Tagged: Strategy

According to marlamin Crusader Kings 2 will have a native GNU/Linux client on Steam.
And like Serious Sam 3, it now has it’s own sale !
You can get Crusader Kings 2 for only $10 via Green Man Gaming (normal price is $40) !
Also you can get many of it’s DLC packs at great discount (but some are already out of stock, as strangely as it sounds for digital media).
If you want to buy it from other places like Gamers Gate for example, please check that they indeed supply a steam key (gamers gate, sadly doesn’t).


About Crusader Kings 2

Europe is in turmoil. The lands are fragmented into petty fiefs, the emperor struggles with the Pope, and the Holy Father declares that all those who go to liberate the Holy Land will be freed of their sins. Now is the time for greatness.

Increase your lands and fill your coffers, appoint vassals, battle traitors, introduce laws while interacting with hundreds of nobles, and create the most powerful dynasty of medieval Europe. A beleaguered king will always have friends to support him. But beware, as your rule and realm may find trouble when a loyal vassal becomes a bitter rival. Stand ready, increase your prestige, and listen to the world whisper your name in awe. Do you have what it takes to become a Crusader King?

  • Start a game in 1066 and forge 400 years of European history
  • Take on the role of a Christian noble and carry them through the ages from Count to Emperor via the line of succession
  • Gather Prestige for every successive character you play, furthering the glory of your dynasty
  • Expand your feudal domain at the expense of your rivals
  • Unravel the plots of your courtiers and vassals, each armed with their own agendas
  • Re-enact the Crusades, defend against the Mongol onslaught, and form feudal nation-states
  • Struggle with the Pope for control of the bishops
  • Relive the Middle Ages with up to 32 other players in a competitive multiplayer mode Screens

 

 

Fabled Fortress is a hybrid strategy game about building, managing, and defending the kingdom of your dreams against ruthless invaders.

While they currently using Unity3.5, they will upgrade to Unity4 when it officially ships.
But as their game is planned to be finished at March it could be a problem to deliver a GNU/Linux port…
However if you want this game to be ported to GNU/Linux, the developers asked to message them .
With enough interest, they may commit to a GNU/Linux client.

 

From our conversation :

 

LGN:
Hello !  , What about a Linux version ?

 

fine Orange Games :
Hi Maxim!

Thank you for your interest in Fabled Fortress!
Because the current version of our development platform, Unity 3D, doesn’t support Linux we haven’t listed this platform among our initial releases; however, the upcoming update of Unity 4 includes Linux support!
Provided we get enough backers from the Linux community and there are no unforeseen issues moving from Unity 4 beta to release, we will strive to release on this platform. We hope this gives you the confidence to back the project.
If you have any remaining questions or concerns, please feel free to respond.
Thanks again for your support! It really makes a difference!
fine Orange Games

 

LGN:
If you are going to upgrade to Unity4 which supports Linux, why not offer the Linux support so Linux gamers could pledge for your project ? (MANY other games that use Unity4 promised a Linux client…).
I mean, if you cannot promise it, then why should people pledge for a project they won’t even sure they could play later ?Thanks
Maxim.”

 

fine Orange Games :
Hi Maxim!

The main issue is making sure that Unity 4 is live and not still in beta during our release in March. We take this stance because shipping on beta software could cause unforeseen problems and, in our view, we can deliver a better product after all the Unity 4 beta issues are resolved. We have decided not to upgrade to Unity 4 until it has officially shipped and is not still in beta.
With that said, several of our backers have already requested Linux support and it is only a matter of time before we deliver this support. The only reason Linux support isn’t listed among the initial releases is because we want to make sure that Unity 4 is no longer in beta before committing to delivering in March.
Why don’t you check back closer to the end of the project when we should hopefully have more details from Unity about the Unity 4 release date? Because of the overwhelming number of requests for Linux in the past few days, we are going to review when we can realistically offer this support without any issues.
If you know of any others in the Linux community who are interested in adding this support, could you also have them send us a short message? This would really help reinforce adding Linux as an early release.

