Tagged: Horror

Knock-knock is an unique platform horror survival game using the Unity game engine, so a GNU/Linux client is very likely.

“We will be able to release the game for iOS and Android devices.

Most likely we will be able to release the Linux version of the game as well. It is hard to guarantee it now, as it fully depends on whether it would be possible to flawlessly port a Unity 3D game to Linux, and judging by their recent statement (see unity3d.com/linux), the possibility is very high. ”

 

 

In late November, 2011, a strange and troubling event has happened to our studio. We have received an anonymous e-mail which suggested that we should produce some “unconventional” game based upon the materials attached to the letter. Such offers are a dime a dozen and most of the time they barely deserve any attention at all, however, this one seemed quite different.

The attachment contained a set of 19 files added to an archive titled “lestplay”. The files (snippets of text, scraps of audio recording, video footage fragments) as well as the style and wording of the message itself appeared to be rather disturbing. The surface examination did not reveal anything straightforwardly terrifying, yet we could not escape the feeling that something truly sinister was lurking underneath.

The stranger was begging us to complete the project he has started, yet he also made us well aware of the risk we took as the proposed ludic situation would potentially explain what calamity befell whoever has compiled the ominous archive, thus urging ourselves to meet the same fate.

The unknown Author was a gentleman and a scholar – he stated that he would introduce no boundaries to our creative freedom, yet he insisted that along with the ludic situation itself the items forming the “lestplay” archive should be included into the game, “else everything would be futile”.

Alongside a significant number of others, we tend to lend a certain amount of credibility to mysticism, yet this specific predicament seemed more like a shoddy mystification. We were fed up with a massive number of similar “cursed files” tricks and at times we felt inclined to erase the whole thing for good.

However, upon consideration, we still decided to take part in this experiment. At the very least we would find out what the result would be, and what awful fate would possibly await us, as we will obviously be the first people to play the game.

Please find the initial details of the story below.

There is a wooden house standing in the thick of the forest. A single man resides there.

As of late the house is visited by unusual Guests which knock on the window shutters inviting the hermit to take part in a game of hide-and-seek. The winning condition is simple, you have to remain alive and to retain your sanity till sunrise. This means that approaching the Visitors head-on might be a terrible idea.

As soon as the first Visitor emerges from the thicket – the countdown begins. Every passing hour brings the Guests closer to the house, its walls proving to be an obstacle they are well able to surmount. Something is already inside. Something is opening the window and banging on the cookware. Something has gained control of the cellar and the attic. The floorboards are creaking softly behind the wall.

Hiding alone would never suffice, the Visitors are well aware of your position. Thus, you would have to make your rounds of the house, searching for the breaches that let the creatures of the woods inside and doing your best to mend them.

You could prevent the walls from being breached even more if you keep a close eye on the telltale signs and manage to bring some light into the room which would soon become an area of paranormal activity. The poltergeist would fall back for a while, if only to reappear in some other part of the house.

You could come across some useful loot which might contribute to your survival. The assortment and the stats of the items is always random, and the inventory is limited to 5 slots, so you would have to choose your gear preferences every single night.

If you manage to survive till sunrise, another monster would dissolve and disappear in the first light of dawn. But if the Visitors manage to get you before the sun shines… A mere thought of this outcome is nowhere short of terrifying.

Hide! We have to emulate hide-and-seek with monstrous creatures of nightmares. It turned out to be a hybrid of Lode Runner, Home Alone and Nightmare Ned.

Don’t look now! Keep (your avatar) away from the night visitors. The objective of each new night is to hold out until dawn and stay sane. The Night (a level) lasts for 7-10 minutes each.

Turn on the light! Only illuminated rooms are a safe haven and allow freedom of movement. But the light does not last for long and needs permanent supervision.

Fix the house! The more breaches there are in the house, the more fear, darkness and creatures of the sick mind the hero has to withstand.

  • Each night a number of useful tools appear in different rooms.
  • The player builds his very own house: any combination of rooms, stairs and doors are allowed. Any new room would increase the total amount of health and safety of the hero and open up new opportunities.
  • Every kind of Guest has a unique appearance, damage range, and personal characteristics. New seasons of the game will follow.
  • Everything that happens in the house is a clue. Uncover clues, master levels, stay sane and you will eventually expose the underlying mystery.

The game-developing company, Ice-Pick Lodge, was established in 2002 in Russia. The headquarters are in Moscow.

Our portfolio consists of three finished projects: Pathologic, The Void, and Cargo! – The Quest for Gravity.

The first two games were awarded a prize for The Most Non-Standard Game at the Russian Conference of  Game-Developers KRI in 2005 and 2007, respectively. The games also received high ratings in popular gaming magazines in both Europe and Russia.

