GNU/Linux Users Pay and Buy More !

As you might heard 2dboy , the company (of 2 people) behind the indie game World-Of-Goo (WOG) made a birthday sales week, which was extended to 13 days.
During the birthday sales users could pay for WOG from 0.1$ to how they valued the game and the company.
GNU/Linux desktop users which hold the market share of about 1% (according to some sources, I personally doubt this number ) accounted for 17% of all sales ! this is 14,152 people (of the overall 83,250) ! truly amazing number.

As Koen Witters from Koonsolo said on our interview and published on his website (after the insightful discovery) – “Linux users are the most eager to buy an indie game”
He was indeed right about it.

But there is more…
GNU/Linux users are also eager to pay more then any other platform !
On this birthday sales day the GNU/Linux users chose to pay $3.45 for the game while the Mac user payed $2.52 and the Windows users payed only $1.95.
Those are off course average numbers, some chose to pay $0.1 and some even $150 !

So this proves once more, if developers support us by making a GNU/Linux client, then we will surly support them and make it worth for them to develop more games for GNU/Linux.

Poster: Maxim Bardin. Category: Uncategorized. Tags: , , , ,
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2 November

GNU/Linux users show their love for indie game – By Koonsolo

I’ve just received an email from Koen Witters from Koonsolo the developer of Mystic Mine which I reviewed and interviewed, and he gladly reports that GNU/Linux users buy games, even more then the Windows and MacOS users considering the smaller market share of our beloved OS.

Here’s what he writes on his website :

Linux users show their love for indie game
September 14th, 2009

“When I released my indie game Mystic Mine, I had no idea if the Linux version was going to sell. But 7 months later, I must say the results are quite surprising.

Recently I got interviewed by Linux Gaming News about my indie game Mystic Mine, and one of the questions was how many Linux copies I sold. I looked into it and saw that I sell the most copies for Mac OS X, then for Linux, and the least for Windows. I didn’t make much of it, because as an indie game developer it’s easier to get noticed on Mac OS X or Linux than on Windows. And selling games is all about exposure. But after people started to ask questions on this, I looked further into it, and what I discovered really surprised me.

Before releasing Mystic Mine, I honestly had no idea if it was going to sell on Linux. I expected it to sell well on Mac OS X and Windows, because other indies have already reported this, but on Linux, I had absolutely no idea. My initial thoughs were that Linux users are used to getting quality stuff for free, so I didn’t expect them to pay for software. So would they pay for games? Probably not. But now I know how wrong that assumption was. Just look at my findings below.

I released Mystic Mine the 3rd of February 2009, so currently there is 7 months of statistical data. Let’s first take a look at the web visitors I got during that period:


So I got 40.29% visitors using Windows, 36.30% using Mac and 22.58% using Linux. Nothing special with these figures, because it’s easier to get Mac or Linux exposure, but there are still a lot more Windows users.

But if you look at my sales, that’s quite a different story:

* Mac OS X: 42.72%
* Linux: 33.98%
* Windows: 23.30%

Linux represents 1/3rd of my total sales, which is quite a lot if you compare that to the number of Linux visitors I get. And now comes the cool part. Below are the conversion rates per OS for my Mystic Mine game. Conversion rate means the number of sales I get per visitor (Remark that indie game developers normally work with sales per demo download, not per web visitor):

* Linux: 0.43%
* Mac OS X: 0.39%
* Windows: 0.19%

As you can see Linux is way up there, which is quite a surprise to say the least. For every 232 Linux visitors I get on my website, one of them buys my game. If you compare that to windows users, I need 526 of them to get a sale. For Mac OS X it’s 256. So who would have thought that Linux users are the most eager to buy an indie game? Certainly not me.

Of course these statistics are for my game only. Therefore I would love to see some other indie game developers release their sales statistics on this, because if they get the same results as me, Linux is a more viable gaming platform than anyone currently assumes.”

Taken from :

So there is a market for GNU/Linux games after all…

By The Way, Koen Witters is now working on a new game called Big Bulldozer , I guess I shouldn’t ask him if there is going to be a GNU/Linux client 😉 .

Poster: Maxim Bardin. Category: Uncategorized. Tags: , ,
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14 September