Tagged: Eschalon

For those of you outside the United States (like myself), Black Friday is the day after the American Thanksgiving holiday that marks the first official shopping day of Christmas. It is the day when retailers offer all kinds of incredible sales opportunities that they hope will put them in the black for the year (enabling them to finish the year with a profit).
So several game developers offer wonderful discounts on their titles.

The family friendly game developers and resellers My Game Company offers 70% discount of their Dirk Dashing: Secret Agent title, that’s just $5.99USD.
This offer is for one day only which will be this Friday, November 26 2010 , so if you ever though that the price is too high for this game – now is your chance.
Just buy the game on that day and use the coupon word “BLACKFRIDAY” to get the discount.

Also, Thomas at Basilisk Games is offering a special deal.
This Friday, when you buy a copy of Eschalon: Book II, you’ll receive a free copy of Eschalon: Book I !
You must purchase your copy of Eschalon: Book II from either Basilisk Games or My Game Company (not through Steam, Impulse, etc) this Friday.
Then on Saturday, Thomas will go through his sales and send out a download link for Book I to everyone who purchased Book II the previous day.

But that’s not all, the developers of addictive retro games, Puppy Games is offering 3 games deal : You get Ultratron, Titan Attacks and Droid Assault for $6.97USD only – at this price, you cannot afford not to buy them.

All of those games have a native GNU/Linux clients off-course.
If you know of other GNU/Linux native “Black Friday” offers, please feel free to comment below.

A lot is going on with Basilisk Games, the bringers of the Eschalon Books cRPG series.

Basilisk games support their games well and didn’t forget about Book 1; recently they released 1.06 version which is compiled using the latest Ubuntu 10.04 libraries and should work better with newer distributions.
All you have to do to get the latest version is to email Basilisk Games with your purchase information (order number works best!) and they will activate a new download link for you.
But if you have no problems with your current version of Book 1, you don’t need the update as it offers no additional content.

Basilisk Games also announced the development of a completely free of charge extension to Book 2 ,called “The Secret of Fathamurk” :

Indianapolis, IN – September 3, 2010 – Basilisk Games, Inc. today announced the development of an add-on adventure for Eschalon: Book II called “The Secret of Fathamurk”.

This expansion for Eschalon: Book II will add 5-10 hours of new gameplay for fans of the game,” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Better yet, we’re not charging players a dime for it. If you own Eschalon: Book II you will have access to this new content free-of-charge with the 1.05 update.”

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. “The Secret of Fathamurk” expansion will be included in the 1.05 update coming this October. Current owners need only to download the updated game to have access to this new content. The final release date for this update will be announced on the Basilisk Games website. Visit http://basiliskgames.com for more information.

You can find the FAQ about “The Secret of Fathamurk” here.

BasiliskWrangler also writes about the future of Basilisk Games :

So, after having surgery this week I’ve had a lot of time to sit around and ponder the future. I thought I’d share this with you under the stipulation that you realize this is just talk among friends; these are plans and in no way should be confused with “official announcements”.

For starters, let’s talk about Book II. It has sold well, but so far it has only sold half-as-many units as Book I has sold. Granted, Book I has been around for nearly 3 years and so it has had more time to sell, but I still think that we need to keep promoting Book II. There are many potential customers out there and we need to try to reach each one.

That brings us to the Book II add-on. We are getting ready to announce it and when we do, we are going to treat it almost as a “relaunch” of Book II. There are quite a few fixes and updates to the engine, and the additional content does reveal a bit more about the nature of the Orakur. I will likely adjust the difficulty of the game as well, to keep the upper levels challenging for veteran players.

So what else is in our future? Well, Book III is a certainty. We have all the tools, we have the customer base, and we have a story that needs to be finished. Book III is likely to be a smaller game than Book II in terms of physical world size, with a greater focus on the main quest and multiple endings. The cool thing is that we will release all our tools with Book III and we will actively work with the “mod community” to support new adventures made by fans.