Thanks again for your support!
fine Orange Games

 

 Kickstarter Intro

Fabled Fortress is a hybrid strategy game that allows you to build, manage, and defend the kingdom of your dreams. Rule your peasants, embark on quests for rare loot with fellow monarchs, and annihilate your friends’ kingdoms with apocalyptic spells and ruthless armies all before lunch! It’s good to be king.

Game types:

  • Real-Time Strategy
  • Tower Defense
  • City Building/Management

Initial release on iOS followed by Android, PC, & Mac.

  • 9 characters to aid you in the single player campaign
  • 6 chapters with 36 missions for approximately 10 hours of gameplay
  • Faction-specific playable units and buildings
  • 4 factions: Humans, Elves, Orcs, and Undead
  • Over 40 3D buildings
  • Over 25 units including melee, ranged, magic and boss units
  • Over 30 quests provide rare loot to unlock unique buildings, units, and spells
  • Devastating spells to annihilate even the strongest invasion
  • Asynchronous multiplayer

 

So if you want to see this game on GNU/Linux, make them know about it !

LGP reports that Majesty Gold is now available on Gameolith.

Majesty is a unique sim putting you in the crushed velvet hotseat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement`s guilds and temples. Each one has a mind of its own and must be enticed to meet your goals, via rewards you offer and spells you cast.

Meanwhile you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn`t make your job any easier.

Screenshot

 

 

Castle Story is a strategy castle building game in which you control Bricktrons and build your castle brick by brick.

You need to gather resources and prepare your defences because when the night comes – beware !

 

Castle Story managed to reach it’s goal of $80k in under 5 hours, and as most games today it uses the Unity game engine -  so a GNU/Linux client is very likely. 

Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little characters called Bricktrons.

Your goal will be to explore a vast landscape full of mysteries and dangers, and defend your castle against onslaughts of hostile creatures and possibly other players.

The world of Castle Story takes place on flying islands, high above an infinite ocean. The islands are made of voxels, cubes made of various elements, which means you can dig, carve and build anything you can imagine in the landscape. Digging underground to gather resources, stacking bricks on top of each other to build a wall or even tunnelling through a mountain is all possible and even necessary to keep your Bricktrons safe.

Carefully designing your castle not only requires creativity and imagination, but thanks to pathfinding AI and physics simulations, Castle Story has layers of strategy and depth on top of an otherwise free-form sandbox experience.

Castle Story will be released for Windows & Mac (with possible Linux support once Unity4 is released).

  • Build any structure you can imagine! Using 2×1 blocks, create structures that are not only good-looking, but also functional. Your Bricktrons need to be able to navigate your castle to build it and to keep the monsters out!
  • Physics! Watch a tower crumble to the ground realistically when its foundations can no longer support it. The entire world obeys to the laws of physics which means that you need to build cleverly so your castle can withstand attacks from projectiles and explosives.
  • Sandbox! Build a huge sprawling fortress, a single impenetrable bunker or a network of underground tunnels. The choice is yours. Castle Story rewards imagination and ingenuity.
  • Strategy! Command your Bricktrons as they build your castle brick by brick. Manage the way they work, what resources they gather, and the places they explore. Use your resources to build weapons and armor for your Bricktrons and all kinds of upgrades for your castle.
  • Combat! Using shields, swords, bows and lots more, your Bricktrons can defend themselves against the hostile creatures inhabiting the world of Castle Story. Lead your Bricktrons through tough fights, and use your wits to gain an advantage. You can even build catapults to rain destruction on your foes!
  • Magic! The world of Castle Story is permeated with all kinds of magic. Discover resources with magical auras and learn to mix them to create effects. Explore strange places and find mysterious artifacts left behind by unknown civilizations.

 

Gameplay Video of early alpha

Chronic logic the developers of Gish and other GNU/Linux games, released the second add-on to their freeware strategy and tactics game Zatikon.
Despite the simple graphics the game is very deep and addictive, you can play the game and if you like it and want more units, you can buy the add-ons which add many new strategies and tactics.

About Zatikon
Welcome to Zatikon. Construct your army out of creatures as varied as the magnificent dragon or mighty warrior to the evil necromancer or holy Templar. Destroy your opponent with a heavy cavalry charge or defeat their army before they can reach you with archers, crossbowmen and mages. Use an unlimited number of strategies to defeat your opponents and earn gold to increase the might of your army. Play Zatikon for free and start building your armies today!

