About two years ago I’ve posted about the Flash Based Point-and-Click Adventure game named TRAUMA. Now it’s been finally released ! ABOUT TRAUMA TRAUMA tells a story of a young woman who survives a car accident. Recovering at the hospital, she has dreams that shed light on different aspects of her identity – such as [...]
Posts Tagged ‘Adventure’
TRAUMA Has Been Released !
Posted: 8th August 2011 by Maxim Bardin in UncategorizedTags: Adventure, Flash, Point-and-Click, Trauma
Legions Of Ashworld Under Development
Posted: 21st June 2011 by Maxim Bardin in UncategorizedTags: Adventure, Jugilus, Legions of Ashworld, Little Space Duo, RPG, wargame
The indie game developers Jugilus who developed Little Space Duo are working on a new game called Legions of Ashworld. From the blog : I think it is time to say something about my next game. I have been working on and off on it for almost a year and although it is not yet [...]
Winter Wolves Games Plans For The Future
Posted: 11th January 2011 by Maxim Bardin in UncategorizedTags: Adventure, Dating Sim, Flower Shop, Heileen, Planet Stronghold, Ren’Py, RPG, Simulation, Spirited Heart, Strategy, Unity, Universal Boxing Manager, Vera Blanc, Visual Novel, Winter Wolves Games
Recently the GNU/Linux friendly visual novel developer Winter Wolves Games, posted their plans for the future : Role Playing Games Beside Planet Stronghold, which will be finished at end of January 2011, I plan to start 2-3 more RPGs. I love RPGs and I always wanted to make them, but in the past I was [...]
Cateia Games Are Coming To GNU/Linux !
Posted: 17th November 2010 by Maxim Bardin in UncategorizedTags: Adventure, Cateia Games, Family Secrets: Ghosthunters, Kaptain Brawe, Medieval Battlefields, Puzzle, Strategy, Tales from the Dragon Mountain: The Strix, The Legend of Crystal Valley
Recently I’ve spoken with Krešimir Špes from Cateia Games about their GNU/Linux support. More then a year ago I’ve posted about the puzzle adventure game “The Legend of Crystal Valley”, a GNU/Linux client was promised but due to major difficulties in porting the old engine to GNU/Linux it’s most likely not going to happen (the [...]
