<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I Live, Again&#8230;</title>
	<atom:link href="http://linuxgamingnews.org/2009/11/09/i-live-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://linuxgamingnews.org/2009/11/09/i-live-again/</link>
	<description>Unique News About GNU/Linux Games</description>
	<lastBuildDate>Mon, 12 Dec 2011 10:25:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Corbin</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-303</link>
		<dc:creator>Corbin</dc:creator>
		<pubDate>Thu, 10 Dec 2009 09:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-303</guid>
		<description>Hey everyone, just thought I&#039;d slap my two cents in here if ya&#039;ll don&#039;t mind. ;)

The engine that Hypertension is using is based on a heavily modified id Tech 1 base engine, but it includes rendering code from Quake, Quake 2 and Quake 3: Arena. A lot of the model header code comes from id Tech 2 rather than the Quake engine. This is why we&#039;ve been able to retain backward compatibility with Transfusion&#039;s material.

Anyways, that&#039;s cool that the Blood Wiki has been talked about, truly a work of binary art. Gideon, there&#039;s several other major media outlets that linked to the Hypertension Wiki article on your site through our press release by our publisher, but I never sent those to you.</description>
		<content:encoded><![CDATA[<p>Hey everyone, just thought I&#8217;d slap my two cents in here if ya&#8217;ll don&#8217;t mind. <img src='http://linuxgamingnews.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>The engine that Hypertension is using is based on a heavily modified id Tech 1 base engine, but it includes rendering code from Quake, Quake 2 and Quake 3: Arena. A lot of the model header code comes from id Tech 2 rather than the Quake engine. This is why we&#8217;ve been able to retain backward compatibility with Transfusion&#8217;s material.</p>
<p>Anyways, that&#8217;s cool that the Blood Wiki has been talked about, truly a work of binary art. Gideon, there&#8217;s several other major media outlets that linked to the Hypertension Wiki article on your site through our press release by our publisher, but I never sent those to you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maxim Bardin</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-302</link>
		<dc:creator>Maxim Bardin</dc:creator>
		<pubDate>Wed, 09 Dec 2009 15:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-302</guid>
		<description>Hello Gideon.

Sorry for not approving your post earlier but it got to the SPAM section because of the multiply links inside your post, so I didn&#039;t receive an email notification about it.

Thank you for your deep and detailed replay to this article.
Before working on this article I wasn&#039;t involved in the Blood mods so I might made some mistakes.

I indeed thought that Zblood&#039;s Zdoom engine is weaker then the BUILD engine by comparing Doom and Duke3D.

I liked Blood1 much much more then Blood2, it&#039;s a whole different atmosphere - and there is a reason why Blood3 was never been made (Blood2 failed to deliver).

I also looked at the &quot;Q3 BloodBath&quot; project when I wrote this article, but I didn&#039;t publish it because it wasn&#039;t a stand alone game, it just modified the art of Quake3 to look like Blood.

About the other projects you mentioned - as long as they don&#039;t have (or doesn&#039;t intend to have) a native GNU/Linux clients I won&#039;t write about them, if this will change I will add them to the list.
That&#039;s also the reason why I didn&#039;t write about Blood Resurrection, as long as a GNU/Linux client is not confirmed - there is no reason to write about it in this blog.

Thank you again for your post.</description>
		<content:encoded><![CDATA[<p>Hello Gideon.</p>
<p>Sorry for not approving your post earlier but it got to the SPAM section because of the multiply links inside your post, so I didn&#8217;t receive an email notification about it.</p>
<p>Thank you for your deep and detailed replay to this article.<br />
Before working on this article I wasn&#8217;t involved in the Blood mods so I might made some mistakes.</p>
<p>I indeed thought that Zblood&#8217;s Zdoom engine is weaker then the BUILD engine by comparing Doom and Duke3D.</p>
<p>I liked Blood1 much much more then Blood2, it&#8217;s a whole different atmosphere &#8211; and there is a reason why Blood3 was never been made (Blood2 failed to deliver).</p>
<p>I also looked at the &#8220;Q3 BloodBath&#8221; project when I wrote this article, but I didn&#8217;t publish it because it wasn&#8217;t a stand alone game, it just modified the art of Quake3 to look like Blood.</p>
<p>About the other projects you mentioned &#8211; as long as they don&#8217;t have (or doesn&#8217;t intend to have) a native GNU/Linux clients I won&#8217;t write about them, if this will change I will add them to the list.<br />
That&#8217;s also the reason why I didn&#8217;t write about Blood Resurrection, as long as a GNU/Linux client is not confirmed &#8211; there is no reason to write about it in this blog.</p>
<p>Thank you again for your post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: User:Gideon</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-301</link>
		<dc:creator>User:Gideon</dc:creator>
		<pubDate>Tue, 08 Dec 2009 21:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-301</guid>
		<description>Great post, glad to see that some of my fellow GNU/Linux gamers also like Blood. If only the source were released like Duke Nukem 3D and Shadow Warrior and if only Hyperion Entertainment had ported Blood II: The Chosen as well as Shogo: Mobile Armour Division... Just a few points, as the assistant moderator of the Blood Wiki I have a few fact checks and additions.

