Tagged: Chzo Mythos

Two weeks ago I’ve officially started the first LGN contest, that with the disappointing results will also probably be the last LGN contest.

I have received a few news reports via IRC chats from friends, but those people didn’t ask to participate in the contest and didn’t ask for a prize.
Only one official email was received from “Hamish Paul Wilson” just hours ago, making him the winner by default.
Hamish Paul Wilson wins the Osmos game I wrote about on LGN.

Here is his article below (links added by myself) :

The Chzo Mythos is coming to GNU/Linux!
By Hamish Paul Wilson

Although he is probably more well known for his satirically negative game review series Zero Punctuation, Ben “Yahtzee” Croshaw has had another identity for at least the past twelve years; that of a talented game creator and designer. His works include the amateurish yet still enjoyable Arthur Yahtzee Trilogy, his first publicly released games from which his nickname is based. He would then go on to envision the Rob Blanc Trilogy, the wickedly funny game series which first made his name a household one, well, that is if you were a part of the amateur adventure scene at least. His next project, The Trials of Odysseus Kent, took a step into the lurid which would eventually lead to his most celebrated works and the subject of this post: The Chzo Mythos.

Originally styled after horror slasher films, the games later took on the character of an H.P Lovecraft novel. The first and most celebrated game of the series, 5 Days a Stranger, depicted the events that would later become known as the “Defoe Manor Incident”, as seen through the eccentric cat burger known only as Trilby. From this modest beginning the series spans hundreds of years and entangles many different characters, from ancient Celtic druids, to freed African Slaves, to land use authority investigators, and even Starship counsellors. Each game in the series has its own unique setting, and each game offers a different view to of the universe and plot of the games. It is important for them to be played in order for the plot to make any sense however.

Although all four games, five if you include Trilby: The Art of Theft which serves merely as additional back-story for the Trilby character, can be run native on Linux using the sadly closed source AGS Linux Interpreter, this was often a pain to set up and caused these great gaming gems to be inaccessible to a common user. I myself have taken up the role of packaging native Linux binaries of each of the games which is easy to use and enjoyable for anybody on any distribution. Keep in mind these are the Special Editions, so they will include extra features not included in the original freeware releases. Although I am not quite satisfied enough to release them yet, I have already made significant progress in making them releasable. I have all five games currently running on my Fedora 12 system at this very moment. I have already tried to contact Yahtzee but as of yet not received a response, this I consider unsurprising and I am fairly confident he will get back to me soon. If not I will release them in my own capacity.

Unfortunately some of his older titles, which are my own personal favorites, are not applicable to be packaged, since the AGS interpreter can not run Rob Blanc or Odysseus since they were constructed with an older version of Adventure Game Studio. However, I can confirm that both Adventures in A Galaxy of Fabulous Wonderment and the 1213 series can be packaged at a later date. Arthur Yahtzee was built using Visual Basic 3 and could potentially be ran through WINE. I know Rob Blanc runs great through Dosbox, and I can only assume that Odysseus does as well. I can not promise a release date for this project. It will depend on Yahtzee’s response and whether or not I consider my work ready for release. I will update LGN if there are any later developments in this story.

The Games