Kitaru Funded, Last Chance To Pledge !

Posted: 30th May 2012 by Maxim Bardin in Uncategorized
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Kitaru is a classical RPG game that being developed with Unity (which now after Wastelands2 doesn’t sound bad for the GNU/Linux users).
The developers promise a GNU/Linux version, but that might be after the game is released.
Also there will be a Windows, MacOS, Android and iOS versions of the game.
The story of the game was developed for 7 years, so it should be really good. (it takes 8-10 hours to finish the game…not bad for a game that also have a mobile version).

Strategy and Gameplay
Kitaru differs from other RPGs with its many mini-games, turn based active-time battles and intuitive touch controls. The epic story of Kitaru unfolds over numerous episodes. The action packed game mixes RPG classics with postmodern storytelling. Kitaru features turn based active-time battles, third person exploration and conversation-driven NPC interactions. Battles are turn based in active time, where every ability has the potential to affect the flow of time for one or more characters. Strategy comes from players using time to their advantage. A command queue allows for macro management. Covert ops, assassinations, diplomatic duties and game-altering decisions are all at the mercy of the players in this intense narrative.

Battle System

Development
The 3D world of Kitaru, its characters, environment and story have been in development for 5 years, however the game itself has only been in development for less than a year. The script was written and rewritten, and finally completed after 2 1/2 years. Over the course of the next 2 1/2 years, all of the 3D modeling and concept art was created while assembling what is now the Kitaru dev team.

Kitaru animated by real actors via motion capture, and the main character is modeled after a real actresses who also voices her

Aoineko Studios
The brains and creativity behind the rich fantasy world of Kitaru, and owner of Aoineko Studios, is Ben Steele. Ben Steele is award-winning artist & director of numerous international film festival awards, as well as, 2005’s “Fragile Machine,” named by Cyberpunk Review, the “Best Animated Film of the Year”. He is also the winner of the Rock Star game upload competitions for digital art. Kitaru and its many unique characters are part of a fully-developed fantasy universe that Ben has written and crafted over the past five years, in the finest detail.
“We are excited to offer the first episodic mobile game of its kind. The quality of the graphics and environments found within Kitaru is at a level not yet achieved on these platforms. This game is being built differently, as hardcore gamers want to see, rather than for studio executives that are looking for easy and safe marketing.”
“I wanted to create a piece of science fiction that incorporated mysticism, philosophy and humor in ways not usually seen. In writing Kitaru, my goal was to show the vital role that sacrifice plays in our life.”
— Ben Steele (Creator of Kitaru, owner of Aoineko Studios)

This is just amazing

Will Kitaru run on GNU/Linux?
Ultimately it will, but we can’t confirm whether it will take a bit more development time. Other Unity3D based games do run on Linux, both through the Google Chrome App Store and in standalone mode using NaCI. Let us know if you would like to help facilitate the Linux conversion or join the Linux beta test team!

The Kitaru kickstarter campaign ends in 5 days, so this is your last chance to help the development of the project !

Intro

Screenshots

  1. Great article! Thanks so much for the support!! 😀

    – Danny Escoto (Level Design Lead on KITARU)