Tagged: Basilisk Games

For those of you outside the United States (like myself), Black Friday is the day after the American Thanksgiving holiday that marks the first official shopping day of Christmas. It is the day when retailers offer all kinds of incredible sales opportunities that they hope will put them in the black for the year (enabling them to finish the year with a profit).
So several game developers offer wonderful discounts on their titles.

The family friendly game developers and resellers My Game Company offers 70% discount of their Dirk Dashing: Secret Agent title, that’s just $5.99USD.
This offer is for one day only which will be this Friday, November 26 2010 , so if you ever though that the price is too high for this game – now is your chance.
Just buy the game on that day and use the coupon word “BLACKFRIDAY” to get the discount.

Also, Thomas at Basilisk Games is offering a special deal.
This Friday, when you buy a copy of Eschalon: Book II, you’ll receive a free copy of Eschalon: Book I !
You must purchase your copy of Eschalon: Book II from either Basilisk Games or My Game Company (not through Steam, Impulse, etc) this Friday.
Then on Saturday, Thomas will go through his sales and send out a download link for Book I to everyone who purchased Book II the previous day.

But that’s not all, the developers of addictive retro games, Puppy Games is offering 3 games deal : You get Ultratron, Titan Attacks and Droid Assault for $6.97USD only – at this price, you cannot afford not to buy them.

All of those games have a native GNU/Linux clients off-course.
If you know of other GNU/Linux native “Black Friday” offers, please feel free to comment below.

Basilisk Games have released the major expansion to their Eschalon: Book II cRPG game.
This expansion is free for those who own/or going to buy Eschalon: Book II, and adds 5-10 hours of gameplay.

Official Announcement
We are pleased to announce the release of the latest update to Eschalon: Book II, version 1.05.
This version contains the add-on adventure The Secret of Fathamurk. Download links can be found in our download section.

More info regarding The Secret of Fathamurk can be found here.

The updates and fixes for version 1.05 can be found here.

Previous Announcement
“This expansion for Eschalon: Book II will add 5-10 hours of new gameplay for fans of the game,” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Better yet, we’re not charging players a dime for it. If you own Eschalon: Book II you will have access to this new content free-of-charge with the 1.05 update.””

Links
Basilisk Games
Eschalon: Book II
Official Announcement
Download Section
The Future Of Basilisk Games And Eschalon Updates !
Previous Announcement

A lot is going on with Basilisk Games, the bringers of the Eschalon Books cRPG series.

Basilisk games support their games well and didn’t forget about Book 1; recently they released 1.06 version which is compiled using the latest Ubuntu 10.04 libraries and should work better with newer distributions.
All you have to do to get the latest version is to email Basilisk Games with your purchase information (order number works best!) and they will activate a new download link for you.
But if you have no problems with your current version of Book 1, you don’t need the update as it offers no additional content.

Basilisk Games also announced the development of a completely free of charge extension to Book 2 ,called “The Secret of Fathamurk” :

Indianapolis, IN – September 3, 2010 – Basilisk Games, Inc. today announced the development of an add-on adventure for Eschalon: Book II called “The Secret of Fathamurk”.

This expansion for Eschalon: Book II will add 5-10 hours of new gameplay for fans of the game,” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Better yet, we’re not charging players a dime for it. If you own Eschalon: Book II you will have access to this new content free-of-charge with the 1.05 update.”

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. “The Secret of Fathamurk” expansion will be included in the 1.05 update coming this October. Current owners need only to download the updated game to have access to this new content. The final release date for this update will be announced on the Basilisk Games website. Visit http://basiliskgames.com for more information.

You can find the FAQ about “The Secret of Fathamurk” here.

BasiliskWrangler also writes about the future of Basilisk Games :

So, after having surgery this week I’ve had a lot of time to sit around and ponder the future. I thought I’d share this with you under the stipulation that you realize this is just talk among friends; these are plans and in no way should be confused with “official announcements”.

For starters, let’s talk about Book II. It has sold well, but so far it has only sold half-as-many units as Book I has sold. Granted, Book I has been around for nearly 3 years and so it has had more time to sell, but I still think that we need to keep promoting Book II. There are many potential customers out there and we need to try to reach each one.

That brings us to the Book II add-on. We are getting ready to announce it and when we do, we are going to treat it almost as a “relaunch” of Book II. There are quite a few fixes and updates to the engine, and the additional content does reveal a bit more about the nature of the Orakur. I will likely adjust the difficulty of the game as well, to keep the upper levels challenging for veteran players.

So what else is in our future? Well, Book III is a certainty. We have all the tools, we have the customer base, and we have a story that needs to be finished. Book III is likely to be a smaller game than Book II in terms of physical world size, with a greater focus on the main quest and multiple endings. The cool thing is that we will release all our tools with Book III and we will actively work with the “mod community” to support new adventures made by fans.