We are also getting very excited about the new engine and game we have been working on for a couple years now. This new game will be developed along side of Book III. What can we tell you about it? Well…
- It’s being made with a brand-new game engine that feels kind of like “Wizardry 8″ or a really advanced “Dungeon Master” type of engine.
- It will be a sci-fi game, but it will be a “fringe” sci-fi game which means it will have some fantasy elements. Star Wars kind of fits this description.
- It will be party-based, turn-based, and be the “deepest” role-playing system we’ve ever made. We’re calling this system “Manticore”, which is an evolved version of Eschalon’s RPG system (which was called “Centaur” for all of you who are curious about such things.)

So, there are a lot of cool things in the works, but we need to focus on Book II for a while longer before we announce any of these plans.

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the demo and video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires and review copy requests, contact us at: info@basiliskgames.com

Links
Basilisk Games
Eschalon Book 1
Eschalon Book 2
Eschalon Book 1, 1.06 Announcement
“The Secret of Fathamurk” Announcement
The Future Of Basilisk Games

LGN’s friend GamingOnLinux aka GOL has opened a new GNU/Linux Gaming Forum which is something that we never had before.
Sure, almost every GNU/Linux distribution forum has a gaming section, but it’s usually more about gaming problems that happen to users with that specific distro and rarely about news or general gaming discussion.
We also have the very good FreeGameDev Forums, but it’s goals are different – it’s only for free software and it’s oriented towards the developers and FOSS gaming projects.

So I’m really hoping that the new general gaming forum will become a success, to “help you register and be productive” GOL made 2 more contests (the 1st one is over) :
1. The first user to reach 50 posts will win a full retail copy of Eschalon Book 2 !!! (ended)
2. On September the 25th GOL will choose a random regular posting member of the forum to win Amnesia : The Dark Descent .

So with those prizes, what are you waiting for ?
Register at the forums and start posting !

Links
GamingOnLinux
GNU/Linux Gaming Forum
GOL’s Second Contest : Eschalon Book 2
GOL’s Third Contest : Amnesia : The Dark Descent
Eschalon Book 2
Amnesia : The Dark Descent
FreeGameDev Forums

Basilisk Games Announces the Availability of Eschalon: Book II for Macintosh and Linux
Indianapolis, IN – May 26, 2010 – Basilisk Games, Inc. today announced that Eschalon: Book II for Macintosh and Linux based computers is now available.

Macintosh and Linux users can finally return to the land of Eschalon once again” said Thomas Riegsecker, Lead Developer of the Eschalon series. “We are very pleased to be able to offer Book II on multiple platforms. Players only need one Registration Code to have access to all three versions. Once you purchase a Registration Code, the game is yours to play on any computer you own.

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. A Registration Code capible of unlocking all three versions is available directly from the Basilisk Games website. Most major digital distribution services will be offering Eschalon: Book II in the next two weeks.

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the demo and video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires and review copy requests, contact us at: info[at]basiliskgames(dot)com

Links
Basilisk Games
Eschalon: Book II
Announcement

Basilisk Games Announces the Release Date for Eschalon: Book II

Indianapolis, IN – April 27, 2010 – Basilisk Games, Inc. today announced the release date for Eschalon: Book II for Windows, Macintosh and Linux.

We are very excited to finally be able to announce the release dates to our second game, Eschalon: Book II, after more than two years of development” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Eschalon: Book II is considerably bigger and better than the first game, and incorporates over 60 fan-suggested enhancements.

Eschalon: Book II is scheduled for release on May 12th, 2010 for Windows based computers. Basilisk Games will release the Macintosh and Linux versions of the game on May 26th, 2010. Eschalon: Book II will be available as a digital download on most major distribution services and directly from Basilisk Games website

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires, contact us at: info [at] basiliskgames (dot) com

Links
Basilisk Games
Eschalon: Book II

Eschalon: Book II is an old-school cRPG game that being developed by Basilisk Games and will be available for GNU/Linux, mac and Windows OS’s.

Basilisk games like some other indie developers really listens to the community.
They implanted many new features based on community feedback and greatly improves the experience compared to their first game Eschalon: Book I.

In Book 2 the map will be much bigger then in Book 1 and will feature climate and weather effects that influence the character.
For example when you are in the desert area you will consume more water if you enabled the option for mandatory food consumption at the beginning of the game.
Some weather effects can influence your combat abilities and torch light duration.

