Win A Copy Of Sacred Gold For GNU/Linux!

worldofgnome together with LGP are making a contest in which you can win a free copy of Sacred Gold redeemable via Desura !

All you have to do is :

  1. Share the ORIGINAL article on Google plus, Facebook, or Twitter
  2. Leave a comment on the ORIGINAL article saying what you like or you don’t like in Gnome 3.
    You will have to use the same name as of your account on the socials of course


Win a copy of Sacred Gold for GNU/Linux!

By wogue | Published September 9, 2012

Take part on the first ever contest by woGue, and win a free copy of the Linux Games Publishing Sacred Gold RPG game!

Sacred Gold was initially released in 2004 for Windows and was ported to Linux by LGP in 2009. Lately it became the newest member of Desura Linux game list, and you now have the chance to win it and fully enjoy it for free.

The Game…

In his fortress of Shaddar-Nur, the necromancer Shaddar, a pariah of the Band of Mages from Mystdale Castle, plans his triumphant return to the world of Ancaria. To strengthen his magic powers, he summons a Sakkara Demon, whose power he will absorb himself. These Sakkara Demons rule over those damned to rot in hell, the undead. Not since the Era of the Gods have any of these creatures set foot in Ancaria, not since the Seraphim army drove them back to their dimension during the Wars of the Gods.

However, Shaddar’s experiment fails. The Sakkara Demon escapes and turns on his summoner…

In the south of the Kingdom, the village of Bellevue is beset by robbers and slave traders sent by the Sakkara Sect to find suitable victims for their unholy magic rituals. At the same time, the Kingdom is infiltrated by Goblins, forerunners of the Orcs of Khorad-Nur.
Under the command of Sergeant Treville, a loyal veteran of Prince Valor, the heroes first fight in the lands bordering the Orcish wastelands against attacks by the Goblins and the Orcs, who are leaving their desert in hordes and venturing ever deeper into the Kingdom of the dying King Aarnum.

Intro – Desura
The Contest…

The price is a copy of Sacred Gold for Linux that the winner will be able to download from desura for free. The contest finishes at September 16, Sunday GMT 20:00 when the winner will be selected and announced after a draw.

To participate in the contest you will have to do two things:

  • Share the present article on Google plus, Facebook, or Twitter. Please use our post on socials for sharing
  • Leave a comment on the present article saying what you like or you don’t like in Gnome 3. You will have to use the same name as of your account on the socials of course

Good luck everyone!


Original Article

Sacred Gold On LGP

Sacred Gold On Desura

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10 September

Kitaru Funded, Last Chance To Pledge !

Kitaru is a classical RPG game that being developed with Unity (which now after Wastelands2 doesn’t sound bad for the GNU/Linux users).
The developers promise a GNU/Linux version, but that might be after the game is released.
Also there will be a Windows, MacOS, Android and iOS versions of the game.
The story of the game was developed for 7 years, so it should be really good. (it takes 8-10 hours to finish the game…not bad for a game that also have a mobile version).

Strategy and Gameplay
Kitaru differs from other RPGs with its many mini-games, turn based active-time battles and intuitive touch controls. The epic story of Kitaru unfolds over numerous episodes. The action packed game mixes RPG classics with postmodern storytelling. Kitaru features turn based active-time battles, third person exploration and conversation-driven NPC interactions. Battles are turn based in active time, where every ability has the potential to affect the flow of time for one or more characters. Strategy comes from players using time to their advantage. A command queue allows for macro management. Covert ops, assassinations, diplomatic duties and game-altering decisions are all at the mercy of the players in this intense narrative.

Battle System

The 3D world of Kitaru, its characters, environment and story have been in development for 5 years, however the game itself has only been in development for less than a year. The script was written and rewritten, and finally completed after 2 1/2 years. Over the course of the next 2 1/2 years, all of the 3D modeling and concept art was created while assembling what is now the Kitaru dev team.