We are also getting very excited about the new engine and game we have been working on for a couple years now. This new game will be developed along side of Book III. What can we tell you about it? Well…
- It’s being made with a brand-new game engine that feels kind of like “Wizardry 8″ or a really advanced “Dungeon Master” type of engine.
- It will be a sci-fi game, but it will be a “fringe” sci-fi game which means it will have some fantasy elements. Star Wars kind of fits this description.
- It will be party-based, turn-based, and be the “deepest” role-playing system we’ve ever made. We’re calling this system “Manticore”, which is an evolved version of Eschalon’s RPG system (which was called “Centaur” for all of you who are curious about such things.)

So, there are a lot of cool things in the works, but we need to focus on Book II for a while longer before we announce any of these plans.

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the demo and video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires and review copy requests, contact us at: info@basiliskgames.com

Links
Basilisk Games
Eschalon Book 1
Eschalon Book 2
Eschalon Book 1, 1.06 Announcement
“The Secret of Fathamurk” Announcement
The Future Of Basilisk Games

Basilisk Games Announces the Release Date for Eschalon: Book II

Indianapolis, IN – April 27, 2010 – Basilisk Games, Inc. today announced the release date for Eschalon: Book II for Windows, Macintosh and Linux.

We are very excited to finally be able to announce the release dates to our second game, Eschalon: Book II, after more than two years of development” said Thomas Riegsecker, Lead Developer of the Eschalon series. “Eschalon: Book II is considerably bigger and better than the first game, and incorporates over 60 fan-suggested enhancements.

Eschalon: Book II is scheduled for release on May 12th, 2010 for Windows based computers. Basilisk Games will release the Macintosh and Linux versions of the game on May 26th, 2010. Eschalon: Book II will be available as a digital download on most major distribution services and directly from Basilisk Games website

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires, contact us at: info [at] basiliskgames (dot) com

Links
Basilisk Games
Eschalon: Book II

Today Basilisk Games the developers of the cRPG Eschalon: Book I which I’ve interviewed a few months ago, are now accepting beta testers for their upcoming game Eschalon: Book II.

If you want to apply for the Beta testing please read the “Beta Intro” first.
If you are still want to beta test the game, fill this form and remember :

We’re looking for Windows, Macintosh and Linux testers, but we will start with the Windows people. If you want to test the Macintosh or Linux version please submit an application now but remember it will be a couple extra weeks before we start with the other versions.

Links
Basilisk Games
Eschalon: Book I
Eschalon: Book II
LGN Interview With Thomas From Basilisk Games
Beta Intro
Beta Tester Application

Thomas the founder of Basilisk Games and the creator of the Eschalon series has agreed for an interview about Book2 which I wrote about before.

1. Hello Thomas , can you tell us about yourself and your company Basilisk Games ?
How many people are working on Book 2 ?

Basilisk Games was founded in 2005 and we released our first game in 2007. I am the founder of the company and the lead developer on the Eschalon series.

It is very hard to give an exact number of people working on Book 2. I work on it full-time of course, but we have had at least six other contracted artists help with graphics and music. We have three dedicated internal testers that also contribute to the design process. We’ve had some contributions to writing as well. So while I am the sole full-time developer, Book 2 is far from a single-person project.

2. Basilisk Games developing “Old-School cRPG’s” , can you explain what is “Old-School”, are they just old cRPG games or is there something deeper that defines them ? how they are different from other cRPG games such as Fallout 1-2 for example ?

The term “old-school cRPG” is admittedly vague, but generally it refers to RPGs made prior to Diablo. Diablo was the first mainstream RPG that gave birth to the “Action RPG” genre, and showed the average gamer how fun it could be to play over a network with other people. We are creating the kind of RPG that came before Diablo, when RPGs were exclusively single-player, generally turn or phased-based, and more focused on stats and character management.

Old-school can also imply the open-ended game worlds found in Ultima and Might & Magic, which is something we strive to achieve as well. While some exceptions do exist, many contemporary RPGs have very liner designs and do not allow the player to freely explore the game world at will.

3. I wonder about the sales of Book1…
Where they above your expectations ? did they cover the cost of development ?
Can you give us insight about the sales per platform percentage wise ? how is GNU/Linux doing ?

Sales have been generally good, about 25% higher so far than we projected. We fully repaid development costs on Book I about a year after its release, so all sales since then have been profit. We roll as much profit over into Book II as we can while still keeping the bills paid.

Our sales, per platform, are about 48% Windows, 42% Macintosh, and 10% Linux. Although Linux is a small percentage of our overall sales, we will support it as long as we are financially able to.

4. Please tell us about Book 2, what should be expected from it ?

What you should expect from Book II is: “the same philosophy that we built Book I upon, but with a lot of suggestions from fans.” We are keeping the general feel of the game, the same type of turn-based game world, but have added a number of new features that have been frequently requested.

5. In Book 1 the quests were very liner and often had only one solution, will it change with Book 2 ?
Are you going to make several solutions to each quest with consequences to your choices ?