We believe that video games are interactive and personal, a new form of art. Video games are a way to engage the player to self-evaluate and realize that his actions in the game also reflect the strengths and weaknesses of his own core being and his destiny (not just the hard drive).

The studio’s approach to the gaming process is original and distinctive, because it allows a person to feel, experience, and comprehend the borders of the game, its form, the dialogue of the game and the gamer. If we are making a new kind of game, our addressee isn’t the consumer. He is the co-author.

 

On April 18 Frictional Games joined Valve to celebrate the release of Portal 2 and wrap up our collaboration which has spanned the last few months. During this period we have worked with not only Valve, but an entire range of talented independent developers, to give gamers a unique gaming experience. Together we created a massive Alternate Reality Game which spanned 13 Steam games, as well as plenty of internet forums and publications, and the real world. Frictional Games’ main contribution to this game was a DLC called Justine and truth be told, it plays pretty damn well even without the other stuff.

Justine has now been repackaged to survive in the outside world and we are happy to announce that we are giving it away to all owners of Amnesia for free. Turn off the lights, put the headphones on and play another story produced by the original team, the multiple IGF award winning, Frictional Games.

But, there is more…

For all our fans who pre-ordered or bought the game through our store, as a thank you for hanging in there and supporting us, we give you Mikko Tarmia’s beloved soundtrack composed for Amnesia: The Dark Descent. Simply log on to our shelf and download it today. For everyone else, who aren’t eligible for a free soundtrack, it can still be purchased from our store.

That still isn’t enough…

A collection of five short-stories set in the world of Amnesia, written by our writer and illustrated by our concept artists, will be included in the update. They are sure to answer some of your questions about our universe, but also have you come up with a few new ones.

Justine and the story collection will be available through the Amnesia v1.2 update, which is available from today. The update also includes some bug fixes and now officially include Russian voice and subtitles (Thanks to Snowball).

Thank you all for playing Amnesia and yet an even bigger thank you to everyone who participated in the mad puzzles of the Portal 2 ARG.

 

After 3 long years of waiting Amnesia : The Dark Descent was finally released today !

Helsingborg, Sweden, 8/10 – 2010

We at Frictional Games are happy to announce that Amnesia: The Dark Descent is now available for instant download! This represent the culmination of the three years of hard work and we are very proud of the final result. We believe it to be a huge improvement over our previous work, the Penumbra series.

One of our goals with Amnesia: The Dark Descent has been “availability”, meaning that the game should be as available as possible for those that are interested in playing it. Because of this, the game is having a simultaneous launch on Windows, Mac and Linux. It also comes with four translations in addition to the original English version, is DRM free and available from most major online retailers in addition to our own online store. Finally, the game itself has also received our utmost attention in areas that affect the ease of use and interaction with the game world.

Amnesia: The Dark Descent is a first person horror game with a focus on immersion. It is a game where atmosphere and story comes first. We hope that the game will be a breeze of fresh air, in a genre otherwise populated by “one-man-army action hero” sagas. In Amnesia you are almost completely defenseless, something we believe not only makes the game a lot scarier, but also gives a vastly different experience.

Enter an interactive nightmare where reality is a fragile concept.

Do you have what it takes to survive?

Selected press quotes
Few games are able to conjure up an atmosphere this genuinely frightening.
- IGN

Despite its title, Amnesia remembers what the blockbusters of survival horror seem to have forgotten: how to horrify.
- PC Gamer UK

I think it is safe to say that Amnesia is the most successfully frightening game to have been made.
- Rock Paper Shotgun

I must say Amnesia is a masterpiece of horror, something surely all other horror games could take from and in some senses, strive to be.
- NeoSeeker

Details – Amnesia: The Dark Descent

Price: $20.
Available: http://store.frictionalgames.com and most major online retailers.
Platforms: Windows, Mac OS X & Linux.
Languages: English – with localized text for French, German, Italian & Spanish.

Recommended Computer Specifications:
* Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
* NVIDIA GeForce 6 / ATI Radeon HD.• 2.0 Ghz CPU.
* 2 GB RAM.
* 2.5 GB Free hard disk space.

Website: http://www.amnesiagame.com

Frictional Games where kind enough to offer 2 copies of Amnesia to the winners of LGN next contest.
Although LGN had little luck in the previous contests, and as I’ve said earlier I do not want to just giveaway the games on random for no reason, I’ll have to think about something creative; something that more people could take part in.

So in several days I’ll write about the upcoming contest, but if you have more ideas feel free to comment below.

GamingOnLinux are on the other hand are having a giveaway of Amnesia to a random regular poster who registers and participates on their forums, so you got another chance to win Amnesia.

Links
Frictional Games
Amnesia
Buy Amnesia

Amnesia: The Dark Descent has been released !
For more information and upcoming contest read here.

