After seeing that the pledging to Hero-U: Rogue to Redemption wasn’t as good as they hoped and even reaching the starting goal will be a struggle, Corey Cole removed the stretch goal for supporting GNU/Linux and now promises that support without a stretch goal some time after the Windows release.

Here what Corey Cole about the GNU/Linux support :
We have had a lot of requests for a Linux version, but the team had concerns that spending time on making Linux builds, testing them, and getting them out to the Linux Beta testers might affect the development schedule. A few nights ago, I came up with a solution.

I have decided to personally commit to bringing Hero-U to Linux. Originally we planned this as part of our first stretch goal, but I came up with a new plan. After Hero-U: Rogue to Redemption is complete and on the way to our Windows and Mac users, I will personally port the game to Linux and – with the help of some of our passionate Linux friends – make sure the game is rock solid.

See, there’s a little part of my history that 5 or 6 of you might not have heard yet. Before I was a game designer, I was a system programmer. My first job at Sierra was to translate the SCI game engine to the Atari ST and port the first four SCI games to the ST. I’ll just put on my software engineer hat for this task.

Why am I doing it this way? It is so that none of the Kickstarter proceeds will be used for the port. I will be doing it on my own time after the game is complete, so that we can guarantee that the Windows/Mac versions of Hero-U: Rogue to Redemption are absolutely the best we can make them.

Welcome, Linux friends!”

 

About Hero-U: Rogue to Redemption

Hero-U: Rogue to Redemption is a classic 2D role-playing adventure for Windows PC, Macintosh, and Linux by award-winning game designers Corey and Lori Cole (Quest for Glory, Castle of Dr. Brain, etc.).

Hero-U combines the rich character relationships, story and puzzles of a classic adventure game with the exploration and excitement of a role-playing game.  Bringing all these features together makes Hero-U a completely unique game experience.

  • Classic adventure game characters, story, and puzzles
  • All the exploration, skill development, and choices of a classic RPG
  • A rich story that changes based on the way you play
  • Tactical turn-based combat
  • Characters with unique personalities and their own agendas
  • Fun, Funny, and Punny

There is danger and intrigue within the hallowed halls of Hero-U. Danger? Ha! Rogues laugh in the face… well, actually, they sneak up behind danger and bop it in the head, then run really, really fast.

You can be that Rogue!

  • Classic adventure game characters, story, and puzzles

Hero-U: Rogue to Redemption combines role-playing, puzzles, an immersive story, and rich character interactions. As in our acclaimed Quest for Glory series, every element works together to create a unique game experience that you will love.

In Hero-U: Rogue to Redemption, you take on the role of Shawn O’Conner, a would-be Thief who has had a rough life. As Shawn, you will attend Hero-U, a school that tries to teach young adventurers to be heroes. Shawn can continue his quest to join the Thieves’ Guild, or he can strive to become a Rogue Hero. He has a lot to learn to succeed at either path.

  • All the exploration, skill development, and choices of a classic RPG

Hero-U plays like a classic RPG, with turn-based tactical combat and exploration of the environment on top-down, 2D maps. There are traps, obstacles, and enemies for you to overcome as you explore the school and the ancient catacombs beneath it. Key scenes feature beautiful painted backdrops to let you see from Shawn’s perspective.

Shawn has skills and attributes that improve through game play. He will also acquire possessions that give you additional options.  Your choices determine which skills Shawn learns.  He can improve them through study and practice.  Explore the school and catacombs as Shawn fights monsters, avoids trap, finds hidden items, and solves mysteries.

  • A rich story that changes based on the way you play

Your life has not been an easy one. Caught red-handed during your thief guild initiation, you have a choice – Go to reform school or rot away in prison. The teachers and students are intent on making your life a living hell, while trouble lurks in the catacombs below. It would help if you didn’t need to worry about being killed and passing midterms.

In your hands, Shawn has real choices. If he does someone a favor, it is because he figures they will be useful to him later. If he wants to unleash nameless horrors of destruction upon the world, well, hey, that’s his business… and yours.

Along the south coast of Marete to the east of Silmaria, there stands a great sprawling castle built in ancient times when demonic creatures sought to dominate Gloriana. Long abandoned, the castle was greatly feared by the people of Silmaria. There were rumors of hauntings, curses, and a great Evil buried within its rocky walls.

Over the years, a few desperate and foolhardy souls dared to explore dark towers and musty hallways in search of forgotten treasures. Even fewer returned; they whispered of eldritch horrors best left buried beneath the ancient stones. The castle’s grim silhouette upon the cliffs warns us that there are dangers in this world that mere mortals are not prepared to face.  

