Monthly Archives: May 2012

Five incredible, best-selling games. Humble Indie Bundle V features five modern masterpieces and their soundtracks. Experience the fear and paranoia of Amnesia: The Dark Descent; the intensity and impact of LIMBO; the zany characters of Psychonauts; the future-retro, audiovisual concoction of Superbrothers: Sword & Sworcery EP; and, for customers who pay more than the average price, the exquisitely crafted action-RPG, Bastion.

Please note that LIMBO DOESN’T have a native GNU/Linux client and it uses Wine to run on GNU/Linux, so when you contribute – think about what you give to the developers of this game (you can divide your contribution as you see fit).

Kitaru is a classical RPG game that being developed with Unity (which now after Wastelands2 doesn’t sound bad for the GNU/Linux users).
The developers promise a GNU/Linux version, but that might be after the game is released.
Also there will be a Windows, MacOS, Android and iOS versions of the game.
The story of the game was developed for 7 years, so it should be really good. (it takes 8-10 hours to finish the game…not bad for a game that also have a mobile version).

Strategy and Gameplay
Kitaru differs from other RPGs with its many mini-games, turn based active-time battles and intuitive touch controls. The epic story of Kitaru unfolds over numerous episodes. The action packed game mixes RPG classics with postmodern storytelling. Kitaru features turn based active-time battles, third person exploration and conversation-driven NPC interactions. Battles are turn based in active time, where every ability has the potential to affect the flow of time for one or more characters. Strategy comes from players using time to their advantage. A command queue allows for macro management. Covert ops, assassinations, diplomatic duties and game-altering decisions are all at the mercy of the players in this intense narrative.

Battle System

Development
The 3D world of Kitaru, its characters, environment and story have been in development for 5 years, however the game itself has only been in development for less than a year. The script was written and rewritten, and finally completed after 2 1/2 years. Over the course of the next 2 1/2 years, all of the 3D modeling and concept art was created while assembling what is now the Kitaru dev team.

Kitaru animated by real actors via motion capture, and the main character is modeled after a real actresses who also voices her

Aoineko Studios
The brains and creativity behind the rich fantasy world of Kitaru, and owner of Aoineko Studios, is Ben Steele. Ben Steele is award-winning artist & director of numerous international film festival awards, as well as, 2005′s “Fragile Machine,” named by Cyberpunk Review, the “Best Animated Film of the Year”. He is also the winner of the Rock Star game upload competitions for digital art. Kitaru and its many unique characters are part of a fully-developed fantasy universe that Ben has written and crafted over the past five years, in the finest detail.
“We are excited to offer the first episodic mobile game of its kind. The quality of the graphics and environments found within Kitaru is at a level not yet achieved on these platforms. This game is being built differently, as hardcore gamers want to see, rather than for studio executives that are looking for easy and safe marketing.”
“I wanted to create a piece of science fiction that incorporated mysticism, philosophy and humor in ways not usually seen. In writing Kitaru, my goal was to show the vital role that sacrifice plays in our life.”
– Ben Steele (Creator of Kitaru, owner of Aoineko Studios)

This is just amazing

Will Kitaru run on GNU/Linux?
Ultimately it will, but we can’t confirm whether it will take a bit more development time. Other Unity3D based games do run on Linux, both through the Google Chrome App Store and in standalone mode using NaCI. Let us know if you would like to help facilitate the Linux conversion or join the Linux beta test team!

The Kitaru kickstarter campaign ends in 5 days, so this is your last chance to help the development of the project !

Intro

Screenshots

Carmageddon: Reincarnation will be the 3rd game of the crazy but extremely fun driving/killing game series named “Carmaggedon” (made by the same company Stainless).
In this game the goal is not to finish the race first, but to kill the most people/animals/opponents in the most unique ways.
As expected the game already reached his $400,000 goal and will be ported to GNU/Linux if $600,000 is pledged.
Whoever pledged $25 and more will also get Carmageddon & The Splat Pack from gog.com (sorry, no native GNU/Linux client for this old but fun game).

