Miegakure is a platform game where you explore the fourth dimension to solve puzzles. Our world is three-dimensional: width, depth, and height. But what if there was a fourth physical dimension that we cannot see, in addition to the other three? This game is about exploring the consequences of being able to move in four [...]
Posts Tagged ‘Puzzle’
Miegakure – A Puzzle Platform In Four Dimensions
Posted: 10th April 2011 by Maxim Bardin in UncategorizedTags: Miegakure, Platform, Puzzle
SpaceChem For GNU/Linux Released !
Posted: 10th January 2011 by Maxim Bardin in UncategorizedTags: Puzzle, SpaceChem, Zachtronics Industries
Zachtronics Industries develops unique puzzle games, some of them can be even run on GNU/Linux via browser (flash based), but SpaceChem is their first game to have a true GNU/Linux client. About Zachtronics Industries is back with an ambitious new design-based puzzle game. Take on the role of a Reactor Engineer working for SpaceChem, the [...]
Cateia Games Are Coming To GNU/Linux !
Posted: 17th November 2010 by Maxim Bardin in UncategorizedTags: Adventure, Cateia Games, Family Secrets: Ghosthunters, Kaptain Brawe, Medieval Battlefields, Puzzle, Strategy, Tales from the Dragon Mountain: The Strix, The Legend of Crystal Valley
Recently I’ve spoken with Krešimir Špes from Cateia Games about their GNU/Linux support. More then a year ago I’ve posted about the puzzle adventure game “The Legend of Crystal Valley”, a GNU/Linux client was promised but due to major difficulties in porting the old engine to GNU/Linux it’s most likely not going to happen (the [...]
Seasons After Fall – Puzzle, Platform Game !
Posted: 28th October 2010 by Maxim Bardin in UncategorizedTags: Platform, Puzzle, Seasons After Fall
Seasons After Fall aka Seasons is a cute 2D platform/puzzle game made with the 3D program Blender. The game is developed by 2 French people named William and Guillaume who formed an indie company named Swingswing Submarine and made a Cat their boss . Making a 2D game in a 3D program like Blender actually [...]
