield waiting for your characters to wander into aggro range or trigger a script—instead, the AI will actively maneuver and seek out ways to get at your most vulnerable characters.

Telepath Tactics multiplayer comes with 22 unique character classes, each with its own strengths, weaknesses, and battlefield roles. The single player campaign features unique, named characters based off of these classes, each with its own custom stats and leveling schemes.

You don’t have to be content with the selection the game ships with, however. Telepath Tactics features extensive mod support that allows you to create custom multiplayer maps, custom tilesets, custom destructible objects, custom items, custom attacks, custom character classes, and even whole single player campaigns filled with unique characters, enemies, dialog and cut scenes. Everything is stored in easy-to-edit .xml files, so modding is a cinch.

The game also comes with a full-featured map editor to make creating new battles fast and simple. Create your own, or download someone else’s: Telepath Tactics supports all of the above.

There is a lot more I could say about the game. Rather than talk your ear off, however, I will direct you to the latest draft of the Telepath Tactics manual with more (and more detailed) information on how the game works.

WHERE IS TELEPATH TACTICS AT IN ITS DEVELOPMENT?

Every single thing you read in the section above is currently in-game and working. There is no question about whether this project is too ambitious to complete: it isn’t. The lion’s share of the really tough stuff is already done. I just need more resources to give the game all the content and polish it needs.

SO, WHAT DO YOU NEED $25,500 FOR?

I’ve crunched some numbers, and $25,500 is the bare minimum amount of money it will take to finish Telepath Tactics to my satisfaction. (Please note that I am not counting wages for myself in this figure. I don’t want a salary; I just want the money to get this thing done right.)

Here are the things your contribution will fund:

  • Hiring a sound designer to create all of the sound effects for every last button click, movement, attack, character death, item usage, and action in the game.  Estimated cost: $12,000
  • Hiring a composer to flesh out the game’s soundtrack with more music.  Estimated cost: $4,000
  • Hiring artists to create more art: tilesets, destructible objects, character portraits, NPC sprites, and a second gender for each character class.  Estimated cost: $4,000.00
  • Promoting Telepath Tactics* at PAX East.  Estimated cost: $2,000.00
  • Hiring a web designer to build a proper website* for Telepath Tactics.  Estimated cost: $1,000.00

Now, if you’re good at math, you might be scratching your head right now. “Craig,” you might say, “that’s only $23,000. What is the last $2,500 for?” Good eye. The last $2,500 is to cover the estimated 10% cut that Amazon and Kickstarter take from whatever we raise. (For instance: if we raise $25,500.00, I estimate that these guys will take a $2,550 cut; that leaves just about $23,000, the amount I need to cover the expenses listed above.)

* Publicity is important to the game: it means more people for you to play against in multiplayer, and more people creating single player campaigns for you to play. Trust me, you want this!

WHAT HAPPENS IF WE RAISE MORE THAN $25,500?

In the event that this happens, I have a wish list a mile long for extra goodies I could pack into the game! If it starts looking like we’re going to break past $25,500, I’ll update this section with stretch goals for ways in which we can make Telepath Tactics even more awesome.

According to marlamin Crusader Kings 2 will have a native GNU/Linux client on Steam.
And like Serious Sam 3, it now has it’s own sale !
You can get Crusader Kings 2 for only $10 via Green Man Gaming (normal price is $40) !
Also you can get many of it’s DLC packs at great discount (but some are already out of stock, as strangely as it sounds for digital media).
If you want to buy it from other places like Gamers Gate for example, please check that they indeed supply a steam key (gamers gate, sadly doesn’t).


About Crusader Kings 2

Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe. A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe. Do you have what it takes to become a Crusader King?

  • Start a game in 1066 and forge 400 years of European history
  • Take on the role of a Christian noble and carry them through the ages from Count to Emperor via the line of succession
  • Gather Prestige for every successive character you play, furthering the glory of your dynasty
  • Expand your feudal domain at the expense of your rivals
  • Unravel the plots of your courtiers and vassals, each armed with their own agendas
  • Re-enact the Crusades, defend against the Mongol onslaught, and form feudal nation-states
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode Screens

 

 

Expeditions: Conquistador  which I wrote about earlier is tactical RPG  with turn based combat which is similar to the good old classic Fallout games in it’s combat.
Recently they released 3 Let’s Play Expeditions: Conquistador videos which explains the combat in more depth.
So if you were unsure about pledging to this project, I hope those videos will help you decide.
Also note that like in the classic Fallouts – you don’t always have to pick the fighting option and there are also more diplomatic resolutions to game situations.

