Heroes of Newerth (HoN) from S2Games is a DOTA like game that like all of their games supported GNU/Linux.
Sadly the GNU/Linux client was always a bit behind the Windows one, but now after the release of patch 2.6.22 they are finally in par.

I’m heavily addicted to HoN and for me the GNU/Linux client was always stable as a rock, while the Windows users crashed all the time – I kept playing.

 

Official Announcement :

Hi everyone,

We are proud to announce a MAJOR patch for our Mac & Linux game clients. For a while now, as our Windows client received features and updates, our Mac and Linux clients have been slowly falling behind. While we always strive to make sure Mac and Linux stay updated and compatible with the latest patches, we haven’t always been able to keep them feeling as feature-complete and polished as our Windows client.

Maintaining separate clients is a LOT of work – it really requires some dedicated attention (mostly from programming) to keep things running in top shape. Through the hustle and bustle of developing the game as a whole, it’s easy, if not paying proper attention, for small bugs to crop up here and there, building up over time.

A few months ago we filled a key programming position of a dedicated Mac + Linux programmer (along with fleshing out our QA staff) to give these clients the attention and time they deserve, and we couldn’t be happier with the results (up to DOUBLE the performance in some cases on Mac). We’ve been working hard behind the scenes to not only fix up the current client, but to make sure it is among the top performing native games for both Mac and Linux operating systems (and certainly the best client in the genre). This upcoming patch not only brings them up to speed, but makes sure they look and feel great, and have all the latest features that the Windows client has.

S2 has always proudly supported Mac and Linux for our games, even when sometimes it didn’t seem economically feasible. While some other companies may choose to take the “easy” route and drop support of these clients, we simply couldn’t accept that, we were determined to redouble our efforts.

Highlights contained in this patch:

  • VASTLY improved performance and stability (up to 2x the performance of the current retail client)
  • Awesomium Integration (HoN TV, guides, player ladder ,etc)
  • Fancy new updater (similar to the one released recently for the Windows client – generally improves reliability of updating)
  • New installer (does away with the disk-image method that was causing some update issues on Mac)
  • Many miscellaneous bug fixes and stability improvements (fixed the most common causes of crashes, skybox reflections now work, and lots of other stuff)
  • Retina display support

Some of the updates here were incompatible with Mac OS X 10.4, and as such, we have dropped support of it. Keep in mind this is just the mac/linux highlights of the upcoming patch, there’s other goodies that’ll equally affect PC + Mac/Linux.

We’re excited to bring you these updates and to continue giving these clients the love and attention they deserve to continue running at top notch. If you have any Mac or Linux gamer friends, now is the time to get them hooked on HoN!

 

If you still haven’t tried this game, even after it went free-2-play –  PLEASE DON’T !
This game is heavily addictive and will consume your life.
You have been warned !

Saga Kingdoms – Revolutionary MMORTS

Posted: 10th October 2012 by Maxim Bardin in Uncategorized
Tags: , , ,

Saga Kingdoms is a revolutionary real time MMORTS, focusing on questing and empire building.
They say it’s what Star Craft 2 could have been (in terms of gameplay).
It will be free to play (as it seems from the rewards), but you can pay for additional content.
Currently the project managed to get ~$8,600 of the $100k goal ,with 29 days to go.
From past experiences it’s very hard to get the funds for “free to play” games and I personally doubt that this project will reach it’s goal (although there is always hope).

 

SAGA was designed to show what is possible in an RTS when it is made for the players and not by the big studios who may be too scared to try something new. We asked ourselves questions such as, What if the world never reset? What if we could figure out how to balance not just two or three factions but six? and most importantly, What if every play session enhanced your virtual empire and not just a rating?

Most RTS games we’ve ever played focus on player vs. player combat. This is understandable because creating 10 maps and relying on players to provide variety is much less time consuming than creating 600 quests. SAGA, however, embraces that players love a rich story and while PvP has its place and is certainly not an afterthought in our design, we felt it was a lot more fun going on quests not just alone but with groups of friends.

In Saga Kingdoms each player will control a capital city that will serve as the seat of their power, however we have greatly expanded on this concept by giving each player a full Island as a starting point. In addition we plan to allow players to take over both resources and outposts on the main continent as their empire expands.

Similar to SAGA, Saga Kingdoms will feature hundreds of quests to test your skill. While some quests do have prerequisites that you must best, you can always go back and do old favorites for loot and XP.