Basilisk really changed the combat in Book2…
One of the big disappointments of Book1 when playing as a fighter was that you only had one attack option and it became very boring to fight.
When picking a mage fighter it became very easy to deal with monsters.
In Book2 Basilisk will add more attack options for fighters (like quick attack, power attack etc…) and rebalance the skills and magic powers so it will be challenging to fight as a mage.

One very interesting feature of Book2 that was taken from the community is the new difficulty modes aka game rules.
You can make food and water consumption a requirement, you can make the loot items in chests “fixed” providing you with better better items, you can also make your equipment destructible with use and much more…
Those “challenges” apart from making the game more interesting and hard also effect your game ranking.

The difficulty modes cannot be changed after the game starts but there are also challenges which are very original :
You can set those challenges in the beginning of the game but you are not obligated to finish them (they are challenges after all)…
For example, you can try to play as a true Thief which forbids you from bashing any doors or chests or getting caught in act of a crime, you must also spot all hidden traps before they are triggered.
When choosing this challenge you get +10% to your thief rank.

Book2 features :

ENGINE
* 1024 x 768 native resolution
* Numerous optimizations implemented which improved engine speed (up to 30%) and lowers RAM usage.
* All tiles have been re-rendered to take advantage of the higher engine resolution.
* Enhanced lighting and special effects.
* New weather effects: snow, rain, and thunderstorms. Weather isn’t just a special effect; severe weather effects gameplay stats and skills.
* “Brightness Booster” option for players who are afraid of the dark.
* In-game control over sound volume has been improved
* Audio driver selectable at launch for improved hardware compatibility or the option to shut off all game sounds.
* Rebuilt timer function which should fix the problems associated with leaving your computer on for long periods of time.
* Most keyboard commands can now be remapped via .cfg file.
* The saved game location can be alerted via a statement in the .cfg file.
* Saved game function rebuilt with more redundancy and error catching to cut down on the number of bad saved games.
* Numerous updates to the scripting engine and file handling, making the game one step closer to being fully modable.

GUI
* New GUI layout
* Additional save game slots (20 total)
* Increased number of Inventory slots (79 total)
* Increased number of Quick Slot spaces (10 total)
* New Key Ring feature: any key acquired is placed on a virtual key ring and does not take up inventory space.
* Enhanced Alchemy mixer with one-click mixing via a built-in recipe book
* Two “equipment configuration” presets for convenient swapping of armor and weapons sets.
* You can now dump torches by right-clicking on the torch icon.
* Walking via keyboard
* “Health meters” on objects while bashing show exactly how much structural integrity remains

GAME PLAY
* 7 new spells; several existing spells have been altered/upgraded.
* Gender Selection (play as a male or female character).
* Selectable attack mode alters damage and accuracy based on character ability and enemy stats.
* Parry mode for defensive posturing when needed.
* New skill: Repair. Used in fixing worn equipment for better performance or increased value before selling.
* New skill: Foraging. Used to increase your chance of finding food and alchemy components during your travels.
* Significant skill rebalancing for more unified progression.
* Weapons and armor now deteriorate realistically with use (optional). Increasing your weapon and armor skills slows deterioration rate, and the Repair Skill can be used to fix damaged equipment.
* Food and Water now a factor in survival. Long treks into deep dungeons will require planning and preparation. (Optional)
* Powder kegs can now be picked up and dropped in new locations which makes for strategic game play options.
* Game world objects more dynamic: explosions and fire can affect objects; more objects are usable.
* Rebuilt the luminosity function to remove exploits. This corrects the “Torch exploit” as well as balancing “Hide in Shadow” better.
* New difficulty modes and tracked statistics add to replay value.
* New item generation function for thousands of unique weapon and armor variations.
* Difficulty settings for easier or more challenging gameplay.

MISC
* Improved User’s Manual with additional game information often requested by players
* In the Character Editor, pressing F1-F5 now loads premade character data into the editor and allows you to modify it from there, rather than just automatically starting the game with a pre-designed character.

The game engine is now improved and supports greater resolutions.

Screenshots :

eb2_screen6

eb2_screen_072509a

eb2_screen3

eb2_screen2

eb2_screen1

Book2 Website

Q&A and Interviews Thread