<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Linux Gaming News</title>
	<atom:link href="http://linuxgamingnews.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://linuxgamingnews.org</link>
	<description>Unique News About GNU/Linux Games</description>
	<lastBuildDate>Wed, 16 Jan 2013 23:31:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5</generator>
	<item>
		<title>Comment on The Linux Game Tome Is Back At Full Speed ! by Random Logic</title>
		<link>http://linuxgamingnews.org/2011/02/06/the-linux-game-tome-is-back-at-full-speed/#comment-61802</link>
		<dc:creator>Random Logic</dc:creator>
		<pubDate>Wed, 16 Jan 2013 23:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=3461#comment-61802</guid>
		<description><![CDATA[Apparently, it is down for good, this time.  Even nslookup fails to find it.  Does anyone know what happened?]]></description>
		<content:encoded><![CDATA[<p>Apparently, it is down for good, this time.  Even nslookup fails to find it.  Does anyone know what happened?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Help Port Torque 3D To GNU/Linux Via IndieGoGo ! by DaveMB</title>
		<link>http://linuxgamingnews.org/2012/12/21/help-port-torque-3d-to-gnulinux-via-indiegogo/#comment-61799</link>
		<dc:creator>DaveMB</dc:creator>
		<pubDate>Mon, 14 Jan 2013 18:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4791#comment-61799</guid>
		<description><![CDATA[I&#039;ll be uploading the videos to our YouTube channel as well. Vimeo&#039;s upload and processing is usually faster since they have fewer users uploading. 

We chose 32b initially mainly because we know that the teams bidding for the work can do what is needed to get it there. Plus, it&#039;s the base version that Steam is targeting as well with their beta. Most of the games on Steam for Linux are 32b games, but (of course) run on 64b. They&#039;re just not optimized for it.

We&#039;re doing an internal review of the codebase as well to put together estimates on the time it would take. We also  Since the tools are more robust and require more work than a game, we really want to do the 64b port right!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll be uploading the videos to our YouTube channel as well. Vimeo&#8217;s upload and processing is usually faster since they have fewer users uploading. </p>
<p>We chose 32b initially mainly because we know that the teams bidding for the work can do what is needed to get it there. Plus, it&#8217;s the base version that Steam is targeting as well with their beta. Most of the games on Steam for Linux are 32b games, but (of course) run on 64b. They&#8217;re just not optimized for it.</p>
<p>We&#8217;re doing an internal review of the codebase as well to put together estimates on the time it would take. We also  Since the tools are more robust and require more work than a game, we really want to do the 64b port right!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Help Port Torque 3D To GNU/Linux Via IndieGoGo ! by Maxim Bardin</title>
		<link>http://linuxgamingnews.org/2012/12/21/help-port-torque-3d-to-gnulinux-via-indiegogo/#comment-61789</link>
		<dc:creator>Maxim Bardin</dc:creator>
		<pubDate>Sat, 22 Dec 2012 10:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4791#comment-61789</guid>
		<description><![CDATA[Yeah...64-bit is their stretch goal, but I guess once 32-bit will be made - porting the open source project to 64-bit will be much easier.]]></description>
		<content:encoded><![CDATA[<p>Yeah&#8230;64-bit is their stretch goal, but I guess once 32-bit will be made &#8211; porting the open source project to 64-bit will be much easier.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Help Port Torque 3D To GNU/Linux Via IndieGoGo ! by Nod</title>
		<link>http://linuxgamingnews.org/2012/12/21/help-port-torque-3d-to-gnulinux-via-indiegogo/#comment-61786</link>
		<dc:creator>Nod</dc:creator>
		<pubDate>Sat, 22 Dec 2012 09:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4791#comment-61786</guid>
		<description><![CDATA[Damn vimeo videos hardly ever play properly for me :(