 
Let’s Play Expeditions: Conquistador Part 1
 

 

Let’s Play Expeditions: Conquistador Part 2
 

 

Let’s Play Expeditions: Conquistador Part 3
 

 

Harmonia is an online, moddable, tactical RPG with a flexible scripting language that allows the community make their own content.
The first goal is $15k, and almost $1k already been pledged with 24 days to go.
As you can see from the screenshots, the developer uses Ubuntu which is a great sign for us the GNU/Linux gamers.
An early alpha demo is already out so you can try and see what the game is about.

 

Update #1 – Play the demo!

Try out the first public development snapshot of Harmonia!  In this demo, you play the classic text-based version and it is NOT representative of the final game.  For more details, including the FAQ, please read our updates.

Harmonia 0.0.1a (Windows / Linux) – Development Snapshot

 

What is Harmonia?

The Harmonia project consists of two main elements: an online TRPG (Tactical Role-playing Game) set in the Kingdom of Harmonia, and a robust game engine built for custom content and modding.

The game uses SDL, a cross-platform multimedia library, and will be available for Windows, Linux, and Mac OS/X.  If there is demand, we can also port the game to the following platforms: Android, AmigaOS, AmigaOS 4, FreeBSD, BeOS/Haiku, iOS, Mac OS 9, MorphOS, OpenVMS, PlayStation Portable, Syllable, Symbian, and webOS.

Both the server and 3D client running on a single computer.

Both the server and 3D client running on a single computer.

The game casts you as leader of a band of heroes fighting alongside other players’ forces. Your battalion explores the world, traverses large dungeons, completes quests, and engages in strategic combat against other armies on the battlefield. As you complete areas of the game, you unlock new classes, races, flair, and abilities for your characters and your account.

The game's scripts are modifiable with any text editor.  In the future, we'll provide a variety of visual in-game tools to assist new developers.

The game’s scripts are modifiable with any text editor. In the future, we’ll provide a variety of visual in-game tools to assist new developers.

Behind the game, Harmonia is also a platform for players and developers to create their own games hosted on their own servers. The Harmonia engine allows all of the game’s assets, including zones, character classes, and abilities, to be modified using a lightweight, flexible scripting language. These scripts are open for anyone to edit, and can be modified and recompiled while the server is running, allowing designers to tweak their creations even while playing them. In this way Harmonia provides an infinitely moddable tactical RPG engine.

Sculpting 3D terrains from a simple script file is fast and easy.

Sculpting 3D terrains from a simple script file is fast and easy.

Together, these elements create an online gaming experience with limitless possibilities. Once a player completes all of the content on the official Harmonia servers, they have the option to either create their own content and run their own server, or join one of many unofficial servers hosted by the community and explore player-made content. This opens the game up for endless expansion as we, the developers, take notice of top-quality player-made content and integrate it into our official servers if the creator so desires.

 

Play the Text-Based Version

The text-based MUD version of Harmonia has been in development for over five years.  The server is always online, and open to the public.  If you’d like to play this version of the game, all the instructions necessary to connect are here:

http://www.harmonia-online.net/wiki/Play

Most elements in the game, including all spells, classes, quests, and gameplay rules, are scripted using the Lisp-inspired Harmonious language.  These scripts can be easily modified and recompiled while the server is running, and new zones can be plugged into the game simply by pasting a new folder into the “/scripts” directory.  Zones can have their own custom spells, complex puzzles, equipment, and artifacts with unique effects far beyond simple stat bonuses.

The first floor of the Elemental Tower, as shown in the classic text-mode environment.

The first floor of the Elemental Tower, as shown in the classic text-mode environment.

Almost anything can be implemented using this scripting environment.  Here are some examples, many of which are currently already in the game:

  • a stone that solidifies all nearby swamp into stone when used,
  • an offensive spell that changes its element based on the weekday,
  • a Sokobon-like puzzle zone with pushable boulders,
  • a maze with teleporters, switches, keys, and logic puzzles,
  • a blacksmith NPC that exchanges gold and rare material for randomly-generated equipment,
  • a cursed zone that becomes haunted during the night.