The power of our new engine means we can create much grander quests that can be enjoyed by large groups of friends.These epic battles will be much more difficult but we promise the rewards will be worth it.

Players will be able to choose from one of six factions, each with a unique look and play style.

Primary Race: Elves

The oldest of the races, the elves have long ago learned to live in harmony with Gaia – the spirit of the world itself. Through their allegiance and honor of Her, they have learned to master Her powers, and now control the most destructive forces of Nature. As warriors, they possess terrific skill, and have made strange allies in some of the oldest creatures on Gaia, including treants and elementals.

Primary Race: Orcs and Ogres

The orcs and ogres live for war. They have long pursued it, and have fashioned their living around it. They have traded refinement for mass, and like a blunt instrument, will bludgeon the life out of their enemies. Their spells and abilities are targeted inward, purposed with instilling their warriors with greater power in combat. Individually, their warriors are skillful, en masse: terrifying.

Primary Race: Giants and Humans

Noble, powerful and indomitable – the forces of Light are truly magnificent to behold. Their ancient civilization has reached a glorious age of wisdom and refinement, and their armies have long ago mastered the art of war. They are a balanced and formidable force, able to draw on heavily armored soldiers and powerful magic alike to crush their enemies into submission.

Primary Race: Dwarves

Dwarves are particularly skilled in the arts of mechanical engineering. Hidden deep in their mountain hideaways, they have created terrible machines of war and destruction. In all their tinkering though, they have lost the art of magic and must rely on their own ingenuity and cunning.

Primary Race: Dark Elves

The dark elves are the masters of magic. They have studied many dark arts and have mastered the secrets of daemonology, allowing them to conjure up horrible beasts. By tapping into the powers of the Underworld, they have possession of mighty spells, with which they terrorize their enemies.

Primary Race: Undead

When the god of the Undead was all but defeated he called upon his powers to bring to power the newest of the factions to gain a foothold on Gaia. Adept casters, the undead use their powers of decay to manipulate the course of battle and weaken their foes while gargantuan undead abominations rush forth to devour their prey.

We love variety in most RTS games. Trying to find the perfect balance of troops is an integral part of the strategy. As difficult as it was to balance 6 factions, that task was nothing compared to trying to create over 100 distinct troop types. Saga Kingdoms will bring back many of the old favorites and will commit to creating many more in upcoming free content expansions.
Saga Kingdoms is a Free-To-Play Collectible game

Collecting troops was one of the best received and unique features of SAGA. Booster packs which can now be purchased for gold farmed in game will provide a random assortment of troops. Nothing beats the excitement of ripping open a new pack or the exhilaration of finding a dragon as your rare card.

Every aspect of your empire can grow in power. This means that every play session will reward you with some type of progress.

  • Buildings will be constructed, which will provide additional benefits.
  • Research will reward you with new abilities and benefits.
  • All troops will gain experience during combat, making them more powerful.
  • Magic items will be found during quests and crafted in your city.
  • Every quest completed and booster purchased gives the possibility of new and exciting troops to enhance your army.
  • Even logging in for just a few seconds and collecting resources brings you closer to purchasing that next building upgrade or booster pack.

Each unit in your army will be led by a hero as detailed as any character in an MMO. Heroes can gain levels, learn spells and possess a range of abilities and bonuses that they confer to the unit they lead.

We’re also expanding the number of available heroes slightly from the dozen available in SAGA to many hundreds. (OK maybe more than slightly)

Not only will be we able to create items with a larger variety of abilities, but Saga Kingdoms will feature many thousands more magic items since Heroes can equip armor in multiple slots in addition to weapons and trinkets, rather than the limited 2 slots in SAGA.

Since Units in Saga Kingdoms are built around heroes not troop types, you will have much more freedom when designing your units. Each troop type will possess a special ability, allowing you to have much finer control over the type of army you field. For example, if halberdiers grant increased damage to the whole unit and swordsmen grant increased armor, a unit consisting of 15 halberdiers and 5 swordsmen will play very differently than one with 15 swordsmen and 5 halberdiers. Adding a hero who brings its own set of unit enhancements means an unlimited set of strategies.

Using the Unity engine means being able to do battle on a PC, Mac, or even using Linux. While the client will be available for all of these platforms, developing in Unity means that when you’re at work or school and can’t resist checking your empire or doing a quick quest, Saga Kingdoms will also be playable in a browser. In addition, developing in Unity opens the possibility for a mobile version.

