Posts Tagged ‘Koonsolo’

First Video Of Koonsolo RPG Editor, Showing Tilemap Editing.

Posted: 19th August 2010 by Maxim Bardin in Uncategorized
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A few months ago Koen Witters from Koonsolo who brought us Mystic Mine announced that he is working on a new RPG Editor. Today he released the first video showing tilemap editing Koen Witters writes : “Hi, I just uploaded a video to YouTube that shows how to create tilemaps in our RPG editor. The [...]

Koonsolo RPG Editor – Website Is Up !

Posted: 7th June 2010 by Maxim Bardin in Uncategorized
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A few months ago I’ve posted that Koonsolo the developers of Mystic Mine are working on a new 2d game engine. Now a website about their upcoming “Koonsolo RPG Editor” is up and running. Their game engine will enable non programmers/artists to create their own 2D Flash based games with ease ! More info and [...]

More Info On Koonsolo's Game Editor

Posted: 14th March 2010 by Maxim Bardin in Uncategorized
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Earlier this month I’ve posted about Koonsolo shifting it’s focus from developing the Big Bulldozer (which is now on hold but not canceled) to developing a 2D engine. Today Koonsolo is posting more news about this issue : “First of all I want to thank everyone who emailed me and wished me luck with my [...]

Koonsolo Is Shifting It's Focus

Posted: 5th March 2010 by Maxim Bardin in Uncategorized
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Koonsolo the developers of Mystic Mine have changed their direction and instead of working on the Big Bulldozer game, they are now developing a tool for creating games … another game engine ? Big Bulldozer however is not canceled, but on hold – till the game creation tool will be released. “ Hi Koonsolo fans, [...]