Zatikon is a free turn based multiplayer tactics game featuring over 30 unique units with over 80 additional units available in add-on packs. Build your army and defeat your opponent. With an almost unlimited number of possible strategies at your disposal Zatikon highly addictive and fun.
Zatikon includes online player ranking and several extra game types including co-op, single player and random army mode.

Multiplayer match making
Play single player, vs. or co-op games
Online ranking system
Unlock over 30 units to use in your army
Unlimited strategies and tactics
Each unit is different with unique abilities and powers
Many types of units including Mages, Horsemen, Shapeshifters, Siege units, Structures and more!
Stylized graphics for each unit
Zatikon features game play simliar to Chess and Magic (MTG).
Available for Windows, Mac OS X and Linux: Buy once, and you can run the game on any of these systems!

Legions
Zatikon:Legions is an add-on for the free game Zatikon. Legions adds thirty new units to Zatikon. Feel the rage of the barbarian, haunt your opponents with the possessed or take justice into your own hands with the confessor. Each unit has unique powers and abilities to provide even more tactics to a game already rich with strategies for victory. These units can be used in single player, vs, and co-op games.

Legions features:
Adds 30 new unique units to Zatikon
New units can be used in single player, vs. or co-op games
Online ranking system
Even more new strategies and tactics
Each of the new units has different abilities and powers

Screenshots

Video

Thanks for our usual contributor Grzegorz Budny !

Links
Chronic logic
Zatikon

Illwinter Game Design announced that they are working on their new strategy game Conquest Of Elysium 3 that as with their previous games will also have a GNU/Linux client.

About
The game concept is of course based on our old game Conquest of Elysium II (which is now a freeware) , but apart from that most of the game has been completely remade. Maybe we’ll rename it too.

If you have played and enjoyed Dominions 3 previously then you will be pleased to know that this game also focuses on many different monsters, special abilities and spells. It is still a turn based strategy game, but it is much quicker and less complicated than Dominions.

Here is a list of some features that are available in CoE 3.
* Many monsters and many special abilities. Some examples right below.
* Assassins that make an assassination attack before combat starts.
* Catapults and Hill Giants that can throw boulders during sieges.
* Immortal Liches and Vampires.
* Exploding phoenixes (and they are immortal too).
* And many many more monsters….
* New weapon system, attacks are divided into pierce, slash or blunt damage (magic attacks have other types too). Skeletons are difficult to injure with piercing weapons and you should preferably use slashing weapons against treemen, etc.
* Hotseat and network support for multiplayer games.
* Random maps.
* Random events.
* 16 different classes to choose from. And they are quite different from each other, both in what resources they need and what kind of rituals or special abilities they have.
* Spell system with currently 42 magic paths.
* Magic items.
* Permanent battle afflictions.
* Horrors.
* Stealth and invisibility. Scouts needed to detect stealthy troops, something better (a star spawn or a beast bat will work) needed to detect the invisible ones. There are shape changers too.

Screenshots

Thanks for our greatest news finder Grzegorz Budny !

Links
Illwinter Game Design
Conquest Of Elysium 3
Download Conquest of Elysium II For Free
Dominions 3

Recently the GNU/Linux friendly visual novel developer Winter Wolves Games, posted their plans for the future :

Role Playing Games
Beside Planet Stronghold, which will be finished at end of January 2011, I plan to start 2-3 more RPGs.
I love RPGs and I always wanted to make them, but in the past I was lacking proper funds and/or technical knowledge to make decent ones.
Now, using Planet Stronghold RPG framework I can expand it and create new RPGs.
Most of them will be in fantasy setting though, since it’s the most common/popular one (unless Planet Stronghold is so successful that convinces me to make add-on/sequels).
I have already a good collaborator of mine who is starting creating the main game plot, character sketches, and so on. Another one should start hopefully in next months, and I want to do another myself as well.
So the 2011 will be surely full of RPGs!

Adventure Games
I am still in love with my character of Vera Blanc, despite the first two episodes not being really topsellers.
As I posted several times if I make a third episode, it will be an adventure (first person) and not a visual novel, since the adventure style integrates better with that kind of game.
I have already a plot for the story, but since it requires lot of money, it’s still a risky decision, so if I make it, won’t be before next summer, or even later during Fall/Winter of 2011.