The Flesh Game is not a 2D platform shooter but purely an adventure game, what you mean is the new project being worked on sporadically by Tamás Tóth. You can read more on our article that is linked to or see the development blog: http://fleshgame.blogspot.com/

Blood TC was a step down technologically, though very cool to play on my Fedora machine with PrBoom. The reason it moved to ZDoom and became ZBlood was because ZDoom is in many ways either equal or better than Build in terms of capability, being one of the most polished Doom source ports. So, despite the Doom name: ZDoom in basic equals Build.

Transfusion has a released beta with far better graphics than the version showed, on the Free Gamer link there is a video showing this. This year there have been attempts by us and the others on the Transfusion Forums to try and see about getting Transfusion back on track. Transfusion if you didn&#039;t know, is what saved the organized Blood community after the death of the first real fan site PlanetBlood (which GameSpy just took down... damn....)

HYPERTENSION is a very ambitious project, which has generated some controversy among self-titled Blood purists who don&#039;t like its... umm... &quot;creative&quot; approach to the Blood mythos (similar to the crowd who dislike Blood II due to its design changes to the original, though I personally love Blood and Blood II equally). I wish them well even if I don&#039;t personally have a taste for some of their design ideas. They have been more than kind to our wiki.

You missed another fun and GNU/Linux friendly Blood fan game: Q3 BloodBath. Q3BB is a project that generated Blood and Blood II maps for the Quake 3 engine. These work fine in both Quake III plain, Quake III through ioquake3, and through OpenArena. They are most fun and there is an independent Caleb Quake III model circulating the Internet. It is not the best modeled thing in the world but worth using just to hear the bad man&#039;s quips. Link: http://blood.wiki-site.com/index.php/Q3_BloodBath

Early this year I also made a little Blood mod for GNOME Robots 2.
http://blood.wiki-site.com/index.php/Image:Blood-Robots.png

These are not GNU/Linux related but there are also some interesting Blood and Blood II modifications. Bloodly Pulp Fiction, a new total conversion for Blood, was released this year. Work continues on Blood II: Resurrection, though in secret due to some rather unfortunate fan-spats, which is creating a Blood sequel for those first Blood purists I mentioned earlier. There are also some nice older mods, like B2K5 which can be found here: http://blood.wiki-site.com/index.php/List_of_Mods

These can be ran through GNU/Linux through such sadly inadequate and uncouth methods such as DosBox and WINE emulation (yes, I know that WINE is not an emulator...). For some, incomplete, help with that as well as installation on other systems see here: http://blood.wiki-site.com/index.php/Installation

