Monthly Archives: May 2010

Tycoon games which specializes in manga style novels, and made many games for GNU/Linux have now released their latest game Card Sweethearts !

About
Card Sweethearts is a dating sim game with a twist. Billy is an IT worker who suddenly finds himself out of a job. The only person willing to hire him is a shady private investigator with a tight wallet and a fondness for poker.

Step into Billy’s shoes as you investigate sexy ladies, play poker with people all across town, and rub elbows with the rich and famous. And with women this beautiful, money isn’t the only thing you’ll be playing for! Win a woman’s affection, and you’ll be treated to a game of strip poker.

Card Sweethearts is a story-driven poker game with a dry sense of humor and beautiful artwork.

The game contains mild language and has sexual themes and intended for players age 14 and up.

Links
Tycoon games
Card Sweethearts

Thank mateo for those great news !

Basilisk Games Announces the Availability of Eschalon: Book II for Macintosh and Linux
Indianapolis, IN – May 26, 2010 – Basilisk Games, Inc. today announced that Eschalon: Book II for Macintosh and Linux based computers is now available.

Macintosh and Linux users can finally return to the land of Eschalon once again” said Thomas Riegsecker, Lead Developer of the Eschalon series. “We are very pleased to be able to offer Book II on multiple platforms. Players only need one Registration Code to have access to all three versions. Once you purchase a Registration Code, the game is yours to play on any computer you own.

Eschalon: Book II is available now for Windows, Macintosh and Linux based computers. A Registration Code capible of unlocking all three versions is available directly from the Basilisk Games website. Most major digital distribution services will be offering Eschalon: Book II in the next two weeks.

About Eschalon: Book II
Eschalon: Book II is the sequel to 2007′s hit independent role-playing game, Eschalon: Book I. Continue your journey across massive outdoor environments and deep into twisted dungeons as you seek to uncover the mystery of your past and who is behind the menace that threatens all of Eschalon. No experience with the first game is needed to enjoy this second chapter in the Eschalon trilogy. More information on the game and links to the demo and video trailer can be found online at: http://basiliskgames.com/eschalon_book_ii

About Basilisk Games
Founded in 2005, Basilisk Games is an independent game developer located in Indianapolis, Indiana. The company’s mission is to produce compelling old-school computer role-playing games for gamers who still remember what great computer RPGs used to be about: “Single-player. Turn-based. Stat heavy. Story driven.” Visit Basilisk Games online at: http://basiliskgames.com

Contact Info
For press inquires and review copy requests, contact us at: info[at]basiliskgames(dot)com

Links
Basilisk Games
Eschalon: Book II
Announcement

With the recent success of The Humble Indie Bundle that managed to rise over 1 million dollars in donations, elecorn the developers of the Caster game also jumps on the trend.

If $5 were too high for you, or you think that Caster worth a lot more now is your chance to buy it at the cost you think it’s worth !
For a limited time, until may 31st you can donate as much money as you want to buy Caster.

I don’t know if it’s the right time to make that “pay what you want” for caster, because at that price anyone who wanted to buy it already did so, and the “pay what you want” is left for the people who want to donate and think the game is worth more then $5 (which is true in my opinion).

Also on that notice I would like to remind you that “Caster 2″ is in development and will also be ported to GNU/Linux by Frank Earl.

About caster
Dash across Scenic Locations destroying bug like creatures called the Flanx using 6 Unique Attacks that include Massive Terrain Deformation and High Speed Barrages of Energy Blasts!

Caster is an episodic game that presents an intense 3rd person action shooter experience with pulse pounding music that will keep you wanting more! And more you will have with all new episodes for FREE. That’s right, buy the game once and get all additional episodes absolutely free!

Links
elecorn
Caster

Hanako Games that specializes in making anime visual novels that very often have a native GNU/Linux clients, has released their latest game Date Warp !

Five days ago, Janet left her dorm to go on a date.

She never returned.

Was she kidnapped? Murdered? Did she run away? Will she ever be seen again?

The choices you make can change her fate and help her find romance or destruction in one of eleven surprising endings!

Links
Hanako Games
Date Warp

Sleep Is Death by Jason Rohrer is an unique 2 player game in which the second player takes the rule of the AI, making the game intelligence extremely real !
When you buy the game you get a 2 player license and the source code !
Note that while the source code is compiled on GNU/Linux, a native binary is not included.
If you don’t have a friend to play with there is a matchmaking option here

Now you can buy this game starting from $1.75 to cover the cost of the expenses, but it’s encouraged to pay more to support the developer and his family

Don’t be frightened by the poor graphics, you have to try it before judging it.