 

Scripting Examples

Scripts can be short and simple, like these weapons in the Bandit Camp zone:

Some simple weapons in the Bandit Camp zone

Some simple weapons in the Bandit Camp zone

…or they can be very dense for more complex tasks.  Here is a sample from the blacksmith’s script, run whenever a player speaks to them:

Complex code for the Harmonia blacksmith.

Complex code for the Harmonia blacksmith.

 

Why Kickstarter?

Harmonia is still in the process of converting itself from text into the third dimension, but to go forward, we’ll need to expand the studio to include one or more artists, a writer to develop an intriguing storyline, more developers to create game content, and musicians to produce the soundtrack.  However, the most important issue facing us is that this project will take a great deal of time to complete.  We want to devote ourselves to working on Harmonia exclusively, which naturally means we’ll need salaries until the game is completed.

A top-down overview of the upcoming Cursed Prison zone.

A top-down overview of the upcoming Cursed Prison zone.

 

Funding Goals

We have big plans for Harmonia, but because of our small size and unknown status, we’re also realistic about our goals and fund-raising targets.

So, we’ve split our fund-raising targets into three categories: 1) The amount we feel we can safely raise to finish the engine, 2) The amount necessary to create a great game with a great story, and 3) The amount we’d need to produce the full game we truly want to make.

 

Initial Goal: $15,000

The Server: Although the server is essentially complete, we’d like to make it more efficient, expand the scripting environment, and finish connectivity with the new 3D client.

The Client: Harmonia’s 3D environment is relatively new and we’re still transferring over the interface from the old text-based game.  We have plans to overhaul the UI to provide a more intuitive, visual gameplay experience.

Artwork: The current Harmonia team doesn’t have a dedicated artist, so we’re hiring one to allow the development team (currently just one member) to devote as much time as possible to programming.

Polish Gameplay:  The centerpiece of gameplay is the ability to control more than one character at a time.  Our interface for that will be unlike anything we’ve seen before, so we’ll naturally spend a great deal of time working out the kinks.

 

$25,000 Goal

Goals at this tier focus on fleshing out game content, including artwork, music, and playable classes.

Full Game Content:  The Harmonia engine allows for detailed zones with extremely unique quests, puzzles, and gameplay challenges.  We’re going to push that engine to the limit with a set of 30 zones, one for each level of gameplay.

Much, Much More Artwork:  We want to produce a large variety of tile, sprite, and 3D art.  Time spent on creating art will be split between making zone-specific assets and miscellaneous assets to be used for anything, especially community-made work.

Exciting Adventure Soundtrack: In addition to being tech-savvy, the members of our team are college and conservatory-trained musicians and composers.  We’re dedicated to applying our training to produce the best soundtrack possible.

Over 50 Playable Classes:  At levels 10 and 20, each primary class has the opportunity to promote to one of two secondary classes.  With at least 32 unique classes by the end of the game, your force of 4 characters will have 1,048,576 possible class combinations.

Chapter-Driven Storyline:  Our storyline, consisting of 6 chapters, will involve civil unrest, the forgotten history of your fracturing Kingdom, an expelled sect of tyrannical priests, and an invasion from a dark, otherworldly realm.

 

$35,000 Goal

The project goals for this tier focus on the modding environment, PvP gameplay modes, and additional features to add further polish to the game.

Server Selection:  When running Harmonia, a server selection screen will appear with official servers up top and unofficial community-run servers below.  This gives players the chance to try out community-made content, and it gives developers the opportunity to see their creations played.

Character Customization: Character creation will allow for more visual features, such as the ability to swap out a character’s hairstyle, change their colors, and select from alternate costumes designed by our artistic team.

In-game Scripting Tools:  The Harmonious language is easy to script, but for players without programming experience who want to create their own zones, there will be a simple editor for maps, items, and entities that will require no scripting knowledge.  Once the basics of a zone are finished, programmers can then modify these zones to add their own custom scripts for more complex ideas.

Harmonious Documentation:  On our website, we’ll provide thorough documentation for every scripting command, as well as tutorials for both the total newbie and the seasoned programmer.