Helsingborg, Sweden, 03/9 – 2010
Today Frictional Games, the makers of the Penumbra series, has released a demo for their upcoming first person survival horror “Amnesia: The Dark Descent”. Players with Windows, Mac or Linux all get a chance to experience a small slice of the dread and terror contained in the full game.

The game begins with Daniel awakening in a desolate Prussian castle, without any memories to explain his situation. A letter written by himself, reveals that the amnesia is actually self-inflicted. The mysterious message urges him to seek out and kill Alexander, a man residing deep below the castle. Hunted by a dark shadow, Daniel can see no other way out than to trust his former self. If he is to save his life and mind, he needs to find out what it is all really about. It is his only hope for salvation. A dark descent awaits.

Amnesia: The Dark Descent is a first person horror game with focus on immersion. It is a game where atmosphere and story comes first. Amnesia will be released on the 8th of September and can be purchased in Frictional Game’s own online store as well as most major online retailers.

We would also like to seize the opportunity and inform all that there is a 10% discount on Amnesia if you pre-order. For those who are longing for some horror gaming this weekend, the Penumbra series costs 70% less in our own store and at Gamer’s Gate!

Trailer – Developer Walkthrough
Today we also released a new trailer, it’s a developer walkthrough of the physics interaction in Amnesia. If you ever had problems explaining how the interaction in our games work, perhaps this trailer can be of use to you! Watch it on YouTube!

About Demo
The demo can be downloaded from www.AmnesiaGame.com where it is available as both a direct download and as a torrent.

Platforms: Windows, Mac OS X & Linux.

Languages: English – with localized text for French, German, Italian & Spanish.

Recommended Computer Specifications:

* Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
* NVIDIA GeForce 6 / ATI Radeon HD.
* 2.0 Ghz CPU.
* 1 – 2 GB RAM (depends on OS).
* 500mb of free disk space.

For More information please read the frictional games blogpost about the demo.

Amnesia: The Dark Descent has been released !
For more information and upcoming contest read here.

Helsingborg, Sweden, 27/8 – 2010

We at Frictional Games are happy to announce that Amnesia: The Dark Descent has gone gold. We are extremely pleased with our creation and cannot wait to unleash our bundle of madness on the 8th of September. We feel that we have taken a giant leap forward compared to our previous games, the Penumbra series.

Amnesia: The Dark Descent is a first person horror game with a focus on immersion. It is a game where atmosphere and story comes first. We hope that the game will be a breeze of fresh air, in a genre otherwise populated by “one-man-army action hero” sagas. In Amnesia you are almost completely defenseless, something we believe not only makes the game a lot scarier, but also gives a vastly different experience.

On the 8th of September, an interactive nightmare where reality is a fragile concept awaits.

Do you have what it takes to survive?

Details – Amnesia: The Dark Descent
Price: $20.
Available: http://store.frictionalgames.com and most major online retailers.
Platforms: Windows, Mac OS X & Linux.
Languages: English – with localized text for French, German, Italian & Spanish.
Recommended Computer Specifications:

* Windows XP/Vista/7, OS X 10.5.8/10.6.4 or Linux distribution released in 2010.
* NVIDIA GeForce 6 / ATI Radeon HD.
* 2.0 Ghz CPU.
* 2 GB RAM.
* 2.5 GB Free hard disk space.
Screenshots

Dark Salvation is an horror FPS game built with id Tech 3 engine and meant for mature audience.
It’s developed by Mangled Eye Studios.

In my eyes Dark Salvation demonstrates few things …
1. id software’s GLPed engines are still alive and kicking, and more and more games use their FREE engines.
2. There is money to be made from GPLed software EVEN on the single player gaming business.
3. Once a game made with FREE software is released, parts of it will benefit the community as a source code that could be then used in other projects.

While Dark Salvation is not fully FOSS , they mean to release a SDK and the source code which the GPL license demands.
I assume that the graphic part will stay proprietary as in id software games.
They also working on a GNU/Linux and Mac clients – so stay tuned !

A little about the game…

Dark Salvation features 14+ levels filled with horror, monster slaying action, puzzle solving and magic casting.
The game offers 10 weapons as well as special items, each weapon can be used to cast spells.
Dark Salvation offers great soundtrack which is given for free as a separate music cd if you order the “box” version of the game (currently available for Windows only).

Update
It has come to my attention that this game was in development for 7 years, and that they licensed the id tech3 engine when it was still proprietary.
They said they will still release a source code , but there is no indication of what exactly.
In my opinion there is no need to leave the source code of “their” id tech 3 modified engine closed when the engine was freed years ago.

Some Screenshots :

shot0421ds

shot0395ds

shot0043ds

shot0045ds

shot0063ds

Trailer

Website