Visual Novels / Dating Sims
Of course I’ll keep making them! Flower Shop 2 release is really close, is just a matter of few months. But since is tied to external factors (artists finishing some pieces) I won’t dare to name a date for it.
Instead I can already say that very likely the otome game “Remember Me” will be ready around February/March 2011, since the plot is completely written and need only to code the “simulation part” of it and do testing/balancing.
Depending how my other projects go, I could make more VN/Dating Sims, but they’ll be mixed with simulation games.

Strategy / Simulation Games
In 2011 perhaps I will finally release the sequel of Spirited Heart. I have yet to start coding it though, so is probably more accurate to say that in 2011 I’ll begin coding it, which is a bit different. It won’t be ready probably before 2012, also because I have in mind some online-features (probably optional) that could improve the gameplay a lot, so I am not sure yet I’ll use Ren’Py to code this one.
There will be for sure more strategy/simulation games coming in 2011 though. A remake of my game Universal Boxing Manager, this time with the fights completely in 3d realtime, is under production! Is made in partnership with a good 3d coder who is going to use Unity3d to power the 3d simulation. It’s probably my biggest/most ambitious game to date and the 2011 will be mainly focused on it. I hope will do well since I’d like to port more of my old games into 3d or start new ones.
As I said I might also find the time to do a sort of light-strategy/time management game based on Heileen settings. In particular, Heileen 2 settings (pirates, the caribbean).
The game could be played as normal strategy game or with visual novel cut-scenes (they’ll be optional). This will be a sort of experiment since I am not sure if/when I’ll finish it. Let’s say I’ll work on it on my spare time and when it’s done, is done :)

Online Games
Almost every year I say “next year I’ll make one”. So, this time I won’t say it! But, I would like to try making one, even if I am not sure I’ll find the time…or better, if I’ll find the right person, since I’m probably going to outsource the coding (will be most likely done in Flash or HTML5). Or if the new interesting BRL:monkey project from Mark Sibly (creator of Blitzmax) gets released, I might use that and do everything myself.

So in conclusion, looks like the 2011 will be a year full of new releases! Happy New Year again!!

I’ve asked for an explanation about his decision to use Unity3D which doesn’t support GNU/Linux for a Universal Boxing Manager remake :

LGN : I’m sad to hear that you will use Unity for the Boxing game, as Unity doesn’t support Linux.
Also, when you talk about cRPG’s, you mean the “visual story” cRPG’s – right ? or the other kinds (isometric, 3D, 1st person…the usual…).
I mean there is a HUGE difference between visual story cRPG’s and games like Fallout, Realms of Arkania, Eschelon books, NWN etc…).

WWG :Yes it’s sad that unity still doesn’t support linux :( unfortunately I had to go with the tool my coder knows better… (don’t know honestly if there are any linux 3d engines comparable to unity). I hope unity adds linux support somewhere in near future!
About cRPG, yes mainly using Planet Stronghold system so more visual story, even if one of them has also some basic map2d system. I won’t dare yet to try an isomap because is rather complex for my standards, but maybe in future… and there is also a dungeon master style game that is still in stand-by (have to wait for the coder to finish another game first) but that could still be started next year (and that would be a true cRPG!).

I could off course suggest the more then comparable Unigine engine, but then I would be passing the MacOS users.
There are many FOSS tools like Ogre3D, but I’m not a programmer to say what suites for their game.
Yet, there is a lot to expect this year from Winter Wolves Games, I wish them a fruitful year with lots of new titles !

Links
Winter Wolves Games
Blogpost
Ren’Py
Planet Stronghold
Vera Blanc
Flower Shop
Spirited Heart
Universal Boxing Manager
Heileen

Recently I’ve spoken with Krešimir Špes from Cateia Games about their GNU/Linux support.
More then a year ago I’ve posted about the puzzle adventure game “The Legend of Crystal Valley”, a GNU/Linux client was promised but due to major difficulties in porting the old engine to GNU/Linux it’s most likely not going to happen (the MacOS client barely made it) .
But since then Cateia Games developed a new engine which games can be easily ported to GNU/Linux.
The first game to reach our beloved OS is Kaptain Brawe, afterwards the strategy game “Medieval Battlefields” and the puzzle adventure games , “Tales from the Dragon Mountain: The Strix” and “Family Secrets: Ghosthunters” will follow.