Kitaru animated by real actors via motion capture, and the main character is modeled after a real actresses who also voices her

Aoineko Studios
The brains and creativity behind the rich fantasy world of Kitaru, and owner of Aoineko Studios, is Ben Steele. Ben Steele is award-winning artist & director of numerous international film festival awards, as well as, 2005’s “Fragile Machine,” named by Cyberpunk Review, the “Best Animated Film of the Year”. He is also the winner of the Rock Star game upload competitions for digital art. Kitaru and its many unique characters are part of a fully-developed fantasy universe that Ben has written and crafted over the past five years, in the finest detail.
“We are excited to offer the first episodic mobile game of its kind. The quality of the graphics and environments found within Kitaru is at a level not yet achieved on these platforms. This game is being built differently, as hardcore gamers want to see, rather than for studio executives that are looking for easy and safe marketing.”
“I wanted to create a piece of science fiction that incorporated mysticism, philosophy and humor in ways not usually seen. In writing Kitaru, my goal was to show the vital role that sacrifice plays in our life.”
— Ben Steele (Creator of Kitaru, owner of Aoineko Studios)

This is just amazing

Will Kitaru run on GNU/Linux?
Ultimately it will, but we can’t confirm whether it will take a bit more development time. Other Unity3D based games do run on Linux, both through the Google Chrome App Store and in standalone mode using NaCI. Let us know if you would like to help facilitate the Linux conversion or join the Linux beta test team!

The Kitaru kickstarter campaign ends in 5 days, so this is your last chance to help the development of the project !



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30 May

ZombieForward On Indiegogo !

Besides Kickstarter there is also another platform for raising funds for the development of indie project…it’s Indiegogo !

A Russian team called FakeDrake (which I’m hope isn’t fake 😉 ) wants to develop a Zombie survival RPG game called ZombieForward built using a costume game engine which supports GNU/Linux.
The game is a sandbox-style survival RPG set in post apocalyptic zombie infested world !
The graphics will be classic Isometric Fallout style (Fallout 1-2, not 3 🙂 ) in high-definition.

I’ve asked them a few questions about their game :

What kind of graphics/music can we expect from the game ?
Do you have some screenshots or demos to show ? (concept art could look so far from the actual game).

What engine are you using (I know it’s written that you will support Linux, but…. will you 😉 ) ?

Can you add a digital perk which includes the game and a digital art-book ? (and another perk which also includes a digital music).

Apart from survival, what aspects of RPG can we find in the game, compares to Fallout1/2 for example, like : missions, NPC’s, Party, leveling, influence on the game world by your deeds and the way you solve the quests etc… ?


Georgiy Romanov :
Hello, Maxim. Thanks for you questions, here is you answers.
I will not give you a definite answer about NPCs, I will say one thing – they are in the game. Some of them will give the quests (this quests are optional, but without passing them you could lose a lot of fun and some interesting game moments).

RPG elements: As you can see from the description we will give players the opportunity to build their own characters. For this purpose, we’re introducing 8 groups of skills into the game. 2 of which will be main, other – secondary. This will directly affect the play style, because the main skills will allow access to the special objects and skills, not available to the other characters.

Work on the skill will be made up from the improving it and holding on the current skill level. It is pretty hard so you could not creat a real the master of all trades. That’s why we encourage players to invite their friends.
Unfortunately now we have not any screenshots due to the fact that our artist joined us recently.
About music: there will be 2 main areas of musical design: the brutal and not very brutal metal (rock) and the melodic, depressive, ambient.

About our engine: luckily, we’re writing our own one. Thats why we can take care of making it cross-platform enough.
About perks: we’re happy to say that the perks more than $20 will provide access to download digital copies of the soundtrack and art-book. We will add this feature in the nearest update.


Hello, Survivor!

What is ZombieForward? It’s a sandbox-style PC game, where player can choose what to do, where to go, etc. The game takes place in the near future, about 2050 year, in the apocalyptic world, due to epidemic, full of zombies who want to kick your ass.

There are enough problems in addition to zombies. You need to look for food, drinking water, or you will die soon, watching status warnings. To kill hordes of enemies you will need some weapon, some of which you can do by your own hands, also you will need healthy sleep and some medicine to cure illnesses.

If you want to survive you will need to use your brain and fight for your life! Other things  you could find in various places, sometimes not even suitable for them!

Will you survive?

What can I do in your game?

  • You can choose one of 24 combined classes of survivors.
  • You can use a lots of amazing found/constructed weapons to fight for your life.
  • You can build your own Stronghold to survive in such a cruel world.
  • You can find/construct vehicle/motorbike/boat/etc. to explore huge, random-generate world.
  • You can do all of it with you best friends, in a close groups. You can travel together or separate into small groups to look after stronghold and explore world at the same time!

What I have to do in your game?