So if you want to help bring this fantastic game to GNU/Linux (and we do need more quality “racing” games ;) ), please help make it a reality by donating to their kickstarter campaign.


2dboy, the developers of the famous indie game World of Goo wants to bring the power to the indie game developers by letting them decide of the prices of their own games (sadly very often it’s not so).
Most games on “Because We May” cost much less than their regular price, you can even get Cortex Command Alpha for $0.09 ! you cannot afford not to get it !
But on the other hand there is a brave little game named “Super Office Stress” which you can get on sale for only $99 ! (regular price is $3)
So thats all about giving the developers their rightful choice to name the price of their games.

There are many games on the list, many of which have a native GNU/Linux and Android clients, and you can buy them on Desura, directly from the developers or via Google Play (depends on the platform).

Remember, this sale only lasts from May 24th to June 1st, so now is a great time to buy those games and show the developers how you love them !

We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.

For the last week of May (May 24 through June 1) our games will be deeply discounted to celebrate online stores that give us control over pricing: The App Store, Google Play, Steam, and a few others.

If you are a developer and would like to endorse this message by discounting your game between May 24 and June 1, click here to add your game to this promotion (it will appear in the lists linked to above):

Brandon Smith who developed Ensign-1 and Helena the 3rd, now wants to include a multiplayer to his latest game.
For this he started a Kickstarter project in which you can not only help Brandon fund multiplayer, but also buy his games at a much cheaper price !

The goal is only $1,500 so it’s very achievable, and off course all his games are working on GNU/Linux.

About this project
I recently created an action platformer called Helena The 3rd. In it players pilot a jumping tank through a series of underground caverns, in search of ability upgrades which can only be found by exploring tighter areas on foot. The game is very much a love letter to my favorite NES game of all time, Blaster Master.

Anyway, the game was released on Desura for Windows, Linux, and Mac, and one thing that I really wanted to get into the game was multiplayer. I think that the game is a perfect candidate for co-op as well as battle royale style deathmatch.

To add this to the game, I just need to see that there are enough people out there who would be interested in this, and willing to show their support with a pre-order, or by spreading the word.

The co-op portion of the game would be pretty straightforward, very similar to other co-op platformers out there. I’d like the deathmatch to be of a battle royale type, similar to Twisted Metal and other car combat games. Players will be able to choose from a vehicle list at the start of the match, just as if they were choosing their character in a fighting game.

Of course, multiplayer would work across platforms, no matter which OS each player was using.

Try out the demo and learn more.

Legends of Eisenwald is a kickstarter project in the latest stages of development, and as the goal of $50,000 is achieved – it should be out by the end of the year.
The game is inspired by titles like HoMM3, King’s Bounty and Disciples 1-2.
The developers already stated that a GNU/Linux client will be made, but it could take a few months after the game is released.
If they manage to get $100,000 securing the funds to port the game, then they will release a GNU/Linux and MacOS ports at the same time as the Windows version, this also means that they will make a box edition with all 3 versions !

There are 7 days to go and ~$47,000 to gather, but as projects that already made their goal tend to raise money faster in the last days – this goal is achievable.

About this project
Legends of Eisenwald is an original mix of RPG and strategy, with tactical turn based battles and a simple economic model. Rich possibilities of gameplay mechanics allow a player to feel being a hero of different stories ranging from treasure hunt to fighting for the throne. You can follow your game path as a Knight, Mystic or a Baroness and in each case gameplay and story will be partially different.