We have been working on Saga Kingdoms for over a year. Some of our players have even had a chance to try the Alpha version.

We can field troops, move them around, and cause havoc to our enemies as well as build a city. The funds raised on Kickstarter will help us port the remaining SAGA features, finish our quest design tools and make the necessary changes to magic items and heroes to bring Saga Kingdoms to the next level.

 

Source – Not Just A Game Engine

Posted: 27th September 2012 by Maxim Bardin in Uncategorized
Tags: , ,

As you know Valve is  bringing Steam and Source to GNU/Linux.

Most of you probably think about Source as only a game engine – but Chris Smith is actually working on a web series called “Aura” that is made with Source SDK and other tools such as Faceposer –  which is used for the lip syncing onto character models, Garry’s mod – for backgrounds and Sony Vegas for editing.

 

Chris Smith told me he wanted to be a director and that he is working on the series called “Aura” for 6 months now, and in my opinion the directing part of this trailer is very well made (although the graphics could be better – but Chris said he will improve 😉 ).

 

 

Usually I don’t post about series and movies, but this time I wanted to do something different as it is related to GNU/Linux in some way.

Get AirBuccaneers HD For $4 !

Posted: 23rd September 2012 by Maxim Bardin in Uncategorized
Tags: , ,

Other GNU/Linux gaming websites have noticed that AirBuccaneers HD which uses Unity, will have a GNU/Linux client.

Luckily AirBuccaneers HDis included at the GamersGate Indiefort Bundle which I’ve posted about earlier.

 

AirBuccaneers HD Alpha – Loot & Booty Pack includes:

  • AirBuccaneers HD Game Account with:
    o    All the features
    o    Access to Beta & all later development builds
    o    Access to the finished game
  • Bunch of Attachments for your character:
    o    Wise Owl that will sit on your character’s shoulder
    o    Raven that will sit on your character’s shoulder
    o    A shield that will hang on your character’s back

 

 

There are many other GNU/Linux gamers at this bundle which currently available for GNU/Linux download  : Telepath RPG: Servants of God (Adobe Air), 3079 (Java),  Survivors of Ragnarök (Java), Will Fight for Food (native) and Devil WhiskeyBlue Libra – other GNU/Linux gamers might also come later.

 

So it’s a great opportunity to get those wonderful games at such a low price.

 

 

Winter Wolves Visual Novel Game Bundle

Posted: 19th September 2012 by Maxim Bardin in Uncategorized
Tags: , ,

My friends at GamingonLinux already posted about it, but in case you missed it I want to let you know that Winter Wolves, the company that specializes on visual novels is running a bundle on groupees, you can get 6 (and even 7) games – depends on how much you choose to donate.

Because the games use the cross platform Ren’py engine they all  have a GNU/Linux client.

 

The games are :

Planet Stronghold , Heileen 1 and Heileen 2 , Bionic Heart , Vera Blanc: Full Moon , Always Remember Me and if we pass the 1000 sales goal then we also get Spirited Heart !

Please note that some games have a minimum donation sum to download them.

25% of all donations go to the Rainforest Alliance !

 

So what are you waiting for ?! get the bundle here !

Humble Indie Bundle 6

Posted: 18th September 2012 by Maxim Bardin in Uncategorized
Tags:

In this bundle all games appear for the 1st time on GNU/Linux !

We all wondered why this game never had a GNU/Linux client although it supported MacOS and used OpenGL….so it finally comes to GNU/Linux – the excellent hack-n-slash game Torchlight is in this bundle  !

 

The games :

 

Torchlight

Runic Games

In this addicting fantasy action RPG, take on the role of a lone hero who uses brawn and magic to hack and slash their way through intense crowds of baddies while collecting awesome gear, loot, and skills. Set in the mining town of Torchlight, the hero sets out to explore dungeons and labyrinths to uncover a dark tale surrounding a mystical mineral known as Ember.

 

Rochard

Recoil Games

Suit up as John Rochard, the toughest man and miner in the galaxy. In this critically acclaimed side-scrolling sci-fi platformer, John Rochard must master the use of gravity, weight, and matter to overcome various obstacles and puzzles in his quest against an intergalactic archaeological conspiracy.

Rochard is also the premiere title to debut the Unity game engine on Linux! Unity powers a number of amazing titles and their presence on Linux can only broaden the horizons for cross-platform gaming everywhere.