Thanks you the link to us and keep up the great coverage of the expanding GNU/Linux gaming scene!</description>
		<content:encoded><![CDATA[<p>Great post, glad to see that some of my fellow GNU/Linux gamers also like Blood. If only the source were released like Duke Nukem 3D and Shadow Warrior and if only Hyperion Entertainment had ported Blood II: The Chosen as well as Shogo: Mobile Armour Division&#8230; Just a few points, as the assistant moderator of the Blood Wiki I have a few fact checks and additions.</p>
<p>The Flesh Game is not a 2D platform shooter but purely an adventure game, what you mean is the new project being worked on sporadically by Tamás Tóth. You can read more on our article that is linked to or see the development blog: <a href="http://fleshgame.blogspot.com/" rel="nofollow">http://fleshgame.blogspot.com/</a></p>
<p>Blood TC was a step down technologically, though very cool to play on my Fedora machine with PrBoom. The reason it moved to ZDoom and became ZBlood was because ZDoom is in many ways either equal or better than Build in terms of capability, being one of the most polished Doom source ports. So, despite the Doom name: ZDoom in basic equals Build.</p>
<p>Transfusion has a released beta with far better graphics than the version showed, on the Free Gamer link there is a video showing this. This year there have been attempts by us and the others on the Transfusion Forums to try and see about getting Transfusion back on track. Transfusion if you didn&#8217;t know, is what saved the organized Blood community after the death of the first real fan site PlanetBlood (which GameSpy just took down&#8230; damn&#8230;.)</p>
<p>HYPERTENSION is a very ambitious project, which has generated some controversy among self-titled Blood purists who don&#8217;t like its&#8230; umm&#8230; &#8220;creative&#8221; approach to the Blood mythos (similar to the crowd who dislike Blood II due to its design changes to the original, though I personally love Blood and Blood II equally). I wish them well even if I don&#8217;t personally have a taste for some of their design ideas. They have been more than kind to our wiki.</p>
<p>You missed another fun and GNU/Linux friendly Blood fan game: Q3 BloodBath. Q3BB is a project that generated Blood and Blood II maps for the Quake 3 engine. These work fine in both Quake III plain, Quake III through ioquake3, and through OpenArena. They are most fun and there is an independent Caleb Quake III model circulating the Internet. It is not the best modeled thing in the world but worth using just to hear the bad man&#8217;s quips. Link: <a href="http://blood.wiki-site.com/index.php/Q3_BloodBath" rel="nofollow">http://blood.wiki-site.com/index.php/Q3_BloodBath</a></p>
<p>Early this year I also made a little Blood mod for GNOME Robots 2.<br />
<a href="http://blood.wiki-site.com/index.php/Image:Blood-Robots.png" rel="nofollow">http://blood.wiki-site.com/index.php/Image:Blood-Robots.png</a></p>
<p>These are not GNU/Linux related but there are also some interesting Blood and Blood II modifications. Bloodly Pulp Fiction, a new total conversion for Blood, was released this year. Work continues on Blood II: Resurrection, though in secret due to some rather unfortunate fan-spats, which is creating a Blood sequel for those first Blood purists I mentioned earlier. There are also some nice older mods, like B2K5 which can be found here: <a href="http://blood.wiki-site.com/index.php/List_of_Mods" rel="nofollow">http://blood.wiki-site.com/index.php/List_of_Mods</a></p>
<p>These can be ran through GNU/Linux through such sadly inadequate and uncouth methods such as DosBox and WINE emulation (yes, I know that WINE is not an emulator&#8230;). For some, incomplete, help with that as well as installation on other systems see here: <a href="http://blood.wiki-site.com/index.php/Installation" rel="nofollow">http://blood.wiki-site.com/index.php/Installation</a></p>
<p>Thanks you the link to us and keep up the great coverage of the expanding GNU/Linux gaming scene!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Jodrey</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-300</link>
		<dc:creator>Sean Jodrey</dc:creator>
		<pubDate>Fri, 13 Nov 2009 07:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-300</guid>
		<description>I love the old DOS version of Blood. Blood 2, not so much. I recently played Blood with DOSBox, and it ran pretty well at the default resolution with super high sound quality. Would love to see a finished recreation of Blood!</description>
		<content:encoded><![CDATA[<p>I love the old DOS version of Blood. Blood 2, not so much. I recently played Blood with DOSBox, and it ran pretty well at the default resolution with super high sound quality. Would love to see a finished recreation of Blood!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Maxim Bardin</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-299</link>
		<dc:creator>Maxim Bardin</dc:creator>
		<pubDate>Tue, 10 Nov 2009 14:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-299</guid>
		<description>They were already been contacted by phoronix.
They will release a GNU/Linux version in 1-2 months.

http://www.phoronix.com/scan.php?page=news_item&amp;px=NzYzMQ

Patience is vital ;)</description>
		<content:encoded><![CDATA[<p>They were already been contacted by phoronix.<br />
They will release a GNU/Linux version in 1-2 months.</p>
<p><a href="http://www.phoronix.com/scan.php?page=news_item&#038;px=NzYzMQ" rel="nofollow">http://www.phoronix.com/scan.php?page=news_item&#038;px=NzYzMQ</a></p>
<p>Patience is vital <img src='http://linuxgamingnews.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://linuxgamingnews.org/2009/11/09/i-live-again/#comment-298</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Tue, 10 Nov 2009 13:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://lgn.linux-hardcore.com/?p=598#comment-298</guid>
		<description>Hm, well, those ain&#039;t quite the kind of games that I enjoy too much to play.

Btw. could you contact the Unigine people and ask them where the Linux version of their &quot;Heaven Benchmark&quot; is? Or rather if it&#039;s ever coming and if, when...
Tessellation is not a DirectX exclusive feature and so I&#039;m wondering why there is no download for Linux yet.</description>
		<content:encoded><![CDATA[<p>Hm, well, those ain&#8217;t quite the kind of games that I enjoy too much to play.</p>
<p>Btw. could you contact the Unigine people and ask them where the Linux version of their &#8220;Heaven Benchmark&#8221; is? Or rather if it&#8217;s ever coming and if, when&#8230;<br />
Tessellation is not a DirectX exclusive feature and so I&#8217;m wondering why there is no download for Linux yet.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