Game features:

  • Combination of a role playing game and a strategy in right  proportion that can be called a Knight-Errant Simulator.
  • Turn based tactical battles where we managed to get rid of the main enemy of turn based battles – lack of dynamics. There is no moving without striking and every move there is a choice whom to attack and whom to defend. Often an entire battle outcome depends on a decision which makes a battle intense from beginning to end.
  • There are many units with upgrade trees. Each unit can be personalized both with an upgrade as well as with equipment which provides a wide variety of army tuning.
  • There are a lot of weapons and battle spells. Each kind of weapons has its unique features that makes you to utilize it well in a battle.
  • Possibility to conquer castles to increase your power and strengthen your army. Obviously, it is not enough just to occupy castles – they need to be protected from aggressive neighbors.
  • There will be a campaign and some additional missions. In the future we plan to release campaign editor so each player can create his or her own adventure.

And the setting of our game is something we would like to address separately. We feel that all these similar looking fantasy worlds with dragons, necromancers and ancient gods became tiring for many players. The world of Eisenwald is not a fantasy, rather, it’s a world with supernatural elements where many medieval superstitions are actually true. There is divination and alchemy but without fireballs and summoning elementals. There are some magical creatures but they are not the lovely elves. Heroes of our legends are not saving the world and are not participating in the wars between gods. Rather, they are directed by human motivations: by a desire to find glory (and wealth), by blood feud, revenge and even by unrequited love. And no, a night walk in a forest is not advisable, especially during full moon.
 

Combat Video

Screenshots

So if you want that a GNU/Linux client will be released at the same time as the Windows version (AND in Box Edition!), then pledge and help them achieve $100,000 .

Links
Legends of Eisenwald on Kickstarter
Aterdux
Global Map Gameplay

Jensen, the creator behind Gabriel Knight and Gray Matter adventure games as well as King’s Quest VI and her husband, opened a new game studio called “Pinkerton Road” that will be solely focused on story-driven, 3rd person adventure games.

The first game they are creating is Moebius.

Story :
Malachi Rector is an antiquities dealer who hunts down artifacts all over the world. After his upscale Manhattan store is destroyed in a fire, he’s hired by billionaire Amble Dexter to investigate a series of events and document them in his meticulous way.

The first event is the death of a young woman in Venice. She was found hanging from a bridge. As Rector investigates her life, compiling facts for his dossier, he realizes that the beautiful and talented young woman — and the interrupted path of her life — had great hidden significance. It appears that Amble Dexter and his associates are playing with the fabric of life in a way Rector never imagined was possible. Even he, Rector himself, is part of a larger pattern. He must figure out who is doing what, and whether their intentions are for good or ill, before he can decide if he will play his pre-scripted role — or try to change the outcome. This is a metaphysical thriller ala Dante’s Equation and Gabriel Knight.

Art Style & Mechanic:
2D, graphic novel look and feel (like an updated GK1). It will be a 3rd person adventure game with a point-and-click mechanic and lots of sophisticated puzzles. It will have two modes: Casual Mode (with hints, a hotspot finder and a simplified interface) and True Adventure (more challenging — like the Gabriel Knight games).

Size:
Moebius will be about the size of GK1 – 50 rooms with 10-20 hours of gameplay (depending on your level and gameplay mode).

What kinds of adventure game will Moebius be? Hard? Casual?
Our plan is to have a “casual” and a “true adventure” option at the start of the game. This will allow us to provide an easier path through for those who are not hard-core players — while allowing our ‘true adventure’ path to be uncompromised (and by uncompromised we mean classic Sierra-style puzzles). We’re looking forward to beta-testing with our studio CSG members and tuning the game.

“Pinkerton Road” invented a new approach to funding studios called CSG (Community Supported Gaming) :
The idea is that with your pledge you “join” the studio family for one year. You won’t only get the games we produce that year, but you get a virtual seat in the studio. And the higher you pledge, the greater your access will be!

Besides Moebius they will release “Mystery Game X” this year, BUT as this second game is supported by publishers, a GNU/Linux client is in big question (depending on the sales of Moebius and how hard it is to port their games to GNU/Linux).

Currently they have $346,250, and 6 days to go … so $400,000 is reachable
So if you want to help make a GNU/Linux port from the creators of Gabriel Knight and Gray Matter adventure games, please pledge to Moebius.