 

Shatter

Sidhe

Shatter is a fresh take on brick-breakers, adding new physics-based concepts to alter the trajectory of every ball in play. Combined with an amazing soundtrack by electronic musician Module and intense boss battles, Shatter combines fantastic music with tight gameplay and frantic action.

 

Space Pirates and Zombies

MinMax Games

Explore the stars, outfit your own ships, and engage in intense combat in this top down space shooter by MinMax Games. Created by a two-man team, Space Pirates and Zombies is reminiscent of classic top down shooters then combined with modern elements like physics-based combat and randomly generated galaxies. Also, zombies.

 

Vessel

Strange Loop Games

In this liquid-manipulating puzzle platformer by Strange Loop Games, take on the role of Arkwright, the inventor of liquid-comprised automatons called Fluros, originally used throughout the world to make life easier for all. When the Fluros start causing random chaos, it’s up to Arkwright to step up and take command of his invention gone awry. Vessel is built upon an optimized “liquid simulation” featuring flowing water, scalding lava, steam, and more, making each puzzle a unique experience.

*Please note that the finishing touches for Vessel’s Mac and Linux debut are still being completed and should be ready in 24-72 hours. Additionally, Vessel does not have an external soundtrack like the other five games.

 

Dustforce

Hitbox Team

The world has been corrupted with dust and filth, and it’s up to a handful of acrobatic janitors to win the war on grime. In this frenetic, award-winning platformer by Hitbox Team, sweep your way through over fifty levels of wall rebounding, double jumping endurance runs where finesse matters as much as dust destruction. Vault your brooms even higher as you share and view replays online to compete for the ultimate speed runs, and watch as your dustpan runneth over when you build your own worlds and share them online with the included map editor.

Dustforce is the winner of the $100,000 Grand Prize at the Third Independent Game Developers Competition at the 2010 Game Developers Conference Online.

 

Six mind-blowing games. Humble Indie Bundle 6 features six fantastic titles and five breathtaking soundtracks. Name your price and dive into the critically acclaimed action-RPG Torchlight; the rugged sci-fi action platformer Rochard; physics-based brick breaker Shatter; top down space combat sim Space Pirates and Zombies; and steampunk puzzle platformer Vessel. Customers who beat the average price will also get the incredible frantic acrobatic platformer, Dustforce!

Pay what you want. If you bought all this awesomeness separately, it would cost upwards of $86. But we’re letting you set the price!

Play on Windows, Mac*, and Linux* (system requirements here). Note that this is the debut for all of the Linux versions of the games. Please be patient while the developers fix any 1.0 bugs as quickly as they can, and don’t hesitate to contact us if you run into any issues. *Please note that the finishing touches for Vessel’s Mac and Linux debut are still being completed and should be ready in 24-72 hours.

Support vital charities. Choose how your purchase is divided: between the developers, the Child’s Play Charity, or the Electronic Frontier Foundation. And if you like this promotion, a tip to Humble Bundle would be greatly appreciated!

 

So what are you waiting for ?! GO and BUY it !

Majesty Gold Now Available On Gameolith

Posted: 13th September 2012 by Maxim Bardin in Uncategorized
Tags: , ,

LGP reports that Majesty Gold is now available on Gameolith.

Majesty is a unique sim putting you in the crushed velvet hotseat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement`s guilds and temples. Each one has a mind of its own and must be enticed to meet your goals, via rewards you offer and spells you cast.

Meanwhile you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn`t make your job any easier.

Screenshot

 

 

GamersGate IndieFort-Bundle !

Posted: 12th September 2012 by Maxim Bardin in Uncategorized
Tags: , ,

GamersGate runs a new IndieFort Bundle which includes many GNU/Linux games.
You can either get 3 games for $4, or 6 games for $7 or 9 games for $9 ,which is very cheap !

Although that even when you click on the GNU/Linux games, it doesn’t mention  “GNU/Linux” as one of the supported OS’s,  Daniel Hjelmtorp from Gamer’sGate said they will supply a GNU/Linux clients for all games that offer it (which are currently 12+).

 

Update

Currently you can already download Telepath RPG: Servants of God (Adobe Air), 3079 (Java),  Survivors of Ragnarök (Java), Will Fight for Food (native).

 Devil Whiskey will be coming very soon.

 

LGN :

Hello !