Skirmish Mode: In addition to adventuring, you’ll have a mode where you play against either the AI or another player’s force.  Every player will have a ladder ranking so they are pitted against a force of equal skill level.  Players will also be able to join forces to fight larger battles in 2v2, 3v3, and 4v4 game modes, as well as a free-for-all mode.

All eight primary classes and their promotions.

All eight primary classes and their promotions.

 

Soldier

Role: Melee Fighter
Traits: Soldiers are balanced fighters with useful melee skills, magical abilities, and reasonable defenses.  They are leaders with useful skills and spells to benefit their group.
Strengths: Soldiers have a variety of skills to exploit low-defense opponents like Archers or low-resistance enemies like Warriors. In addition to fighting, they have a variety of useful abilities to aid their group.
Weaknesses: When there is no clear Weakness in an opponent, Soldiers struggle.  They are also vulnerable to heavy-hitters like Knights, and tend to be high-priority targets because of their leadership skills.

 

Knight

Role: Offensive Melee Fighter
Traits: Knights are fast, powerful, massive centaurs that hit their enemies hard.  They specialize in dealing heavy damage and disrupting enemy group formation.
Strengths: Knights, as centaurs, are able to move quickly through open terrain types such as Fields.  With their armor-piercing attacks, Knights can easily break through the strong defenses of Warriors, or push and pull opponents on the battlefield as they please.
Weaknesses: Knights have several hit points, but very little defense or magic resistance, so they can be difficult for priests to keep alive in tough fights.  Centaurs are incredibly slow in rough terrain types like Forest or Desert.

 

Warrior

Role: Defensive Melee Fighter

Traits: Warriors are stout, strong, slow, dumb fighters with a near impenetrable defense.  They are protectors who always belong in front of their weaker allies.  Warriors specialize in maintaining stable group formations.
Strengths: Warriors can safely absorb extreme damage from strong opponents such as Knights and Archers and protect their weaker allies from harm.  They can also bash mobile targets to the ground to prevent enemy forces from moving.
Weaknesses: For all their defense, warriors deal damage very slowly over time.  They are best paired with Archers or Magicians to make up for their lack of offense.  Warriors also suffer heavy magic damage.

 

Archer

Role: Physical Ranged Fighter
Traits: Archers are capable of fast, deadly strikes from afar that can cripple nearly any opponent, but they have no offensive or defensive ability in close combat.
Strengths: Archers unload deadly volleys of arrows from the back ranks of your force, dealing unbelievable amounts of damage to even the most heavily-defended targets.
Weaknesses: Despite their strength from afar, Archers have virtually no fighting abilities in close-ranged combat.  If caught off-guard by a melee opponent, they may die very quickly.  It is best to find a melee fighter to take the hits for you.

 

Birdsoldier

Role: Strategic Melee Fighter
Traits: Birdsoldiers can fly and maneuver around opponents during combat with ease.  Although frail, they are very effective hit-and-run fighters and excel at harassing the back ranks.
Strengths: The Birdsoldier can instantly fly to the back ranks of any opposing group and release a flurry of attacks against spell casters, forcing an otherwise stable force to lose their formation.  They are the most magically proficient melee class.
Weaknesses: Birdsoldiers are physically weak and tend to lose direct one-on-one melee confrontations.  To be effective, Birdsoldiers need to take advantage of their mobility to recharge their abilities safely out of combat.

 

Magician

Role: Magical Ranged Fighter
Traits: Magicians use powerful offensive spells to inflict magic damage to weak-minded from the back ranks.  They have various utility spells as well.
Strengths: When fully rested, Magicians can unload an extreme amount of damage to single or multiple foes almost instantly.  They are most effective against low-resistance classes like Knights and Warriors.
Weaknesses: Once mana reserves are depleted, Magicians are frail and vulnerable in melee combat, so they should be kept in the back ranks at all times.  They are especially vulnerable to attacks from Birdsoldiers.

 

Priest

Role: Healer
Traits: Priests are the primary healing class for the group, making them an essential member in all confrontations.  They have various utility spells to aid their party members.
Strengths: Priests are the most effective spellcasters available.  During combat, they can keep the tank at full health and provide quick recovery between battles.
Weaknesses: Because of their abilities, Priests are top-priority targets and extremely vulnerable to physical damage.  They are pathetically weak and absolutely useless in melee-combat, so they must be protected in the back ranks at all times.