Good question. It’s hard to answer because the number of solutions to each quest depends on how you define those solutions. For example, one of the first side-quests you come across has you retrieving an item for someone as part of a debt settlement. Now then, you can go directly to that person and threaten them. You can can offer to buy this object from them, knowing you’ll make a bit of profit when you get your reward. You can steal it from them, either through stealth or murder. Or, if you explore a bit more, you can find something to blackmail them with. By my count that is four separate ways of achieving the final goal. Others might say “well there is still only one way to successfully finish the quest and that is by retrieving the item and delivering it.” Perhaps, but that’s not being very creative- you could just keep the item and murder the person who gave you the quest.

Often, we try to find several ways for a player to get from point A to point B within the game, whether a quest is part of that journey or not. Like in Book 1, there were 3 unique ways into Crakamir, and players found the best way for themselves through their own individual play style. Book II will have a lot of this type of “multi-path” gameplay.

As for consequences to quests- yes, we are definitely going to put more examples of this into Book II than we had in Book I. But in keeping with old-school game mechanics, Book II will still have plenty of quests that are simply “do this and get a reward”. Some RPGs are built entirely around the concept of choice and consequence. That is the gimmick the developers are going for, and it’s great to have this kind of gameplay option for RPG enthusiast. Our gimmick is that we are old-school: Lots of exploration. Tons of character development options. Stat micromanagement. Crazy monsters and powerful spells. Traps and puzzles. And in the end, we have a huge gameworld that you can make your own adventure out of: follow the main quest or don’t. That’s your choice and consequence.

6. Will Book2 feature several endings depending on paths you choose along the game ?

The Eschalon trilogy was originally written as one story, with one ending. Like all stories, Eschalon has grown and changed since its conception. Obviously we began by breaking the original big story into three “books”, by which we could more easily focus on for the games.

As we did for Book I, we want Book II to have a couple different outcomes based on player choices. The biggest issue we have now is that Book II, being in the middle of the story arc, can only have “so much” flexibility while still making sense within the trilogy. So to answer your question, yes, there will be a couple different outcomes to Book II, but expect the biggest number of endings with Book III.

7. Playing as a fighter in “Book 1″ was very boring as you only had one attack.
On the other hand playing as offensive mage was very easy with all the powerful spells you had.
What things have you changed and added in Book 2 regarding combat, spells and balance ?

Game balancing is one part mathematics, one part talent, and one part luck. It turns out that Book I was very easy for seasoned RPG veterans, especially those who took advantage of a few minor exploits that made it through beta. The first step in balancing Book 2 was to patch up as many exploits as possible, so that everyone plays on the same level. Second, we are employing a more diverse group of beta-testers this time to get feedback not only from the casual RPGer but also the hardcore, so hopefully we can tune it to that sweet spot that both kinds of players find challenging but not impossible.

Spells are getting revamped for more variation- we’ll have new spells that aid or assist the player, and a wider selection of combative spells for different battle scenarios. Combat itself takes on a new level of strategy, if for no other reason than it will be more challenging. Enemies have been given new AI functions and abilities, and players will find themselves in situations dealing with multiple foes in varied environments. Rare is it that players can rely solely on toe-to-toe brawling to win big fights in Book II- strategy will involve how best to utilize skills, environmental advantages, spells and aids to win battles.

8. In Book1 most buildings had only one floor (and sometimes a basement), What kind of new buildings we will see in Book 2 ? will there be a multi-floor buildings ?

There are several examples of maps with multi-floored buildings in Book 2, with Port Kudaad being one of the best. This is a large city in Mistfell which exists in 3 full levels: sub (sewer), ground, and second story. The gameplay often transverses all three levels, so for example a puzzle may have you thinking in this additional dimension.

9. What kind of new enemies will there be at Book2 ? will there be some kind of Bosses or Dragons ?

We are are putting mostly new creatures in Book 2, with only a few returning enemies to support the story. Some will be similar, such as Black Mold- a slightly tougher version of Fungal Slimes from Book 1. There will be a few boss types creatures (no Dragons in Book 2…) and they will be larger and more diabolical than any boss we had in Book 1. We are giving enemies in Book 2 more intelligence and additional special abilities.

10. In Basilisk Games forums some people made many good suggestions regarding Book2 , you listen to them and try to implant those ideas in Book2, you also made several threads in which you asked people how they prefer things to be implanted – I really love the openness of the indies …
What ideas have you borrowed from the community in favor of Book2 ?

We got 95% of all our Book 2 ideas from the fans. They are our life blood and we will always try to give them what they ask for but we must balance this with a focus on our overall philosophy, and that is to design old-school RPGs. Some fans have requested support for online or MMO-style play, other people want us to gut the combat system and move to a strict action-point system. While these are all good suggestions, we must adhere to the fundamentals that made Eschalon popular in the first place. We will be moving on to new ideas after we wrap up the Eschalon trilogy, and that is when we can experiment with other modes of game play. Eschalon will always represent classic, old-school role-playing.

Some of the best ideas from our fans that have been included in Book 2 are the flexible rules system, the in-game challenges, the increase in game detail and resolution, new spells and skills, just to name a few.

Thank you Thomas for a great interview, can’t wait for book2 to be released !