I want to buy an indie game bundle from here .
And I know for sure that some of the games in the bundle do have a native Linux clients elsewhere (be it via their websites or Desura or other).
Can you also provide Linux versions of those games at GamersGate ?
Because a am a Linux gamer (and so are my readers) and have no interest in the Windows versions of the games.
I am talking about games like : 3079, Tiny and Big: Grandpa’s Leftovers, Telepath RPG: Servants of God, Survivors of Ragnarök, Hacker Evolution Duality and more…
All those games have a native Linux client, is there a possibility to get it via your bundle ?
I’m sure my readers at LinuxGamingNews.org would love to know about it.

Thanks

 

Daniel Hjelmtorp :

Hello Maxim

 
For those games that have Linux versions we offering them for customers who purchase the bundle.
If we are missing linux versions we will add them if the developer have such a version.
Thanks

Daniel Hjelmtorp | Executive VP | GamersGate.com

 

The games that have a GNU/Linux client are ( Please note that some of those games are still in Alpha/beta stages…) :

Tiny and Big: Grandpa’s Leftovers , 3079, Project Black Sun, Telepath RPG: Servants of God, Devil Whiskey, Survivors of Ragnarök, Black Market (browser), Blue Libra, Cardinal Quest, Hacker Evolution Duality, Shepherd Slaughter, Three Dead Zed, Will Fight for Food and maybe AirBuccaneers HD (after Unity4 will be released).

 

So you got plenty of games to choose from and 19 days left to do it, so what are you waiting for ?! get the now !

Homestuck Adventure Game is a spinoff of Homestuck which is an illustrated, semi-animated story on the internet that is an extensive parody of video games, most notably classic adventure games.
Homestuck Adventure Game structure is very open, which suits a highly exploratory piece of freeform media with a huge cast and many silly tangents. This game would be a more formal exercise in interactive storytelling and feature a very cool soundtrack !

Till today this project somehow managed to gather more than $1.1MILLIONS out of the already huge goal of $700k with 22 days left !
As a follower of the gaming kickstarter projects, I have NO IDEA how this game managed to reach  more than  $1.1Millions unless there is some voodoo magic involved 😉
Maybe the fact that the interactive story begun more than 3 years ago and managed to get a fair amount of followers helped a bit.

After passing the $900,00 USD stretch goal the GNU/Linux client was confirmed.

About the project

Homestuck is an illustrated, semi-animated story on the internet.  It is not a comic that just happens to be hosted on the internet – it was specifically designed to exist there, to explore the potential of the medium, and evolve through reader participation. I began working on it about three years ago. The end of the story is now on the horizon. When it’s complete, I’ll work with an independent game developer to create a game involving a new story based within the Homestuck universe–assuming this project is funded, of course. The readers, through their participation, have helped make Homestuck what it has become. They may continue to participate in Homestuck’s evolution by helping to fund this project!

If you are unfamiliar with Homestuck (or the site it lives on, MS Paint Adventures), it will help to know a little about the nature of the story and how it was made. Read below to find out more, or if you’re already familiar with it, feel free to skip to the next section where I talk about the project.

Please tell me about Homestuck.

Click here to let me tell you about Homestuck.

These two guys will wait patiently while I tell you about Homestuck.
These two guys will wait patiently while I tell you about Homestuck.

I have been told about Homestuck. Please tell me about this game.

Homestuck, like all other stories on MS Paint Adventures, was built on extensive parody of video games, most notably classic adventure games. The “mock adventure game” format has driven the creation of every page in the story, often with readers supplying commands for what the characters should do next. So for the project after Homestuck, I think it would not only be fitting, but quite exciting to present the story in the form of an actual adventure game.

I’ve worked with others to make small playable games as single pages of Homestuck before, creating them very quickly on small-to-nonexistent budgets. (Like this, or this, with RPG-like gameplay.) And some games I worked on alone. (Like this, and this, with Myst-like gameplay.) These were pretty casual projects, each made in a week or two, and slotted into a much larger, regularly updated story. But a more serious independent game project, with higher production values, many puzzles and challenges, and a fully developed, self-contained story, that is something that requires BIG BUCKS! The $700,000 goal will be enough to fund this project, but is really just about the bare minimum needed to make the game I have in mind. Games are expensive!

They also take a lot of time. The plan is this. I’ll finish Homestuck some time in 2013. In the meantime, there will be a high-level planning phase for the game project. The decisions reached will largely depend on the budget we have to work with: how much money is raised here. When Homestuck is done, that’s when our full attention will be on actual development. The game will be scheduled for release in 2014. I’m often asked what I will work on once Homestuck is done. If the project is funded, then this is it! As for what will happen with MSPA after that, I haven’t really decided yet. I might continue making some sort of content for it, but I’ll have to see what sort of time investment the game will require first.

