Posts Tagged ‘Koonsolo’

First Video Of Koonsolo RPG Editor, Showing Tilemap Editing.

Posted: 19th August 2010 by Maxim Bardin in Uncategorized
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A few months ago Koen Witters from Koonsolo who brought us Mystic Mine announced that he is working on a new RPG Editor. Today he released the first video showing tilemap editing Koen Witters writes : “Hi, I just uploaded a video to YouTube that shows how to create tilemaps in our RPG editor. The […]

Koonsolo RPG Editor – Website Is Up !

Posted: 7th June 2010 by Maxim Bardin in Uncategorized
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A few months ago I’ve posted that Koonsolo the developers of Mystic Mine are working on a new 2d game engine. Now a website about their upcoming “Koonsolo RPG Editor” is up and running. Their game engine will enable non programmers/artists to create their own 2D Flash based games with ease ! More info and […]

More Info On Koonsolo's Game Editor

Posted: 14th March 2010 by Maxim Bardin in Uncategorized
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Earlier this month I’ve posted about Koonsolo shifting it’s focus from developing the Big Bulldozer (which is now on hold but not canceled) to developing a 2D engine. Today Koonsolo is posting more news about this issue : “First of all I want to thank everyone who emailed me and wished me luck with my […]

Koonsolo Is Shifting It's Focus

Posted: 5th March 2010 by Maxim Bardin in Uncategorized
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Koonsolo the developers of Mystic Mine have changed their direction and instead of working on the Big Bulldozer game, they are now developing a tool for creating games … another game engine ? Big Bulldozer however is not canceled, but on hold – till the game creation tool will be released. “ Hi Koonsolo fans, […]

GNU/Linux Users Pay and Buy More !

Posted: 2nd November 2009 by Maxim Bardin in Uncategorized
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As you might heard 2dboy , the company (of 2 people) behind the indie game World-Of-Goo (WOG) made a birthday sales week, which was extended to 13 days. During the birthday sales users could pay for WOG from 0.1$ to how they valued the game and the company. GNU/Linux desktop users which hold the market […]

I’ve just received an email from Koen Witters from Koonsolo the developer of Mystic Mine which I reviewed and interviewed, and he gladly reports that GNU/Linux users buy games, even more then the Windows and MacOS users considering the smaller market share of our beloved OS. Here’s what he writes on his website : Linux […]

Interview With Koen From Koonsolo

Posted: 4th September 2009 by Maxim Bardin in Uncategorized
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Koen Witters the founder of Koonsolo and the developer of Mystic Mine (MM) agreed to answer some questions for us. He was fast to replay and had a very interesting answers. So read and enjoy ! 1. First please tell us about yourself, where are you from and what are you doing in your daily […]

Mystic Mine – Review

Posted: 3rd September 2009 by Maxim Bardin in Uncategorized
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After seeing my blog, Koen the only developer and founder of the gaming company Koonsolo contacted me and was kind enough to give his game Mystic Mine for a review. I was happy to learn that Mystic Mines was developed on GNU/Linux (Kubuntu) using many FOSS. Mystic Mine is a simple yet challenging and a […]