Here are some screenshots from those games

And Trailers
Medieval Battlefields Official Trailer

Kaptain Brawe: A Brawe New World Official Trailer

So Cateia Games didn’t forget about us, and there are a lot of games to wait for.

Links
Cateia Games
Cateia Games GNU/Linux Support Thread
Kaptain Brawe
Medieval Battlefields
Tales from the Dragon Mountain: The Strix
Family Secrets: Ghosthunters

SillySoft the developers of turn based strategy games Lux Delux, Ancient Empires Lux and American History Lux which all have a native GNU/Linux clients, are now working on a new game called Castle Vox which is scheduled for launch in September 2010.

Castle Vox is a simultaneous-turns strategy game. Out-strategize your opponents on a variety of war maps. Board game fans will particularly enjoy Castle Vox, which mixes elements from both Diplomacy and Axis & Allies.
Castle Vox includes maps spanning many eras and mythologies, such as the American Revolution, Hades, Japan, Napoleonic Wars, Native America, Outer Space, and the Roman Empire. The map editor lets players create their own boards.
Multi-player modes allow both relaxed one-move-a-day games as well as fast speed wars.

Features :

  • Mixes elements of Diplomacy and Axis & Allies board games.
  • Plan turns simultaneously.
  • Teams supported.
  • Multiple unit types.
  • Maps from many eras and mythologies.
  • Giant maps with many players.
  • Map editor included.
  • Multi-player modes: relaxed and speed variants.

Anybody that pre-orders gets into the beta program, so if you want to test out the nitty-gritty, save money and get the full version on day 1.
Scheduled for launch in September 2010…

Screenshots :

Also Lux Delux is at 50% off for the summer sale !

Thanks for Grzegorz Budny aka mateo for letting us know about those wonderful news !

Links
SillySoft
Castle Vox
Pre Orders Castle Vox
Lux Delux
Lux Delux Summer Sale
Ancient Empires Lux
American History Lux

Several good months ago I’ve posted about the meta-time strategy game in development named Achron, that is being developed by a small indie company called Hazardous Software.

Two days ago they released a new build (0.2.2.0) that now has an experimental support for GNU/Linux 64-bit !
As with some other indie games, you can download and try the latest build if you preorder the game for about $30.

Achron will be released at 2011 ,without DRM.

The GNU/Linux 32-bit is NOT supported at this point, however they are planning to support it in the future :

32-bit support is planned for the future. We knew we wanted to only
support one architecture for Linux for now (just like we’re only
supporting 32-bit architecture for Windows for now), because each platform
adds many more hours to our build and testing process; because we’re such
a small team, this time takes its toll. Eventually, we may set up a first
round of testers if there’s interest, which would ease this process a
little.

The decision to initially only support 64-bit instead of 32-bit basically
came down to these main points:

1) Our local Linux installations are currently 64-bit (we mainly use
Ubuntu); compiling and linking all the libraries with 32-bit code instead
of 64-bit code proved to be a bit of extra work (not to mention support
for debuggers, etc.). Further, we had some library portability issues
getting a version of Achron built on a 64-bit system to run on someone’s
32-bit installation.

2) From the people we’ve talked to who are running Linux, most of those
who had computers fast enough to run Achron were running 64-bit.

3) 64-bit is “the future”. Despite the increased extra address size, the
increased number of registers and other ISA improvements help out a lot.

So, unless there’s a rapid migration to 64-bit Linux over the next year,
we’ll release it for 32-bit Linux at some point. Most likely this will be
after we have an automatic update system to make our lives simpler.

Also, Achron pretty much needs the Nvidia or ATI proprietary drivers to be
playable. The Mesa software OpenGL drivers work and render fine, but it’s
too slow to be playable. The only exception here is the
GL_ARB_draw_buffers extension, which isn’t critical now, but may be in the
future.

Links :
Achron
Preorder Achron
Hazardous Software
Achron at LGN