Gameplay Example Video

[youtube=http://www.youtube.com/watch?v=klf6gh3AE-w&hl=en_US&fs=1&]

Links
Sleep Is Death
Jason Rohrer
Video Tutorials
SID Matchmaking
SID Forums

Thank Števo Olejník for letting us know about those wonderful news

Two weeks ago I’ve officially started the first LGN contest, that with the disappointing results will also probably be the last LGN contest.

I have received a few news reports via IRC chats from friends, but those people didn’t ask to participate in the contest and didn’t ask for a prize.
Only one official email was received from “Hamish Paul Wilson” just hours ago, making him the winner by default.
Hamish Paul Wilson wins the Osmos game I wrote about on LGN.

Here is his article below (links added by myself) :

The Chzo Mythos is coming to GNU/Linux!
By Hamish Paul Wilson

Although he is probably more well known for his satirically negative game review series Zero Punctuation, Ben “Yahtzee” Croshaw has had another identity for at least the past twelve years; that of a talented game creator and designer. His works include the amateurish yet still enjoyable Arthur Yahtzee Trilogy, his first publicly released games from which his nickname is based. He would then go on to envision the Rob Blanc Trilogy, the wickedly funny game series which first made his name a household one, well, that is if you were a part of the amateur adventure scene at least. His next project, The Trials of Odysseus Kent, took a step into the lurid which would eventually lead to his most celebrated works and the subject of this post: The Chzo Mythos.

Originally styled after horror slasher films, the games later took on the character of an H.P Lovecraft novel. The first and most celebrated game of the series, 5 Days a Stranger, depicted the events that would later become known as the “Defoe Manor Incident”, as seen through the eccentric cat burger known only as Trilby. From this modest beginning the series spans hundreds of years and entangles many different characters, from ancient Celtic druids, to freed African Slaves, to land use authority investigators, and even Starship counsellors. Each game in the series has its own unique setting, and each game offers a different view to of the universe and plot of the games. It is important for them to be played in order for the plot to make any sense however.

Although all four games, five if you include Trilby: The Art of Theft which serves merely as additional back-story for the Trilby character, can be run native on Linux using the sadly closed source AGS Linux Interpreter, this was often a pain to set up and caused these great gaming gems to be inaccessible to a common user. I myself have taken up the role of packaging native Linux binaries of each of the games which is easy to use and enjoyable for anybody on any distribution. Keep in mind these are the Special Editions, so they will include extra features not included in the original freeware releases. Although I am not quite satisfied enough to release them yet, I have already made significant progress in making them releasable. I have all five games currently running on my Fedora 12 system at this very moment. I have already tried to contact Yahtzee but as of yet not received a response, this I consider unsurprising and I am fairly confident he will get back to me soon. If not I will release them in my own capacity.

Unfortunately some of his older titles, which are my own personal favorites, are not applicable to be packaged, since the AGS interpreter can not run Rob Blanc or Odysseus since they were constructed with an older version of Adventure Game Studio. However, I can confirm that both Adventures in A Galaxy of Fabulous Wonderment and the 1213 series can be packaged at a later date. Arthur Yahtzee was built using Visual Basic 3 and could potentially be ran through WINE. I know Rob Blanc runs great through Dosbox, and I can only assume that Odysseus does as well. I can not promise a release date for this project. It will depend on Yahtzee’s response and whether or not I consider my work ready for release. I will update LGN if there are any later developments in this story.

The Games

Frictional Games are the second company to release the source code of their game and engine because of the Humble Indie Bundle success.
The game and engine were released under few different licenses depending on the tools, game parts : GPLv3, Creative Commons 3 and zlib


Helsingborg – Sweden – 14th of May 2010

Frictional Games is proud to announce the release of the source code for our first game Penumbra: Overture, together with the source code for the engine and tools used in its creation. This comes as a reply to the great success of the Humble Indie Bundle, in which over 1 million dollars has been donated to the participating developers and charities. Apart from Penumbra, the source codes for the indie games Aquaria, Gish and Lugaru (all available in the Humble Indie Bundle) are also released. We hope that these source code releases will be of use to the community, help aspiring game programmers and perhaps act as a base for other projects.

Penumbra: Overture contains a unique physics interaction system for first person games, a system that has been exclusive to the series and not found in any other game. With the release of the source code, we hope this will change as the interaction system can be used for much more than our genre specific horror games. The source code is currently running on Windows, Mac OS X and Linux – with the public release of the source code, perhaps even more platforms can be supported!

We have been talking about releasing the engine and game code as open source for quite some time. With the success of the Humble Indie Bundle came the perfect opportunity and we decided to join the other games in releasing our code. Although the code for the game and engine encompass several years of work, it is not actively used today. It was basically just rotting away in the dark corners of our hard drives. It feels much better to have it published in the open, where it has a chance to grow and do some good. I hope that it will be found useful and I am excited to see what people can do with it!
– Thomas Grip, Programmer and Co-Founder.