  • You must look for food, drink, medicines, ammo, clothes, etc to survive.
  • You must find safe place to survive, or make some of pther places safe!
  • You have to kill crowds of terrible monsters, fight with the modern deseases.

Can I manage my own character?

Yes! We have 4 iconic characters, but if you want to make your own character to play you can do it, using 8 perks, 4 body types, huge amount of beards, haircuts, etc.

This way, you can play as Soldier, Scoundrel, Medic, Engeneer, or make you own!

What kind of graphics do you use?

This game will be mostly like a Fallout, Bastion or Alien Shooter. Isometrical with the sprite objects. But all this will be available in a High Defenition.

When your game will be released?

When it will be done =) But not later then 1st of March 2013. We hope Zombie_Forward will be available to play in 5-6 months.


Concept Art

ZombieForward On Indiegogo

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10 April

Avadon: The Black Fortress On Gameolith – The GNU/Linux Test !

Avadon: The Black is an old school crpg game created by the legendary Spiderweb Software which created many other old school crpg’s.
Avadon was recently featured on The Humble Indie Bundle.
For everyone who might missed this great offer there is the chance to buy the GNU/Linux version from Gameolith.

I’ve spoken a bit with Jonathan Prior from Gameolith on why should we buy Avadon now, after the HiB is over.
He said that the sales from the Humble Indie Bundle have already covered the cost of the port and that the GNU/Linux version will only be available from Gameolith for the time being.
He also said that this is a test for Gameolith to see if there is money to be made out of GNU/Linux games outside the Humble Indie Bundles.
If they can shift enough units, they can get money from investors for new GNU/Linux ports.
If not, GNU/Linux will cease to be their primary platform and they will concentrate on Windows and MacOS.

So to conclude “If we can get enough sales, then we’ll be able to fund new GNU/Linux ports”.


About Avadon: The Black Fortress
Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga. Form a band of skilled warriors, explore dungeons, hunt for treasure, learn many unique and powerful skills, and attempt to unravel a conspiracy to destroy your homeland!

Five great nations have banded together to form The Pact. The Pact is defended by Avadon, a secretive sect of spies and assassins. Its agents are everywhere. Its word is law.

You have been recruited as a Hand of Avadon, charged with missions that require swift action and a heavy fist. However, the enemies of the Pact have plans of their own, and Hands of Avadon are being picked off one by one. It will fall to you to struggle to survive and to reveal that plot that could shatter the safety of The Pact and plunge your homeland into chaos.

But beware. Allies are few. Traitors are everywhere. And the closer you come to the truth, the closer their assassins will come to you.

Key features:

  • Epic, Indie fantasy role-playing adventure in an enormous and unique world.
  • Four different character classes, with dozens of unique spells and abilities.
  • Uncover the fascinating history of Avadon and the land of Lynaeus.
  • Many different endings. Your choices will change the world.
  • Dozens of side quests, hidden dungeons, and secrets to discover.
  • Hundreds of magical items to find. Use enchanted crystals to make your artifacts even more powerful.
  • Huge adventure with lots of replay value.



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5 April

The Future Of The Broken Hourglass

Three years ago I’ve posted about a cRPG titled The Broken Hourglass.
Unfortunately the game wasn’t developed as fast and professional as one could hope for, and it seems more like a hobby than a real effort to finish the game, so the development was abandoned.
But there is yet a hope for the game to be released under some free/open source license.

From the Planewalker Games website :

“Planewalker Games LLC is formally abandoning development of The Broken Hourglass as a commercial product.
I have concluded that it is infeasible for PWG to deliver the game promised, and unacceptable to try to market a product that would not meet expectations.
I take full responsibility for this decision and the factors leading to the conclusion.

It is my intention to release the game materials for TBH and the underlying WeiNGINE game code in some open source/open content license model which will permit the ongoing exploration and development of the game as a non-commercial, community project.
The exact licenses and scope of this public release have not yet been determined, and there is no specific timetable for this public release to happen.
The intention will be to give the greater community the best chance possible to explore the potential of TBH and to honor the efforts of the dozens of people who have been involved with TBH’s development over the years.

Support from RPG players and press has been overwhelmingly positive and constant during the long development cycle of TBH and I am extremely grateful.
It remains to be seen if PWG will attempt a commercial project of more manageable scope in the future.
Until that day, please accept my apologies for coming short of the mark, and my thanks for your interest.

