Jensen, the creator behind Gabriel Knight and Gray Matter adventure games as well as King’s Quest VI and her husband, opened a new game studio called “Pinkerton Road” that will be solely focused on story-driven, 3rd person adventure games.

The first game they are creating is Moebius.

Story :
Malachi Rector is an antiquities dealer who hunts down artifacts all over the world. After his upscale Manhattan store is destroyed in a fire, he’s hired by billionaire Amble Dexter to investigate a series of events and document them in his meticulous way.

The first event is the death of a young woman in Venice. She was found hanging from a bridge. As Rector investigates her life, compiling facts for his dossier, he realizes that the beautiful and talented young woman — and the interrupted path of her life — had great hidden significance. It appears that Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role — or try to change the outcome. This is a metaphysical thriller ala Dante’s Equation and Gabriel Knight.

Art Style & Mechanic:
2D, graphic novel look and feel (like an updated GK1). It will be a 3rd person adventure game with a point-and-click mechanic and lots of sophisticated puzzles. It will have two modes: Casual Mode (with hints, a hotspot finder and a simplified interface) and True Adventure (more challenging — like the Gabriel Knight games).

Size:
Moebius will be about the size of GK1 – 50 rooms with 10-20 hours of gameplay (depending on your level and gameplay mode).

What kinds of adventure game will Moebius be? Hard? Casual?
Our plan is to have a “casual” and a “true adventure” option at the start of the game. This will allow us to provide an easier path through for those who are not hard-core players — while allowing our ‘true adventure’ path to be uncompromised (and by uncompromised we mean classic Sierra-style puzzles). We’re looking forward to beta-testing with our studio CSG members and tuning the game.

“Pinkerton Road” invented a new approach to funding studios called CSG (Community Supported Gaming) :
The idea is that with your pledge you “join” the studio family for one year. You won’t only get the games we produce that year, but you get a virtual seat in the studio. And the higher you pledge, the greater your access will be!

Besides Moebius they will release “Mystery Game X” this year, BUT as this second game is supported by publishers, a GNU/Linux client is in big question (depending on the sales of Moebius and how hard it is to port their games to GNU/Linux).

Currently they have $346,250, and 6 days to go … so $400,000 is reachable
So if you want to help make a GNU/Linux port from the creators of Gabriel Knight and Gray Matter adventure games, please pledge to Moebius.