 

Monk

Role: Support Caster
Traits: Monks use a variety of buff and debuff spells to keep their forces at peak fighting condition.  In combat, they use hand-to-hand abilities as well as both offensive and healing magic.
Strengths: Monks take quite a beating physically, making them effective tanks against melee classes.  If they choose not to use their support magic, they can use their offensive spells to tear opponents who have weak magic resistance to shreds.
Weaknesses: Although their bodies are trained to take a punch, they’re not trained to withstand powerful magic.  Monks suffer greatly at the hands of magicians and are ill-equipped to effectively defeat them.

 

Shadow Remnants which I wrote about earlier, recently had a new update on their Kickstarter page, they will be releasing the GNU/Linux and MacOS ports at launch !

 

I wanted to chime in really quick to say that we are changing our delayed Linux and Mac release. We are launching all three versions on the original release date. We are really excited to bring you this news! We want to support our Linux and Mac community. We will keep working hard and please help us advertise!

Cheers,
Jonathon

 

They are still far from their goal of $75k, which 17 days left.

So if you want to help bring this tactical RPG to Linux, please pledge.

 

Telepath Tactics August 2012 Update

Hey, folks! It’s that special time once again, where I fill you in on all the goings-on in the development of Telepath Tactics.

First and most importantly, Telepath Tactics now supports user-created campaigns! You may recall me mentioning last month that Telepath Tactics will have a single player campaign. Well, why limit it to just one? The game now supports an unlimited number of user-created single player campaigns, each with their own custom characters, battles, enemies, items, attacks, dialog, and even cut scenes.

All it takes to add a new campaign to your copy of the game is to download the campaign as a zipped folder, then unzip it into the Campaigns sub-folder; Telepath Tactics will automatically recognize the new campaign and add it to the list for you play. Simple as that! Creating a new campaign is simple, too: just create a new folder, copy-paste the game’s default .xml files, then start editing and creating maps using any standard text editor and the Telepath Tactics map editor program.

On the gameplay side of things, I’ve added important features unique to campaign mode such as persistent character experience and leveling, as well as persistent character inventories.

Another cool feature: you can now hand-place items on the battlefield, or stick them inside of objects or characters. Want treasure-filled barrels? Easy! Want certain enemies to spawn with bandages or focus pills in their inventories? Go for it! This particular feature works in both multiplayer and campaign modes.

Next up on the agenda, character animations are coming along nicely. There have been persistent questions about whether the static placeholder graphics currently in-game represent the final character graphics. I keep telling people that they aren’t, that the final game will feature full animation in four directions, but this answer hasn’t seemed to stick. Perhaps a little visual demonstration will help!

Drum roll, please–it’s time to strut your stuff, ladies and gentlemen:

The above image is an animated gif, and therefore it has some dithering and loss of color–the animations appearing in the finished game will not. Lorne Whiting is the remarkable fellow responsible for all of these gorgeous animations, in case you’re wondering whom to worship. I understand that he doesn’t have any official altars set up at the moment, but feel free to praise him in the comfort of your own home.

Speaking of people with ungodly amounts of talent contributing to Telepath Tactics, I have news to announce: the incredibly gifted Nick Perrin will be contributing music to the game! You can check out some of his excellent past work here (including my personal favorite, the incredible Piano Trio in C# Minor).

Things are coming along slowly but surely. More to come!

 

Telepath Tactics

Telepath Tactics is a multiplayer turn-based tactics game set in the world of Telepath RPG. Who is the greatest tactician of them all? Grab your friends, assemble an army, and find out!

Features:

  • See the world of Telepath RPG as you’ve never seen it before, with gorgeous hand-made pixel art by Lorne Whiting!
  • Destroy walls, build bridges and lay explosives, changing the face of the battlefield to your advantage!
  • Capture the high ground to get damage and range bonuses for your ranged attacks!
  • Fling enemies off of cliffs and into environmental hazards like water and lava!
  • Inflict nasty status effects like blindness, burning, weakness and stun!
  • Control the map to grab randomized item drops before your opponent does!
  • Build an army from 22 different classes, each with its own suite of attacks, stats, and elemental strengths and weaknesses.
  • Battle with multiple play modes, including Last Man Standing, Generals and Capture the Flag.
  • Multiplayer games support up to 6 players at once. Battle up to 5 AI opponents and/or friends right on your computer in hotseat multiplayer, or have an long-distance match over the internet.
  • Play through a single player campaign with all-new characters in a story of war and political intrigue!

