Harebrained Schemes LLC the developers of the promising kickstarter project Shadowrun Returns which once promised a GNU/Linux version is backed down from it’s promise.
“As part of our review, we came to the conclusion that feature additions such as aLinux version, Multiplayer PvP, and Cooperative Play are beyond the scope of the project and would cause us to lose focus on the game you reacted to so positively (and the game we really want to make).
When Shadowrun Returns comes out (and is the success we all want it to be), we promise to look at these features as the core of a future release.”
It’s pity that after they achieved their goal and even raised more money than they asked for, they backed down from their promise on the GNU/Linux port.
It’s really a shame that some developers say that making a GNU/Linux port with somehow “cause them to lose focus on the game”, it’s a known fact that when you develop your game cross platform from the start, your game will be rock solid and much more stable.
That alone should make them want to create a GNU/Linux client.
They also will have a MacOS and Android ports, so porting to GNU/Linux should be easier – they just don’t have the will and knowledge to do it.
They can’t complain that they have no funds for it.
With that saying, there is still a chance for a GNU/Linux client AFTER the game will be released for all other platforms.
Notch the creator of Minecraft is working on a new space game called 0x10c .
A GNU/Linux version is still unconfirmed but it’s highly likely.
From the 0x10c website :
“Hi, I’m Notch, and this is my new game. It’s going to be a space game, and it’s quite ambitious!
The game is still extremely early in development, but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows.”
Backstory and Setting
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0×0000 0000 0000 0001 years to last for 0×0001 0000 0000 0000 years.
It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
The game is still very early in development, but here is a list of things we hope to include:
- Hard science fiction.
- Lots of engineering.
- Fully working computer system.
- Space battles against the AI or other players.
- Abandoned ships full of loot.
- Duct tape!
- Seamlessly landing on planets.
- Advanced economy system.
- Random encounters.
- Mining, trading, and looting.
- Single and multi player connected via the multiverse.
The Generator and the Computer
Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.
The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.
Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.