We’ve talked to some independent game developers about this project already, companies that have already released great games. One in particular we have spoken with quite extensively about this project, and likely will be a good fit. Until things are finalized, that’s all the information we’ll release! Announcements like this will most likely follow after the Kickstarter is over.

 

So, what will the game be like?

It’ll be based on Homestuck, of course. But this doesn’t mean it’ll be anything close to a direct adaptation. That would be impossible! Homestuck is a pretty huge story.

It’ll be a little more like a spinoff than an adaptation. Something that draws from the elements already established in the vast Homestuck universe, applied more selectively to a shorter, self-contained story. Homestuck’s structure is very open, which suits a highly exploratory piece of freeform media with a huge cast and many silly tangents. This game would be a more formal exercise in interactive storytelling. I’ll use elements from Homestuck that I think will be interesting to expand upon in something new, likely with minimal relevance to Homestuck comic canon. Beyond that, things are pretty up in the air as far as plot and characters go. I have some ideas, but the concept will be a work in progress for a good while.

And when I say it will be a “formal exercise,” I don’t mean I won’t try to do anything creative or novel with the medium. I’ll definitely be looking for ways to have some fun with the adventure game format, maybe do a few things that haven’t been done before with the genre. But I mainly mean that my primary goal will be to make a well-produced and highly-accessible game by any standard, something that everyone can enjoy even if they’ve never heard of Homestuck before.

 

So as this project it pretty much a go and will have a GNU/Linux client, you are free to pledge .

Did I mention the soundtrack is cool ?

Win A Copy Of Sacred Gold For GNU/Linux!

Posted: 10th September 2012 by Maxim Bardin in Uncategorized
Tags: , , , ,

worldofgnome together with LGP are making a contest in which you can win a free copy of Sacred Gold redeemable via Desura !

All you have to do is :

  1. Share the ORIGINAL article on Google plus, Facebook, or Twitter
  2. Leave a comment on the ORIGINAL article saying what you like or you don’t like in Gnome 3.
    You will have to use the same name as of your account on the socials of course

 

Win a copy of Sacred Gold for GNU/Linux!

By wogue | Published September 9, 2012

Take part on the first ever contest by woGue, and win a free copy of the Linux Games Publishing Sacred Gold RPG game!

Sacred Gold was initially released in 2004 for Windows and was ported to Linux by LGP in 2009. Lately it became the newest member of Desura Linux game list, and you now have the chance to win it and fully enjoy it for free.

The Game…

In his fortress of Shaddar-Nur, the necromancer Shaddar, a pariah of the Band of Mages from Mystdale Castle, plans his triumphant return to the world of Ancaria. To strengthen his magic powers, he summons a Sakkara Demon, whose power he will absorb himself. These Sakkara Demons rule over those damned to rot in hell, the undead. Not since the Era of the Gods have any of these creatures set foot in Ancaria, not since the Seraphim army drove them back to their dimension during the Wars of the Gods.

However, Shaddar’s experiment fails. The Sakkara Demon escapes and turns on his summoner…

In the south of the Kingdom, the village of Bellevue is beset by robbers and slave traders sent by the Sakkara Sect to find suitable victims for their unholy magic rituals. At the same time, the Kingdom is infiltrated by Goblins, forerunners of the Orcs of Khorad-Nur.
Under the command of Sergeant Treville, a loyal veteran of Prince Valor, the heroes first fight in the lands bordering the Orcish wastelands against attacks by the Goblins and the Orcs, who are leaving their desert in hordes and venturing ever deeper into the Kingdom of the dying King Aarnum.

Intro – Desura
The Contest…

The price is a copy of Sacred Gold for Linux that the winner will be able to download from desura for free. The contest finishes at September 16, Sunday GMT 20:00 when the winner will be selected and announced after a random.org draw.

To participate in the contest you will have to do two things:

  • Share the present article on Google plus, Facebook, or Twitter. Please use our post on socials for sharing
  • Leave a comment on the present article saying what you like or you don’t like in Gnome 3. You will have to use the same name as of your account on the socials of course

Good luck everyone!

 

Original Article

Sacred Gold On LGP

Sacred Gold On Desura