So what better place than this to build a University for Heroes?

Besides, the rent was cheap.

Catacombs Concept Art - Built with Tiles!
Catacombs Concept Art – Built with Tiles!
  • Tactical turn-based combat

One doesn’t just wander around an ancient, possibly haunted, castle and expect to have an easy time of it. Your hero must learn the cunning, deception, and just plain Rogue skills, then use them to survive. “Hack and Slash” won’t cut it for a Rogue. Shawn must outwit and outmaneuver the creatures that lurk within the ancient catacombs beneath Hero-U.

Our turn-based combat system features an action point system that will make you choose between slow, powerful attacks, tactical movement, or a mixture of defense and quick attacks. Shawn will supplement his Roguish skills with clever use of traps and other items. Between battles, you will explore the catacombs, setting and avoiding traps and other challenges.

  • Characters with unique personalities and their own agendas

Many of the characters you encounter have their own reason for being there.  They aren’t there to serve you, only themselves.  Shawn will meet with these characters as you choose what he says to them, and how he relates.  Conversation is an important part of Hero-U.  It is a way for Shawn to gain information, make friends, and try to stay out of trouble.

  • Challenging puzzles that are an integral part of the story

We believe that puzzles are an important part of a good adventure game or RPG.  Hero-U is filled with challenges that will make you think and that enrich the story.  The problems Shawn faces are all closely linked to the story and characters at Hero-U.

  • Elective system that lets you customize Shawn’s abilities

All rogue candidates study basic techniques such as stealth, picking locks, and setting traps.  But Hero-U also offers elective courses that will allow Shawn to customize his to assist his extra-curricular activities.  These electives will give you choices on how you like to play.

Lori and Corey Cole have been making and playing games for… let’s just say, “forever”. At Sierra On-Line, we created one of the first hybrid graphic adventure/role-playing games. Our award-winning Quest for Glory was one of Sierra’s most successful game series.  Corey’s Castle of Dr. Brain puzzle adventure game was another top-selling, critically-acclaimed game that spawned a successful series.

  • Game Designers: Lori and Corey Cole, creators of Quest for Glory, Castle of Dr. Brain, Shannara, Mixed-Up Fairy Tales, and Tower of Indomitable Circumstance.
  • Programming: Andrew Goulding and the Brawsome team, developers of Jolly Rover, MacGuffin’s Curse, and many other games.
  • Art and Animation: Eriq Chang and Eric Varnes (Fable Foundry Creative Studio), Paul Bowers, and John Paul Selwood.
  • Music and Sound Design: Ryan Grogan, composer of music for film, animation, and games including MacGuffin’s Curse.
  • Marketing Maven and assistant combat designer: Michael Cole
  • YOU! Your support makes this game possible, and your feedback on the Hero-U forums will help us shape and perfect the game.

The Kickstarter revolution has changed all that.  Now you, the players, help decide which games get made and which go back to the drawing board.  We are very excited about our plans for Hero-U and think you should be too.  This game will be the spiritual successor to our Quest for Glory series.

We have a file drawer full of great game proposals that we couldn’t convince traditional publishers to support.  In one case, the publisher decided instead to design their own game.  Millions of dollars later, they created a dismal failure that sold under 1,000 copies.  Alas, we didn’t get a chance to tell them, “We told you so!”  They were out of business after that.

We think you’re a lot smarter than most of those publishers.  You know the kind of game experiences you want to have – Ones in which substance rules over form.  You want well-designed game play that rewards thinking, with an immersive story, meaningful character development, and intelligent puzzles.  Killing monsters is fun too, but it all needs to be part of the story.

You can help make Hero-U become a reality.  If enough people support our Kickstarter project, we will be able to bring a new type of game to market.  But if too many people choose to wait and see what our game looks like, we may never have the opportunity to make it at all.  Your support here is important!

 

The project currently stands %50+ from it’s goal of $400k and has 11 days to go….so it’s still possible.

  1. Speedster says:

    I hope more Linux gamers will jump in on Hero U in this final week and drop by the comments to mention being Linux backers… another demonstration that Indie teams adding Linux support is mutually beneficial (i.e. we are appreciative enough of good games on Linux to do pre-orders, so it helps them get funded)

  2. Silevran says:

    Indeed, and I love that they are doing it so more people can enjoy the game. It speaks to me of a love for what they are trying to create.