Also they are proposing to port ot 32 bit ubuntu, wtf 32 bit? I am pretty sure most 12.04 installs are 64bit, who (besides windows users) installs 32bit these days?]]></description>
		<content:encoded><![CDATA[<p>Damn vimeo videos hardly ever play properly for me <img src='http://linuxgamingnews.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Also they are proposing to port ot 32 bit ubuntu, wtf 32 bit? I am pretty sure most 12.04 installs are 64bit, who (besides windows users) installs 32bit these days?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Telepath Tactics On Kickstarter by Maxim Bardin</title>
		<link>http://linuxgamingnews.org/2012/11/28/telepath-tactics-on-kickstarter/#comment-61775</link>
		<dc:creator>Maxim Bardin</dc:creator>
		<pubDate>Tue, 04 Dec 2012 08:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4743#comment-61775</guid>
		<description><![CDATA[I play the previous RPG game on Ubuntu 64-bit, it also uses Adobe Air - but runs without problems at all for me.]]></description>
		<content:encoded><![CDATA[<p>I play the previous RPG game on Ubuntu 64-bit, it also uses Adobe Air &#8211; but runs without problems at all for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Telepath Tactics On Kickstarter by zikzak</title>
		<link>http://linuxgamingnews.org/2012/11/28/telepath-tactics-on-kickstarter/#comment-61774</link>
		<dc:creator>zikzak</dc:creator>
		<pubDate>Tue, 04 Dec 2012 08:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4743#comment-61774</guid>
		<description><![CDATA[Sigh ... I backed up to $60 until the demo has been released.
This game uses Adobe&#039;s Air. And I know that this tech is not working on my 64Bits Archlinux without messing a LOT the system.
I&#039;m so sad they use such a illfated product from Adobe.]]></description>
		<content:encoded><![CDATA[<p>Sigh &#8230; I backed up to $60 until the demo has been released.<br />
This game uses Adobe&#8217;s Air. And I know that this tech is not working on my 64Bits Archlinux without messing a LOT the system.<br />
I&#8217;m so sad they use such a illfated product from Adobe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Forsaken Fortress On Kickstarter by Maxim Bardin</title>
		<link>http://linuxgamingnews.org/2012/11/24/forsaken-fortress-on-kickstarter/#comment-60861</link>
		<dc:creator>Maxim Bardin</dc:creator>
		<pubDate>Sat, 24 Nov 2012 21:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4740#comment-60861</guid>
		<description><![CDATA[I&#039;ve sent a message to them and they promised a Linux client.
Made should wait till they update it on their kickstarter page.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve sent a message to them and they promised a Linux client.<br />
Made should wait till they update it on their kickstarter page.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Forsaken Fortress On Kickstarter by Doogster</title>
		<link>http://linuxgamingnews.org/2012/11/24/forsaken-fortress-on-kickstarter/#comment-60859</link>
		<dc:creator>Doogster</dc:creator>
		<pubDate>Sat, 24 Nov 2012 20:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4740#comment-60859</guid>
		<description><![CDATA[No Linux client has been promised.]]></description>
		<content:encoded><![CDATA[<p>No Linux client has been promised.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Will Survive &#8211; On Kickstarter by L4Linux</title>
		<link>http://linuxgamingnews.org/2012/11/15/i-will-survive-on-kickstarter/#comment-59244</link>
		<dc:creator>L4Linux</dc:creator>
		<pubDate>Fri, 16 Nov 2012 21:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4728#comment-59244</guid>
		<description><![CDATA[They can still make money out of it (provided they can make a release), if it gets included in a future Humble Bundle.]]></description>
		<content:encoded><![CDATA[<p>They can still make money out of it (provided they can make a release), if it gets included in a future Humble Bundle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hero-U: Rogue To Redemption Will Have A GNU/Linux Client (If Funded) ! by Silevran</title>
		<link>http://linuxgamingnews.org/2012/11/09/hero-u-rogue-to-redemption-will-have-a-gnulinux-client-if-funded/#comment-58840</link>
		<dc:creator>Silevran</dc:creator>
		<pubDate>Wed, 14 Nov 2012 16:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://linuxgamingnews.org/?p=4720#comment-58840</guid>
		<description><![CDATA[Indeed, and I love that they are doing it so more people can enjoy the game. It speaks to me of a love for what they are trying to create.]]></description>
		<content:encoded><![CDATA[<p>Indeed, and I love that they are doing it so more people can enjoy the game. It speaks to me of a love for what they are trying to create.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