Telepath Games

Current projects

Telepath TacticsA multiplayer turn-based tactics game set in the world of Telepath RPG, featuring a brand-new engine and gorgeous pixel art.

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Premium Games

Telepath RPG: Servants of God — The third chapter in the Telepath RPG series, a hybrid wRPG / sRPG that takes place in a Middle Eastern steampunk setting.

Telepath Psy Arena 2 — A tactics game with a randomized marketplace of soldiers for you to recruit, train, and command in a series of increasingly challenging battles.

 

Expeditions: Conquistador is tactical RPG  with turn based combat, like many other games it uses the Unity engine which now supports GNU/Linux.

It’s being developed by Logical Artists and the game already have a playable demo (although unreleased to the public at this stage)

Even at this stage the project is looking great, so if you like tactics and RPG – please consider supporting this project.

A story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.

Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

You will take on the role of a Spanish Conquistador in South America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when it’s time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.

Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role – their morale will change depending on your decisions, they will chime in when you’re weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they’re back on their feet. Should you fail to treat your expedition members, they will die and be gone for good.

Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?

• Engaging and intricately branching storyline with difficult decisions and long-term consequences.
• A gallery of unique expedition members who chime in during events & conversations and react to your decisions – pay attention to their morale or you may have to deal with mutiny!
• Random events that throw you into danger, present unexpected opportunities, and build relationships with the members of your expedition.
• High replayability – dynamic endings reflect decisions you’ve made throughout the story, how much gold you bring with you back to Spain, and how many expedition members you’ve lost (or gained!) along the way.
• Detailed and tactical combat – make use of flanking, traps & barricades, attacks of opportunity, interrupts, cover & concealment, character abilities, and more.
• Character management – unlock special abilities by promoting your expedition members, assign equipment to your troops, and treat injured or sick characters with a triage system.
• Dynamic trading system – barter with different merchants and buy & sell resources based on local market conditions.
• Campaign maps based on actual topological maps of the Dominican Republic and Mexico.

Screenshots

Chronic logic the developers of Gish and other GNU/Linux games, released the second add-on to their freeware strategy and tactics game Zatikon.
Despite the simple graphics the game is very deep and addictive, you can play the game and if you like it and want more units, you can buy the add-ons which add many new strategies and tactics.

About Zatikon
Welcome to Zatikon. Construct your army out of creatures as varied as the magnificent dragon or mighty warrior to the evil necromancer or holy Templar. Destroy your opponent with a heavy cavalry charge or defeat their army before they can reach you with archers, crossbowmen and mages. Use an unlimited number of strategies to defeat your opponents and earn gold to increase the might of your army. Play Zatikon for free and start building your armies today!

Zatikon is a free turn based multiplayer tactics game featuring over 30 unique units with over 80 additional units available in add-on packs. Build your army and defeat your opponent. With an almost unlimited number of possible strategies at your disposal Zatikon highly addictive and fun.
Zatikon includes online player ranking and several extra game types including co-op, single player and random army mode.

Multiplayer match making
Play single player, vs. or co-op games
Online ranking system
Unlock over 30 units to use in your army
Unlimited strategies and tactics
Each unit is different with unique abilities and powers
Many types of units including Mages, Horsemen, Shapeshifters, Siege units, Structures and more!
Stylized graphics for each unit
Zatikon features game play simliar to Chess and Magic (MTG).
Available for Windows, Mac OS X and Linux: Buy once, and you can run the game on any of these systems!

Legions
Zatikon:Legions is an add-on for the free game Zatikon. Legions adds thirty new units to Zatikon. Feel the rage of the barbarian, haunt your opponents with the possessed or take justice into your own hands with the confessor. Each unit has unique powers and abilities to provide even more tactics to a game already rich with strategies for victory. These units can be used in single player, vs, and co-op games.

Legions features:
Adds 30 new unique units to Zatikon
New units can be used in single player, vs. or co-op games
Online ranking system
Even more new strategies and tactics
Each of the new units has different abilities and powers

Screenshots

Video

Thanks for our usual contributor Grzegorz Budny !

Links
Chronic logic
Zatikon