– Jason Compton”

Those are sad news with some hope that might deliver a complete FOSS cRPG at the end.
As far as I understand the game is in advanced stages of development so if they indeed release it under some FOSS license we will be able to finish it and even use their WeiNGINE engine for more games.

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26 September

The Real Texas Coming Soon To GNU/Linux !

Kitty Lambda will soon release their action RPG The Real Texas which is be available for GNU/Linux.

While holidaying in England, an ordinary rancher from Texas is trapped in an abandoned castle.
There he finds a portal to a town called Strange, whose residents are somehow all stuck in a purgatory dimension of Texas.
The Real Texas is an epic action RPG with gun combat, lots of secret items and areas, NPC day/night cycles, bosses, puzzles, dungeons, zombies and cross-dressing.

Awesomely Explorey
Sam finds himself in The Strange Texas, which is really just a sort-of satire of our own world.
When you’re not shooting stuff you’ll be rooting through people’s houses, collecting items, and getting clues from NPCs.
Objects usually have a few purposes, and while there are definite solutions to the main quests in the game, there’s also lot of optional secret-hunting and easter eggs, if you’re into that kind of thing.

FPS Control, Retro Vibe
The Real Texas is a bona-fide old-school top-down adventure game, but with guns instead of swords. It controls like a first person shooter where you aim with the mouse and move with the keyboard.
There’s no health bar; instead, combat is intuitive and takes a blend of strategy, reflexes, and luck.
The pace is quick and things stay interesting: you’re never left to slog it out, but always hunting for the right rhythm.

Technical Mumbo-jumbo
The Real Texas has modest system requirements; you’ll need a computer that has basic 3D graphics and a decent processor.
If you bought your computer in the past 5 years or so, or even if it’s a little bit older, it should do the trick.



The Real Texas – Official Trailer #2 from Calvin French on Vimeo.

Kitty Lambda
The Real Texas

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1 September

The A.Typical RPG Released

The GNU/Linux binary was released at 9th of April but no GNU/Linux gaming website reported about it, so I think it could count as “news” 😉

The A.Typical RPG is a quirky game that seeks to put you in the role of a college student having the weirdest week of his life as he shapes his destiny, while trying to keep a social life and decent grades. With hand drawn graphics and retro-yet-modern music players will have to play football, cheat on exams, use raw emotions to sway people’s opinions, brawl with bullies, rebel against teachers and much more!
Can our hero save the world? Can he pass the exams coming up next week? Is the world in any danger at all? Can he face the girl of his nightmares? The game plans to answer this and many other questions.Get ready for an experience that is – well, atypical.

Contains mundane yet exciting situations, tactical gameplay, hand drawn art, modern yet retro music, branching storyline and lots of awesomeness!
This game makes an exam feel like an epic battle. Beat that, Call of Duty!

While the graphic could be much better the game offers unique approach to dialogs.
Instead of picking up the sentence you want to say like in most RPG’s you can pick emotions and tone of voice with the sentence to get a different results.

Gameplay Video

A.Typical RPG Gameplay Sneak Peek from Arvind Raja Yadav on Vimeo.

The A.Typical RPG
Linux Binary

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20 July

Starfarer Alpha Released!

Starfarer is a single-player sandbox style space role-playing game with strategic elements developed by Fractal Softworks

The alpha includes 6 combat missions of varying difficulty and a tutorial.
The tutorial explains combat & piloting basics, but does not touch on the “warroom” (which is the tactical interface you use to to give orders to your fleet, toggled with the Tab key).
Warroom controls are roughly similar to RTS controls, but if they’re giving you trouble, your best bet might be the manual. We’ll be sure to include a warroom tutorial at some point, it’s just not in yet.

You can also do some modding, if you’re so inclined (custom missions).


  • Single player, gritty, dystopian sci-fi setting
  • Classic top down gameplay style enhanced by modern technology
  • Unique character development system – advance your story,  your way
  • Assemble a large, powerful fleet or a finely-tuned task force with hand-picked officers and crew
  • Outfit hulls with your weapons of choice, and add  ship systems to create crushing tactical combinations
  • Explore hundreds of star systems to find habitable worlds, rich resource deposits, and advanced alien technology
  • Impact the inter-stellar economy with your decisions – decide the fate of entire planetary systems
  • Fight to bring stability and prosperity to the sector – or watch it burn while you take advantage of the chaos
  • Runs on GNU/Linux, Mac, and Windows



Starfarer Combat Trailer

You can preorder the game now for $10 and have access to the Alpha !
The full game once released will cost $20.

