Hello people and welcome to my new blog about Linux games.
I’ll start my first insight on Age Of the Decadence (AOD) which is a true deep RPG game in development by Iron Tower Studio (ITS).
The GNU/Linux client is still unconfirmed but there are excellent chances for this to happen :
1. They use the Torque Game Engine which is cross platform.
2. They are indies and not against Linux as big companies usually are.
3. They said they will try to make it possible and even found someone who could do the porting.
4. IF they couldn’t do it themselves then I’m sure that some external company or freelancer could do the porting (with ITS permission off course).
Why am I so exited about this game ?
Most of today’s RPGs are action based with pretty graphics.
But they are just not deep enough, doesn’t offer much choices and consequences and often have poor dialogs and options (dialog tree with consequences).
There are very few RPGs today that can live up to the legendary Fallout 1-2 games.
If AoD will live up to the developers promises it should be at least as deep as Fallout and offer replayability.
Although the main page on their website isn’t being updated much – their forums prosper !
There are a lot of excellent discussions on ITS about RPGs in general , AOD and other RPG’s in development.
I highly recommend every RPG developer and gamers who wish to know more about AOD to read their “Let’s Play AOD” thread.
ITS really listen to the community and change their game accordingly.
What AOD is all about ?
The Age of Decadence is an isometric, turn-based, single-player 3D role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.
Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path ( “The best weapon against an enemy is another enemy.” )
Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.
Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison’s potency, use corrosive acid on locks, and experiment with black powder.
Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.
If AoD will sell well in the Linux community it will open up a door to other high quality RPG games that currently being developed under Iron Tower studio (ITS) wings and support – so when it’s out – be sure to buy it ! 😉
A Combat Demo of AOD is coming soon !
So stay tuned !
Some Screenshots :