The source code has been uploaded to GitHub where it is easy for people to download the latest version, suggest patches, make new versions of the code and much more. To kick start the development we have also put up a dedicated section in our forum, where people can discuss the code and where we will try to provide as much help as we can. We have also written a more detailed overview of what the code contains in our blog, so interested parties should go there for more information.

Links of interest

Go here to get hold of the source code.

Our official forums where more information and discussion about the source code release can be found. We hope that this will act as a fertile ground for people to get help, get into the source code and where we will try and provide help.

The official blog that contains a post with a lengthier discussion of what the source code release contains.

Information about Penumbra: Overture and the other games of the Penumbra series. Penumbra is available for Windows, Mac OS X and Linux.

The Humble Indie Bundle, where Penumbra: Overture and 5 other indie games can be purchased at a price of your own choosing. Also check here for more information on the open source releases of the other games.

About Frictional Games
We are a small independent game developer located in the south of Sweden or, to be more precise, located on the Internet – the company is office-free. We develop unique technologies in form of a game engine and tools that are tailored specifically after the games that we create. Currently with a crew of five in-house and a network of contractors to utilize during production we can be dynamic and efficient, increasing production at key moments. Visit http://www.frictionalgames.com/ for more information.

Today the DOTA mod remake Heroes Of Newerth from S2games has gone retail !
S2Games made GNU/Linux clients for their Savage series and HoN is no exception !
It runs pretty good on GNU/Linux and offer a native 64-bit client.

Although the Savage series is free to play (with an option to buy premium stuff) HoN will require one fee of $30 in order to play. (SEA residents can still play for free at the moment).
For an online game one payment for life is not much at all, some online games demand a monthly payment.

Heroes of Newerth Has Launched!
As of 4PM EST (-5 GMT) on May 12th, 2010, HoN has officially launched and gone retail!

We hope that you will continue to support us as we move from a very successful beta to retail. With nearly three million users participating in the closed beta, we had a lot of help testing and have implemented many suggestions from our community.
We’re now working on bringing you more heroes, items, maps and features. HoN will also include team matchmaking, the long-awaited map editor, new modes, and achievements in the near future. HoN, in the words of Marc “Maliken” DeForest, CEO of S2 Games, “will never truly be finished.” This means that you can count on many new additions and features as HoN continues to evolve!

Although the beta has ended the game will continue to evolve :
Here is a sneak peak of things to come:

• Consistent NEW Content Patches
• Arranged Team Matchmaking
• Full Scale Support for Competitive Play (many tournaments and more in-game features to come)
• Achievements
• New Game Modes
• SDK (includes Map Editor) – Empowering players to create their own games and different modes.
• The DREAM Program (propose your own heroes to be included in the next patches of HoN).

About HoN
Heroes of Newerth is a Real Time Strategy/Real-Time Tactics online multiplayer game in which the player controls one of (at the time of writing) 64 heroes (many of whom are DOTA ports) and fights with his team against the other team (all of the team members controlled by humans).
Each hero has 4 different abilities and can level up, up to level 25 by killing other heroes and enemies.
The goal of the game is to destroy the other team’s main building.

There is a GNU/Linux Clan named Keepers Of The Kernel (KotK) you can join !

Screenshots

Video
[youtube=http://www.youtube.com/watch?v=4FY3-JH_AmE&hl=en_US&fs=1&]

Links
Heroes Of Newerth
GNU/Linux Clan Keepers Of The Kernel (KotK)
S2games
DOTA

Wolfire Games have announced the freeing of Lugaru’s source code under the GPLv2.
They have also announced that other “Humble Indie Bundle” games : Aquaria, Gish, and Penumbra Overture will also free their sources soon !

Those are a great news indeed as we recently seen that that MMORPG Ryzom had also freed his sources (and art, which will stay closed for Lugaru).

Humble update: open source extension (5/11/10)
The Humble Indie Bundle experiment has been a massive success beyond our craziest expectations. So far, in just over 7 days, 121,591 generous contributors have put down an incredible $1,109,296. Of this, contributors chose to allocate 30.96% to charity: $343,396 for the Electronic Frontier Foundation and Child’s Play Charity. I have made a page for the full breakdown including credit card fees in a JSON format here (json).

Now it’s our turn to give back. As of 5/11/10, Aquaria, Gish, Lugaru HD, and Penumbra Overture pledge to go open source. We are preparing the sources right now and will be releasing them ASAP. We spent last night preparing Lugaru and it is available now. The code is still a little rough (no Visual Studio project yet, for instance) but hopefully with the help of the community we can rapidly make it more accessible to everyone.