Thanks to Hamish Paul Wilson for letting us know about those good news and not forgetting about LGN.

Fractal Softworks
Blogpost About Starfarer Alpha

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5 May

Krum – Hack-N-Slash cRPG Under Development !

Krum is an open source hack-n-slash cRPG that is being developed with Blender by one man named haidme from Bulgaria.
The game would be combat oriented 3rd person, gore heavy cRPG in which you will be in complete control of your moves and slice enemies to pieces.
You will have many weapons to choose from and attack to perform.
It’s a very professional and impressive looking game even for a team of developers, while the release date is unknown Krum promises a lot already.

I’ve asked haidme Krum’s developer a few questions (like a very mini interview) about the game :

Hello !
My name is Maxim and I am the editor of the website.
Krum looks great and as it uses the Blender Game Engine I was wondering if a native Linux client will be released ?

Hello Maxim,
Krum is completely compatible with Linux OS. So, when the game is complete, I’ll release some free content native for Linux and Windows OSes.

Will the game be FOSS or proprietary ?
It is not decided yet…by now, the most important thing for me is to finish it.
Then I’ll think of the ways of distribution.
It is possible to be completely free and open source or not free but still open source. I just don’t know yet.

Could you tell me more about the game ?
Will it be like Diablo or NWN ? (hack-n-slash or deep quests), any other news about the game would be great.

Thanks for your interest.
Krum will be third/first person(first person is like an option, not completely supported) hack-n-slash role playing game.
The main focus will be on the battles, not the quests.
You will need to block,strike and dodge with the exact timing if you want to win the battle.
On the other hand battles will be fast and furious, mostly one on one…so the player will be able to focus on the fighting mechanics.
There will be combos, but unlike Prince of Persia or GoW, the player will have control over the character and will perform exact moves in exact order.
Blocking will be on of the most important fight mechanics.
About the quest..they will be simple and yet fascinating.
The environment will be rich and intractable.
The closest game title ,to what Krum will try to become is “Blade Of Darkness”.
Thanks again for your interest!

I’m sure you remember the great game “Die By The Sword” (which was ignored at the time because “Tomb Rider” took all the fame … who can resist this chick ? ).
Krum reminds me of it by the fact that you can slice enemies to pieces.
Will the “slices” be used as finishers or could you slice the leg for example and keep the enemy fighting ?
Will the slicing be performed at one hit or will it takes several hits to cut a body part ?
Any more info ?

Yes I remember “Die By The Sword”, it was a great game.
For now, the player in “Krum” is able to slice the enemies only
like a finisher moves. But you gave me a good idea for a new feature. Maybe I’ll try to implement it on a later stage in the game.
Some more info: Krum will be separated in 5 big levels. Each will consists of 3 sub levels.
I’ll try to describe the feeling (atmosphere) in them with one word for each: The Mountains, The Castle, The Underground Passage,The Swamps,The Wastelands.
Those are not levels names. Just a description of what to expect in them.
And one curious fact: Krum is left handed.
Thank you very much for the publication!



Krum’s Official Website
Krum’s BlenderArtists Progress Thread
Krum At Indiedb
Krum At Youtube

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27 September

Eschalon: Book II Release Date Announced !

Basilisk Games Announces the Release Date for Eschalon: Book II

Indianapolis, IN – April 27, 2010 – Basilisk Games, Inc. today announced the release date for Eschalon: Book II for Windows, Macintosh and Linux.

We are very excited to finally be able to announce the release dates to our second game, Eschalon: Book II, after more than two years of development” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Eschalon: Book II is considerably bigger and better than the first game, and incorporates over 60 fan-suggested enhancements.

Eschalon: Book II is scheduled for release on May 12th, 2010 for Windows based computers. Basilisk Games will release the Macintosh and Linux versions of the game on May 26th, 2010. Eschalon: Book II will be available as a digital download on most major distribution services and directly from Basilisk Games website

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007’s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the video trailer can be found online at:

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at:

Contact Info
For press inquires, contact us at: info [at] basiliskgames (dot) com

Basilisk Games
Eschalon: Book II

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27 April