Note, the games will be “free as in ‘free speech’, not as in ‘free beer’”: see each license for the full, finalized details as they come out very hopefully this week — stay tuned. It is the underlying code that will be made available to everyone.
Feel free to continue donating to charity, to the developers, or any combination thereof below. We will still be distributing humble bundles to anyone who contributes.

Lugaru goes open-source
By David on May 11th, 2010

In the spirit of the Humble Indie Bundle, we have decided to release the source code to Lugaru! Our community has already made some great mods by editing the levels and graphics, but source code access will allow for much deeper modifications. The coding style is what you might expect from a self-taught high school student, so it could be a challenge to understand, but feel free to give it a shot!
The Mercurial repository is hosted at icculus.org — if you’d rather just have a simple download, we have a snapshot of the initial source code release here. We are releasing the source code under the General Public License(GPL), which means you can distribute modified versions of the Lugaru code, but they must also be open-source under the GPL. The game assets are included in the snapshot, and can be redistributed for free, but cannot be resold without our permission.

Details from Ryan Gordon
The source code is based on Ryan C. Gordon’s branch, which took David Rosen’s original Windows and Carbonized Mac OS code and ported it to Linux and Mac OS X, using SDL and OpenAL. It should compile as-is on those platforms from the command-line. On Mac you can type “sh makemac.sh” to build (or use the Xcode project!), and on Linux you can just type “make”. The code is compatible with Windows, but the included Visual Studio project is not completely up-to-date. We should have that sorted out soon, especially with your help!

We have included enough of the game data to run the demo version. Please note that the game data is not under the GPL, and forbids commercial redistribution.
The code is licensed under the GPL2. Please see COPYING.txt for details.

Getting the source:
The source code for Lugaru is stored in a Mercurial repository. This might be a little different than other revision control systems you’ve used. There is a place where you can download the source code, and pull in the latest, bleeding edge changes, like you’d expect, but there isn’t an authoritative source. Everyone gets a complete copy of the repository, and can pass changes around between each other without having to get permission to commit from Wolfire. This brings lots of benefits you never knew you needed before you had them.

Everything you need to know about Mercurial can be found at mercurial.selenic.com .
The Lugaru source code can be browsed online here, and you can use this command to grab it with Mercurial:

hg clone http://hg.icculus.org/icculus/lugaru

How to contribute:
Clone the repository and work on it. Optionally, publish your repository somewhere (bitbucket.org and Google Code will both provide free hosting). This will let others pull your changes directly and see your work.
You can also just email patches like you’ve always done (use “hg export”). You don’t need to have write access to someone’s repository, because you own the repository. If they import your patch, it’ll still have your name on it.

Some things you can do:
* Get the game building on Windows again. Some Linux dork came along and broke it! Mostly the project files need to be updated to use the new dependencies (OpenAL, zlib, png, jpeg) and not the old ones (fmod, DevIL).
* Improve the Xcode project. Right now, it builds the game, but isn’t as nicely automated as it could be.
* Restore Mac OS X 10.2 support (we’re linking against the 10.6 SDK for all CPUs at the moment).
* Add new combat moves, bad guys, weapons.
* Port it to a new platform. Why stop at Linux, Windows, and Mac OS X?
* Write a software renderer, a Direct3D renderer, or an OpenGL ES renderer.
* Make it more Linux-friendly (use system zlib, etc).
* Make it run in a web browser.
* Restore FMOD support.
* Do something cool.

You imagination is the limit. Scratch your itch. Dream big.

Also, we’ll remind you that if you need more Wolfire Open Source Action, Black Shades is also available!

Links
Lugaru
Wolfire Games
Wolfire Announcement
Humble Indie Bundle
Humble Indie Bundle Stats

Two indie companies Por Design and Double Dude decided to combine forces to work on a new game named Warp Speed which as I’ve confirmed will have a native GNU/Linux client !

Warp speed is a 2D multiplayer shooter game that we are creating especially with multiplayer competition in mind. It’s fast paced, extremely fun and playable,Easy to learn but hard to master. Fast, full of action and visually appealing…. It’s base concept is that it allows the player to rotate the environment around the dude.

What makes Warp Speed special is its innovative physics that allows you to move around the map without jetpacks, ninja ropes etc. etc. By rotating the dude around his axis you control the gravity so you’re no longer bound to the floor. Well, actually you are but it doesn’t really matter since the floor is literally all over and around you!

Warp Speed movement overview Video

[youtube=http://www.youtube.com/watch?v=eqID1r59FeE&hl=en_US&fs=1&]

Warp Speed will feature 7 unique and badass weapons.

Links
Warp Speed
Moddb Warp Speed Page

Thank SlickMcRunFast from the #lgp IRC channel, at the freenodes server for letting us know about this game.